Currently the compiler has no knowledge of `#[thread_local]` which forces users
to take on two burdens of unsafety:
* The lifetime of the borrow of a `#[thread_local]` static is **not** `'static`
* Types in `static`s are required to be `Sync`
The thread-local modules mostly curb these facets of unsafety by only allowing
very limited scopes of borrows as well as allowing all types to be stored in a
thread-local key (regardless of whether they are `Sync`) through an `unsafe
impl`.
Unfortunately these measures have the consequence of being able to take the
address of the key itself and send it to another thread, allowing the same key
to be accessed from two different threads. This is clearly unsafe, and this
commit fixes this problem with the same trick used by `LocalKey`, which is to
have an indirect function call to find the address of the *current thread's*
thread local. This way the address of thread local keys can safely be sent among
threads as their lifetime truly is `'static`.
This commit will reduce the performance of cross-crate scoped thread locals as
it now requires an indirect function call, but this can likely be overcome in a
future commit.
Closes#25894
This commit adds a ./configure option called `--disable-elf-tls` which disables
ELF based TLS (that which is communicated to LLVM) on platforms which already
support it. OSX 10.6 does not support this form of TLS, and some users of Rust
need to target 10.6 and are unable to do so due to the usage of TLS. The
standard library will continue to use ELF based TLS on OSX by default (as the
officially supported platform is 10.7+), but this adds an option to compile the
standard library in a way that is compatible with 10.6.
Closes#25342
The `HashMap` and `HashSet` iterators use `RawTable::first_bucket_raw` which is generic and will get inlined cross-crate.
However, `first_bucket_raw` calls `calculate_offsets` and the call doesn't get inlined, despite being a simple function.
This missing `#[inline]` results in `hash_table::calculate_offsets` showing up at the top of a callgrind profile with 3 million calls (for the testcase in #25916).
This commit implements a number of standard traits for the standard library's
process I/O handles. The `FromRaw{Fd,Handle}` traits are now implemented for the
`Stdio` type and the `AsRaw{Fd,Handle}` traits are now implemented for the
`Child{Stdout,Stdin,Stderr}` types.
The stability markers for these implementations mention that they are stable for
1.1 as I will nominate this commit for cherry-picking to beta.
The first commit simply forwards `io::Error`'s `cause` implementation to the inner error.
The second commit adds accessor methods for the inner error. Method names mirror those used elsewhere like `BufReader`.
r? @alexcrichton
This commit adds a ./configure option called `--disable-elf-tls` which disables
ELF based TLS (that which is communicated to LLVM) on platforms which already
support it. OSX 10.6 does not support this form of TLS, and some users of Rust
need to target 10.6 and are unable to do so due to the usage of TLS. The
standard library will continue to use ELF based TLS on OSX by default (as the
officially supported platform is 10.7+), but this adds an option to compile the
standard library in a way that is compatible with 10.6.
The change to split up soft_link to OS-specific symlink, symlink_file,
and symlink_dir didn't actually land in 1.0.0. Update the stability and
deprecation attributes to correctly indicate that these changes happend
in 1.1.0.
This was motivated by http://www.evanmiller.org/a-taste-of-rust.html.
A common problem when working with FFI right now is converting from raw
C strings into `&str` or `String`. Right now you're required to say
something like
let cstr = unsafe { CStr::from_ptr(ptr) };
let result = str::from_utf8(cstr.to_bytes());
This is slightly awkward, and is not particularly intuitive for people
who haven't used the ffi module before. We can do a bit better by
providing some convenience methods on CStr:
fn to_str(&self) -> Result<&str, str::Utf8Error>
fn to_string_lossy(&self) -> Cow<str>
This will make it immediately apparent to new users of CStr how to get a
string from a raw C string, so they can say:
let s = unsafe { CStr::from_ptr(ptr).to_string_lossy() };
The `debug_builders` feature is up for 1.1 stabilization in #24028. This commit stabilizes the API as-is with no changes.
Some nits that @alexcrichton mentioned that may be worth discussing now if anyone cares:
* Should `debug_tuple_struct` and `DebugTupleStruct` be used instead of `debug_tuple` and `DebugTuple`? It's more typing but is a technically more correct name.
* `DebugStruct` and `DebugTuple` have `field` methods while `DebugSet`, `DebugMap` and `DebugList` have `entry` methods. Should we switch those to something else for consistency?
cc @alexcrichton @aturon
A common problem when working with FFI right now is converting from raw
C strings into `&str` or `String`. Right now you're required to say
something like
let cstr = unsafe { CStr::from_ptr(ptr) };
let result = str::from_utf8(cstr.to_bytes());
This is slightly awkward, and is not particularly intuitive for people
who haven't used the ffi module before. We can do a bit better by
providing some convenience methods on CStr:
fn to_str(&self) -> Result<&str, str::Utf8Error>
fn to_string_lossy(&self) -> Cow<str>
This will make it immediately apparent to new users of CStr how to get a
string from a raw C string, so they can say:
let s = unsafe { CStr::from_ptr(ptr).to_string_lossy() };
The change to split up soft_link to OS-specific symlink, symlink_file,
and symlink_dir didn't actually land in 1.0.0. Update the stability and
deprecation attributes to correctly indicate that these changes happend
in 1.1.0.
Special thanks to @retep998 for the [excellent writeup](https://github.com/rust-lang/rfcs/issues/1061) of tasks to be done and @ricky26 for initially blazing the trail here!
# MSVC Support
This goal of this series of commits is to add MSVC support to the Rust compiler
and build system, allowing it more easily interoperate with Visual Studio
installations and native libraries compiled outside of MinGW.
The tl;dr; of this change is that there is a new target of the compiler,
`x86_64-pc-windows-msvc`, which will not interact with the MinGW toolchain at
all and will instead use `link.exe` to assemble output artifacts.
## Why try to use MSVC?
With today's Rust distribution, when you install a compiler on Windows you also
install `gcc.exe` and a number of supporting libraries by default (this can be
opted out of). This allows installations to remain independent of MinGW
installations, but it still generally requires native code to be linked with
MinGW instead of MSVC. Some more background can also be found in #1768 about the
incompatibilities between MinGW and MSVC.
Overall the current installation strategy is quite nice so long as you don't
interact with native code, but once you do the usage of a MinGW-based `gcc.exe`
starts to get quite painful.
Relying on a nonstandard Windows toolchain has also been a long-standing "code
smell" of Rust and has been slated for remedy for quite some time now. Using a
standard toolchain is a great motivational factor for improving the
interoperability of Rust code with the native system.
## What does it mean to use MSVC?
"Using MSVC" can be a bit of a nebulous concept, but this PR defines it as:
* The build system for Rust will build as much code as possible with the MSVC
compiler, `cl.exe`.
* The build system will use native MSVC tools for managing archives.
* The compiler will link all output with `link.exe` instead of `gcc.exe`.
None of these are currently implemented today, but all are required for the
compiler to fluently interoperate with MSVC.
## How does this all work?
At the highest level, this PR adds a new target triple to the Rust compiler:
x86_64-pc-windows-msvc
All logic for using MSVC or not is scoped within this triple and code can
conditionally build for MSVC or MinGW via:
#[cfg(target_env = "msvc")]
It is expected that auto builders will be set up for MSVC-based compiles in
addition to the existing MinGW-based compiles, and we will likely soon start
shipping MSVC nightlies where `x86_64-pc-windows-msvc` is the host target triple
of the compiler.
# Summary of changes
Here I'll explain at a high level what many of the changes made were targeted
at, but many more details can be found in the commits themselves. Many thanks to
@retep998 for the excellent writeup in rust-lang/rfcs#1061 and @rick26 for a lot
of the initial proof-of-concept work!
## Build system changes
As is probably expected, a large chunk of this PR is changes to Rust's build
system to build with MSVC. At a high level **it is an explicit non goal** to
enable building outside of a MinGW shell, instead all Makefile infrastructure we
have today is retrofitted with support to use MSVC instead of the standard MSVC
toolchain. Some of the high-level changes are:
* The configure script now detects when MSVC is being targeted and adds a number
of additional requirements about the build environment:
* The `--msvc-root` option must be specified or `cl.exe` must be in PATH to
discover where MSVC is installed. The compiler in use is also required to
target x86_64.
* Once the MSVC root is known, the INCLUDE/LIB environment variables are
scraped so they can be reexported by the build system.
* CMake is required to build LLVM with MSVC (and LLVM is also configured with
CMake instead of the normal configure script).
* jemalloc is currently unconditionally disabled for MSVC targets as jemalloc
isn't a hard requirement and I don't know how to build it with MSVC.
* Invocations of a C and/or C++ compiler are now abstracted behind macros to
appropriately call the underlying compiler with the correct format of
arguments, for example there is now a macro for "assemble an archive from
objects" instead of hard-coded invocations of `$(AR) crus liboutput.a ...`
* The output filenames for standard libraries such as morestack/compiler-rt are
now "more correct" on windows as they are shipped as `foo.lib` instead of
`libfoo.a`.
* Rust targets can now depend on native tools provided by LLVM, and as you'll
see in the commits the entire MSVC target depends on `llvm-ar.exe`.
* Support for custom arbitrary makefile dependencies of Rust targets has been
added. The MSVC target for `rustc_llvm` currently requires a custom `.DEF`
file to be passed to the linker to get further linkages to complete.
## Compiler changes
The modifications made to the compiler have so far largely been minor tweaks
here and there, mostly just adding a layer of abstraction over whether MSVC or a
GNU-like linker is being used. At a high-level these changes are:
* The section name for metadata storage in dynamic libraries is called `.rustc`
for MSVC-based platorms as section names cannot contain more than 8
characters.
* The implementation of `rustc_back::Archive` was refactored, but the
functionality has remained the same.
* Targets can now specify the default `ar` utility to use, and for MSVC this
defaults to `llvm-ar.exe`
* The building of the linker command in `rustc_trans:🔙:link` has been
abstracted behind a trait for the same code path to be used between GNU and
MSVC linkers.
## Standard library changes
Only a few small changes were required to the stadnard library itself, and only
for minor differences between the C runtime of msvcrt.dll and MinGW's libc.a
* Some function names for floating point functions have leading underscores, and
some are not present at all.
* Linkage to the `advapi32` library for crypto-related functions is now
explicit.
* Some small bits of C code here and there were fixed for compatibility with
MSVC's cl.exe compiler.
# Future Work
This commit is not yet a 100% complete port to using MSVC as there are still
some key components missing as well as some unimplemented optimizations. This PR
is already getting large enough that I wanted to draw the line here, but here's
a list of what is not implemented in this PR, on purpose:
## Unwinding
The revision of our LLVM submodule [does not seem to implement][llvm] does not
support lowering SEH exception handling on the Windows MSVC targets, so
unwinding support is not currently implemented for the standard library (it's
lowered to an abort).
[llvm]: https://github.com/rust-lang/llvm/blob/rust-llvm-2015-02-19/lib/CodeGen/Passes.cpp#L454-L461
It looks like, however, that upstream LLVM has quite a bit more support for SEH
unwinding and landing pads than the current revision we have, so adding support
will likely just involve updating LLVM and then adding some shims of our own
here and there.
## dllimport and dllexport
An interesting part of Windows which MSVC forces our hand on (and apparently
MinGW didn't) is the usage of `dllimport` and `dllexport` attributes in LLVM IR
as well as native dependencies (in C these correspond to
`__declspec(dllimport)`).
Whenever a dynamic library is built by MSVC it must have its public interface
specified by functions tagged with `dllexport` or otherwise they're not
available to be linked against. This poses a few problems for the compiler, some
of which are somewhat fundamental, but this commit alters the compiler to attach
the `dllexport` attribute to all LLVM functions that are reachable (e.g. they're
already tagged with external linkage). This is suboptimal for a few reasons:
* If an object file will never be included in a dynamic library, there's no need
to attach the dllexport attribute. Most object files in Rust are not destined
to become part of a dll as binaries are statically linked by default.
* If the compiler is emitting both an rlib and a dylib, the same source object
file is currently used but with MSVC this may be less feasible. The compiler
may be able to get around this, but it may involve some invasive changes to
deal with this.
The flipside of this situation is that whenever you link to a dll and you import
a function from it, the import should be tagged with `dllimport`. At this time,
however, the compiler does not emit `dllimport` for any declarations other than
constants (where it is required), which is again suboptimal for even more
reasons!
* Calling a function imported from another dll without using `dllimport` causes
the linker/compiler to have extra overhead (one `jmp` instruction on x86) when
calling the function.
* The same object file may be used in different circumstances, so a function may
be imported from a dll if the object is linked into a dll, but it may be
just linked against if linked into an rlib.
* The compiler has no knowledge about whether native functions should be tagged
dllimport or not.
For now the compiler takes the perf hit (I do not have any numbers to this
effect) by marking very little as `dllimport` and praying the linker will take
care of everything. Fixing this problem will likely require adding a few
attributes to Rust itself (feature gated at the start) and then strongly
recommending static linkage on Windows! This may also involve shipping a
statically linked compiler on Windows instead of a dynamically linked compiler,
but these sorts of changes are pretty invasive and aren't part of this PR.
## CI integration
Thankfully we don't need to set up a new snapshot bot for the changes made here as our snapshots are freestanding already, we should be able to use the same snapshot to bootstrap both MinGW and MSVC compilers (once a new snapshot is made from these changes).
I plan on setting up a new suite of auto bots which are testing MSVC configurations for now as well, for now they'll just be bootstrapping and not running tests, but once unwinding is implemented they'll start running all tests as well and we'll eventually start gating on them as well.
---
I'd love as many eyes on this as we've got as this was one of my first interactions with MSVC and Visual Studio, so there may be glaring holes that I'm missing here and there!
cc @retep998, @ricky26, @vadimcn, @klutzy
r? @brson
This commits adds a method to the `std::process` module to get the process
identifier of the child as a `u32`. On Windows the underlying identifier is
already a `u32`, and on Unix the type is typically defined as `c_int` (`i32` for
almost all our supported platforms), but the actually pid is normally a small
positive number.
Eventually we may add functions to load information about a process based on its
identifier or the ability to terminate a process based on its identifier, but
for now this function should enable this sort of functionality to exist outside
the standard library.
This commit adds a small non-generic non-inlineable shim function to
`rt::unwind::try` which the compiler can take care of for managing the exported
symbol instead of having to edit `src/rt/rust_try.ll`
At this time unwinding support is not implemented for MSVC as
`libgcc_s_seh-1.dll` is not available by default (and this is used on MinGW),
but this should be investigated soon. For now this change is just aimed at
getting the compiler far enough to bootstrap everything instead of successfully
running tests.
This commit refactors the `std::rt::unwind` module a bit to prepare for SEH
support eventually by moving all GCC-specific functionality to its own submodule
and defining the interface needed.