// Copyright 2014 The Rust Project Developers. See the COPYRIGHT // file at the top-level directory of this distribution and at // http://rust-lang.org/COPYRIGHT. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. use boxed::Box; use cmp; use mem; use ptr; use libc; use libc::types::os::arch::extra::{LPSECURITY_ATTRIBUTES, SIZE_T, BOOL, LPVOID, DWORD, LPDWORD, HANDLE}; use thunk::Thunk; use sys_common::stack::RED_ZONE; use sys_common::thread::*; pub type rust_thread = HANDLE; pub type rust_thread_return = DWORD; pub type StartFn = extern "system" fn(*mut libc::c_void) -> rust_thread_return; #[no_stack_check] pub extern "system" fn thread_start(main: *mut libc::c_void) -> rust_thread_return { return start_thread(main); } pub mod guard { pub unsafe fn main() -> uint { 0 } pub unsafe fn current() -> uint { 0 } pub unsafe fn init() { } } pub unsafe fn create(stack: uint, p: Thunk) -> rust_thread { let arg: *mut libc::c_void = mem::transmute(box p); // FIXME On UNIX, we guard against stack sizes that are too small but // that's because pthreads enforces that stacks are at least // PTHREAD_STACK_MIN bytes big. Windows has no such lower limit, it's // just that below a certain threshold you can't do anything useful. // That threshold is application and architecture-specific, however. // For now, the only requirement is that it's big enough to hold the // red zone. Round up to the next 64 kB because that's what the NT // kernel does, might as well make it explicit. With the current // 20 kB red zone, that makes for a 64 kB minimum stack. let stack_size = (cmp::max(stack, RED_ZONE) + 0xfffe) & (-0xfffe - 1); let ret = CreateThread(ptr::null_mut(), stack_size as libc::size_t, thread_start, arg, 0, ptr::null_mut()); if ret as uint == 0 { // be sure to not leak the closure let _p: Box = mem::transmute(arg); panic!("failed to spawn native thread: {:?}", ret); } return ret; } pub unsafe fn set_name(_name: &str) { // Windows threads are nameless // The names in MSVC debugger are obtained using a "magic" exception, // which requires a use of MS C++ extensions. // See https://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx } pub unsafe fn join(native: rust_thread) { use libc::consts::os::extra::INFINITE; WaitForSingleObject(native, INFINITE); } pub unsafe fn detach(native: rust_thread) { assert!(libc::CloseHandle(native) != 0); } pub unsafe fn yield_now() { // This function will return 0 if there are no other threads to execute, // but this also means that the yield was useless so this isn't really a // case that needs to be worried about. SwitchToThread(); } #[allow(non_snake_case)] extern "system" { fn CreateThread(lpThreadAttributes: LPSECURITY_ATTRIBUTES, dwStackSize: SIZE_T, lpStartAddress: StartFn, lpParameter: LPVOID, dwCreationFlags: DWORD, lpThreadId: LPDWORD) -> HANDLE; fn WaitForSingleObject(hHandle: HANDLE, dwMilliseconds: DWORD) -> DWORD; fn SwitchToThread() -> BOOL; }