2015-06-24 14:15:45 -05:00
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% The Unsafe Rust Programming Language
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2015-06-29 17:43:51 -05:00
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# NOTE: This is a draft document, and may contain serious errors
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2015-06-24 14:15:45 -05:00
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**This document is about advanced functionality and low-level development practices
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in the Rust Programming Language. Most of the things discussed won't matter
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to the average Rust programmer. However if you wish to correctly write unsafe
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code in Rust, this text contains invaluable information.**
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2015-06-29 17:43:51 -05:00
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The Unsafe Rust Programming Language (TURPL) seeks to complement
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[The Rust Programming Language Book][trpl] (TRPL).
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Where TRPL introduces the language and teaches the basics, TURPL dives deep into
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the specification of the language, and all the nasty bits necessary to write
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Unsafe Rust. TURPL does not assume you have read TRPL, but does assume you know
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the basics of the language and systems programming. We will not explain the
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stack or heap, we will not explain the basic syntax.
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2015-06-29 17:43:51 -05:00
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2015-06-24 14:15:45 -05:00
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2015-07-03 11:49:30 -05:00
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# Meet Safe and Unsafe
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Safe and Unsafe are Rust's chief engineers.
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TODO: ADORABLE PICTURES OMG
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Unsafe handles all the dangerous internal stuff. They build the foundations
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and handle all the dangerous materials. By all accounts, Unsafe is really a bit
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unproductive, because the nature of their work means that they have to spend a
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lot of time checking and double-checking everything. What if there's an earthquake
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on a leap year? Are we ready for that? Unsafe better be, because if they get
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*anything* wrong, everything will blow up! What Unsafe brings to the table is
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*quality*, not quantity. Still, nothing would ever get done if everything was
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built to Unsafe's standards!
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That's where Safe comes in. Safe has to handle *everything else*. Since Safe needs
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to *get work done*, they've grown to be fairly carless and clumsy! Safe doesn't worry
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about all the crazy eventualities that Unsafe does, because life is too short to deal
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with leap-year-earthquakes. Of course, this means there's some jobs that Safe just
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can't handle. Safe is all about quantity over quality.
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Unsafe loves Safe to bits, but knows that tey *can never trust them to do the
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right thing*. Still, Unsafe acknowledges that not every problem needs quite the
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attention to detail that they apply. Indeed, Unsafe would *love* if Safe could do
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*everything* for them. To accomplish this, Unsafe spends most of their time
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building *safe abstractions*. These abstractions handle all the nitty-gritty
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details for Safe, and choose good defaults so that the simplest solution (which
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Safe will inevitably use) is usually the *right* one. Once a safe abstraction is
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built, Unsafe ideally needs to never work on it again, and Safe can blindly use
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it in all their work.
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Unsafe's attention to detail means that all the things that they mark as ok for
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Safe to use can be combined in arbitrarily ridiculous ways, and all the rules
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that Unsafe is forced to uphold will never be violated. If they *can* be violated
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by Safe, that means *Unsafe*'s the one in the wrong. Safe can work carelessly,
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knowing that if anything blows up, it's not *their* fault. Safe can also call in
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Unsafe at any time if there's a hard problem they can't quite work out, or if they
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can't meet the client's quality demands. Of course, Unsafe will beg and plead Safe
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to try their latest safe abstraction first!
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In addition to being adorable, Safe and Unsafe are what makes Rust possible.
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Rust can be thought of as two different languages: Safe Rust, and Unsafe Rust.
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Any time someone opines the guarantees of Rust, they are almost surely talking about
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Safe. However Safe is not sufficient to write every program. For that,
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we need the Unsafe superset.
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Most fundamentally, writing bindings to other languages
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(such as the C exposed by your operating system) is never going to be safe. Rust
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can't control what other languages do to program execution! However Unsafe is
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also necessary to construct fundamental abstractions where the type system is not
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sufficient to automatically prove what you're doing is sound.
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Indeed, the Rust standard library is implemented in Rust, and it makes substantial
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use of Unsafe for implementing IO, memory allocation, collections,
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synchronization, and other low-level computational primitives.
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Upon hearing this, many wonder why they would not simply just use C or C++ in place of
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Rust (or just use a "real" safe language). If we're going to do unsafe things, why not
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lean on these much more established languages?
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The most important difference between C++ and Rust is a matter of defaults:
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Rust is 100% safe by default. Even when you *opt out* of safety in Rust, it is a modular
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action. In deciding to work with unchecked uninitialized memory, this does not
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suddenly make dangling or null pointers a problem. When using unchecked indexing on `x`,
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one does not have to suddenly worry about indexing out of bounds on `y`.
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C and C++, by contrast, have pervasive unsafety baked into the language. Even the
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modern best practices like `unique_ptr` have various safety pitfalls.
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It cannot be emphasized enough that Unsafe should be regarded as an exceptional
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thing, not a normal one. Unsafe is often the domain of *fundamental libraries*: anything that needs
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to make FFI bindings or define core abstractions. These fundamental libraries then expose
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a safe interface for intermediate libraries and applications to build upon. And these
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safe interfaces make an important promise: if your application segfaults, it's not your
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fault. *They* have a bug.
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And really, how is that different from *any* safe language? Python, Ruby, and Java libraries
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can internally do all sorts of nasty things. The languages themselves are no
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different. Safe languages *regularly* have bugs that cause critical vulnerabilities.
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The fact that Rust is written with a healthy spoonful of Unsafe is no different.
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However it *does* mean that Rust doesn't need to fall back to the pervasive unsafety of
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C to do the nasty things that need to get done.
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2015-07-03 11:49:30 -05:00
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# What do Safe and Unsafe really mean?
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Rust cares about preventing the following things:
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* Dereferencing null or dangling pointers
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* Reading [uninitialized memory][]
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* Breaking the [pointer aliasing rules][]
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* Producing invalid primitive values:
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* dangling/null references
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* a `bool` that isn't 0 or 1
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* an undefined `enum` discriminant
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* a `char` larger than char::MAX (TODO: check if stronger restrictions apply)
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* A non-utf8 `str`
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* Unwinding into another language
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* Causing a [data race][]
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* Invoking Misc. Undefined Behaviour (in e.g. compiler intrinsics)
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That's it. That's all the Undefined Behaviour in Rust. Libraries are free to
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declare arbitrary requirements if they could transitively cause memory safety
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issues, but it all boils down to the above actions. Rust is otherwise
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quite permisive with respect to other dubious operations. Rust considers it
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"safe" to:
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* Deadlock
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* Have a Race Condition
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* Leak memory
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* Fail to call destructors
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* Overflow integers
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* Delete the production database
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However any program that does such a thing is *probably* incorrect. Rust
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provides lots of tools to make doing these things rare, but these problems are
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considered impractical to categorically prevent.
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Rust models the seperation between Safe and Unsafe with the `unsafe` keyword.
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There are several places `unsafe` can appear in Rust today, which can largely be
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grouped into two categories:
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* There are unchecked contracts here. To declare you understand this, I require
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you to write `unsafe` elsewhere:
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* On functions, `unsafe` is declaring the function to be unsafe to call. Users
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of the function must check the documentation to determine what this means,
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and then have to write `unsafe` somewhere to identify that they're aware of
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the danger.
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* On trait declarations, `unsafe` is declaring that *implementing* the trait
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is an unsafe operation, as it has contracts that other unsafe code is free to
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trust blindly.
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* I am declaring that I have, to the best of my knowledge, adhered to the
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unchecked contracts:
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* On trait implementations, `unsafe` is declaring that the contract of the
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`unsafe` trait has been upheld.
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* On blocks, `unsafe` is declaring any unsafety from an unsafe
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operation within to be handled, and therefore the parent function is safe.
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There is also `#[unsafe_no_drop_flag]`, which is a special case that exists for
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historical reasons and is in the process of being phased out. See the section on
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[destructors][] for details.
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Some examples of unsafe functions:
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* `slice::get_unchecked` will perform unchecked indexing, allowing memory
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safety to be freely violated.
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* `ptr::offset` is an intrinsic that invokes Undefined Behaviour if it is
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not "in bounds" as defined by LLVM (see the lifetimes section for details).
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* `mem::transmute` reinterprets some value as having the given type,
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bypassing type safety in arbitrary ways. (see [conversions][] for details)
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* All FFI functions are `unsafe` because they can do arbitrary things.
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C being an obvious culprit, but generally any language can do something
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that Rust isn't happy about.
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As of Rust 1.0 there are exactly two unsafe traits:
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* `Send` is a marker trait (it has no actual API) that promises implementors
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are safe to send to another thread.
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* `Sync` is a marker trait that promises that threads can safely share
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implementors through a shared reference.
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The need for unsafe traits boils down to the fundamental lack of trust that Unsafe
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has for Safe. All safe traits are free to declare arbitrary contracts, but because
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implementing them is a job for Safe, Unsafe can't trust those contracts to actually
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be upheld.
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For instance Rust has `PartialOrd` and `Ord` traits to try to differentiate
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between types which can "just" be compared, and those that actually implement a
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*total* ordering. Pretty much every API that wants to work with data that can be
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compared *really* wants Ord data. For instance, a sorted map like BTreeMap
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*doesn't even make sense* for partially ordered types. If you claim to implement
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Ord for a type, but don't actually provide a proper total ordering, BTreeMap will
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get *really confused* and start making a total mess of itself. Data that is
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inserted may be impossible to find!
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But that's ok. BTreeMap is safe, so it guarantees that even if you give it a
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*completely* garbage Ord implementation, it will still do something *safe*. You
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won't start reading uninitialized memory or unallocated memory. In fact, BTreeMap
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manages to not actually lose any of your data. When the map is dropped, all the
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destructors will be successfully called! Hooray!
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However BTreeMap is implemented using a modest spoonful of Unsafe (most collections
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are). That means that it is not necessarily *trivially true* that a bad Ord
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implementation will make BTreeMap behave safely. Unsafe most be sure not to rely
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on Ord *where safety is at stake*, because Ord is provided by Safe, and memory
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safety is not Safe's responsibility to uphold. *It must be impossible for Safe
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code to violate memory safety*.
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But wouldn't it be grand if there was some way for Unsafe to trust *some* trait
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contracts *somewhere*? This is the problem that unsafe traits tackle: by marking
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*the trait itself* as unsafe *to implement*, Unsafe can trust the implementation
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to be correct (because Unsafe can trust themself).
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Rust has traditionally avoided making traits unsafe because it makes Unsafe
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pervasive, which is not desirable. Send and Sync are unsafe is because
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thread safety is a *fundamental property* that Unsafe cannot possibly hope to
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defend against in the same way it would defend against a bad Ord implementation.
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The only way to possibly defend against thread-unsafety would be to *not use
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threading at all*. Making every operation atomic isn't even sufficient, because
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it's possible for complex invariants between disjoint locations in memory.
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Even concurrent paradigms that are traditionally regarded as Totally Safe like
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message passing implicitly rely on some notion of thread safety -- are you
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really message-passing if you send a *pointer*? Send and Sync therefore require
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some *fundamental* level of trust that Safe code can't provide, so they must be
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unsafe to implement. To help obviate the pervasive unsafety that this would
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introduce, Send (resp. Sync) is *automatically* derived for all types composed only
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of Send (resp. Sync) values. 99% of types are Send and Sync, and 99% of those
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never actually say it (the remaining 1% is overwhelmingly synchronization
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primitives).
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# Working with Unsafe
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Rust generally only gives us the tools to talk about safety in a scoped and
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binary manner. Unfortunately reality is significantly more complicated than that.
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For instance, consider the following toy function:
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```rust
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fn do_idx(idx: usize, arr: &[u8]) -> Option<u8> {
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if idx < arr.len() {
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unsafe {
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Some(*arr.get_unchecked(idx))
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}
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} else {
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None
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}
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}
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```
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Clearly, this function is safe. We check that the index is in bounds, and if it
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is, index into the array in an unchecked manner. But even in such a trivial
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function, the scope of the unsafe block is questionable. Consider changing the
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`<` to a `<=`:
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```rust
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fn do_idx(idx: usize, arr: &[u8]) -> Option<u8> {
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if idx <= arr.len() {
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unsafe {
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Some(*arr.get_unchecked(idx))
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}
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} else {
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None
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}
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}
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```
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This program is now unsound, an yet *we only modified safe code*. This is the
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fundamental problem of safety: it's non-local. The soundness of our unsafe
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operations necessarily depends on the state established by "safe" operations.
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Although safety *is* modular (we *still* don't need to worry about about
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unrelated safety issues like uninitialized memory), it quickly contaminates the
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surrounding code.
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Trickier than that is when we get into actual statefulness. Consider a simple
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implementation of `Vec`:
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```rust
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// Note this defintion is insufficient. See the section on lifetimes.
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struct Vec<T> {
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ptr: *mut T,
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len: usize,
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cap: usize,
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}
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// Note this implementation does not correctly handle zero-sized types.
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// We currently live in a nice imaginary world of only positive fixed-size
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// types.
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impl<T> Vec<T> {
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fn push(&mut self, elem: T) {
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if self.len == self.cap {
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// not important for this example
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self.reallocate();
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}
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unsafe {
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ptr::write(self.ptr.offset(len as isize), elem);
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self.len += 1;
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}
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}
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}
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```
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This code is simple enough to reasonably audit and verify. Now consider
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adding the following method:
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```rust
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fn make_room(&mut self) {
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// grow the capacity
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self.cap += 1;
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}
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```
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This code is safe, but it is also completely unsound. Changing the capacity
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violates the invariants of Vec (that `cap` reflects the allocated space in the
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Vec). This is not something the rest of `Vec` can guard against. It *has* to
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trust the capacity field because there's no way to verify it.
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`unsafe` does more than pollute a whole function: it pollutes a whole *module*.
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Generally, the only bullet-proof way to limit the scope of unsafe code is at the
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module boundary with privacy.
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2015-06-20 16:34:17 -05:00
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2015-07-03 11:49:30 -05:00
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[trpl]: https://doc.rust-lang.org/book/
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[pointer aliasing rules]: lifetimes.html#references
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[uninitialized memory]: uninitialized.html
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[data race]: concurrency.html
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[destructors]: raii.html
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[conversions]: conversions.html
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