rust/tests/ui/floating_point_mul_add.fixed

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// run-rustfix
#![feature(const_fn_floating_point_arithmetic)]
#![warn(clippy::suboptimal_flops)]
/// Allow suboptimal_ops in constant context
pub const fn in_const_context() {
let a: f64 = 1234.567;
let b: f64 = 45.67834;
let c: f64 = 0.0004;
let _ = a * b + c;
let _ = c + a * b;
}
fn main() {
let a: f64 = 1234.567;
let b: f64 = 45.67834;
let c: f64 = 0.0004;
let d: f64 = 0.0001;
let _ = a.mul_add(b, c);
let _ = a.mul_add(b, -c);
let _ = a.mul_add(b, c);
let _ = a.mul_add(-b, c);
let _ = 2.0f64.mul_add(4.0, a);
let _ = 2.0f64.mul_add(4., a);
let _ = a.mul_add(b, c);
let _ = a.mul_add(b, c);
let _ = (a * b).mul_add(c, d);
let _ = a.mul_add(b, c).mul_add(a.mul_add(b, c), a.mul_add(b, c)) + c;
let _ = 1234.567_f64.mul_add(45.67834_f64, 0.0004_f64);
let _ = a.mul_add(a, b).sqrt();
// Cases where the lint shouldn't be applied
let _ = (a * a + b * b).sqrt();
}