2014-11-23 19:21:17 -08:00
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// Copyright 2014 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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use boxed::Box;
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use cmp;
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use mem;
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use ptr;
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use libc;
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use libc::types::os::arch::extra::{LPSECURITY_ATTRIBUTES, SIZE_T, BOOL,
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LPVOID, DWORD, LPDWORD, HANDLE};
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2014-12-14 00:05:32 -08:00
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use thunk::Thunk;
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2014-11-23 19:21:17 -08:00
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use sys_common::stack::RED_ZONE;
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use sys_common::thread::*;
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pub type rust_thread = HANDLE;
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pub type rust_thread_return = DWORD;
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pub type StartFn = extern "system" fn(*mut libc::c_void) -> rust_thread_return;
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#[no_stack_check]
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pub extern "system" fn thread_start(main: *mut libc::c_void) -> rust_thread_return {
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return start_thread(main);
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}
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pub mod guard {
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pub unsafe fn main() -> uint {
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0
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}
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pub unsafe fn current() -> uint {
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0
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}
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pub unsafe fn init() {
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}
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}
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2014-12-14 00:05:32 -08:00
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pub unsafe fn create(stack: uint, p: Thunk) -> rust_thread {
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let arg: *mut libc::c_void = mem::transmute(box p);
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2014-11-23 19:21:17 -08:00
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// FIXME On UNIX, we guard against stack sizes that are too small but
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// that's because pthreads enforces that stacks are at least
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// PTHREAD_STACK_MIN bytes big. Windows has no such lower limit, it's
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// just that below a certain threshold you can't do anything useful.
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// That threshold is application and architecture-specific, however.
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// For now, the only requirement is that it's big enough to hold the
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// red zone. Round up to the next 64 kB because that's what the NT
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// kernel does, might as well make it explicit. With the current
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// 20 kB red zone, that makes for a 64 kB minimum stack.
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let stack_size = (cmp::max(stack, RED_ZONE) + 0xfffe) & (-0xfffe - 1);
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let ret = CreateThread(ptr::null_mut(), stack_size as libc::size_t,
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thread_start, arg, 0, ptr::null_mut());
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if ret as uint == 0 {
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// be sure to not leak the closure
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2014-12-14 00:05:32 -08:00
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let _p: Box<Thunk> = mem::transmute(arg);
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2015-01-06 16:16:35 -08:00
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panic!("failed to spawn native thread: {:?}", ret);
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2014-11-23 19:21:17 -08:00
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}
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return ret;
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}
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2015-01-27 16:00:26 +01:00
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pub unsafe fn set_name(_name: &str) {
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2015-01-27 03:38:07 +01:00
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// Windows threads are nameless
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// The names in MSVC debugger are obtained using a "magic" exception,
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2015-01-27 16:00:26 +01:00
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// which requires a use of MS C++ extensions.
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2015-01-27 03:38:07 +01:00
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// See https://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
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}
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2014-11-23 19:21:17 -08:00
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pub unsafe fn join(native: rust_thread) {
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use libc::consts::os::extra::INFINITE;
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WaitForSingleObject(native, INFINITE);
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}
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pub unsafe fn detach(native: rust_thread) {
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assert!(libc::CloseHandle(native) != 0);
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}
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pub unsafe fn yield_now() {
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// This function will return 0 if there are no other threads to execute,
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// but this also means that the yield was useless so this isn't really a
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// case that needs to be worried about.
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SwitchToThread();
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}
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#[allow(non_snake_case)]
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extern "system" {
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fn CreateThread(lpThreadAttributes: LPSECURITY_ATTRIBUTES,
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dwStackSize: SIZE_T,
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lpStartAddress: StartFn,
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lpParameter: LPVOID,
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dwCreationFlags: DWORD,
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lpThreadId: LPDWORD) -> HANDLE;
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fn WaitForSingleObject(hHandle: HANDLE, dwMilliseconds: DWORD) -> DWORD;
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fn SwitchToThread() -> BOOL;
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}
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