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% The Unsafe Rust Programming Language

NOTE: This is a draft document, and may contain serious errors

This document is about advanced functionality and low-level development practices in the Rust Programming Language. Most of the things discussed won't matter to the average Rust programmer. However if you wish to correctly write unsafe code in Rust, this text contains invaluable information.

The Unsafe Rust Programming Language (TURPL) seeks to complement The Rust Programming Language Book (TRPL). Where TRPL introduces the language and teaches the basics, TURPL dives deep into the specification of the language, and all the nasty bits necessary to write Unsafe Rust. TURPL does not assume you have read TRPL, but does assume you know the basics of the language and systems programming. We will not explain the stack or heap, we will not explain the basic syntax.

Meet Safe and Unsafe

Safe and Unsafe are Rust's chief engineers.

TODO: ADORABLE PICTURES OMG

Unsafe handles all the dangerous internal stuff. They build the foundations and handle all the dangerous materials. By all accounts, Unsafe is really a bit unproductive, because the nature of their work means that they have to spend a lot of time checking and double-checking everything. What if there's an earthquake on a leap year? Are we ready for that? Unsafe better be, because if they get anything wrong, everything will blow up! What Unsafe brings to the table is quality, not quantity. Still, nothing would ever get done if everything was built to Unsafe's standards!

That's where Safe comes in. Safe has to handle everything else. Since Safe needs to get work done, they've grown to be fairly carless and clumsy! Safe doesn't worry about all the crazy eventualities that Unsafe does, because life is too short to deal with leap-year-earthquakes. Of course, this means there's some jobs that Safe just can't handle. Safe is all about quantity over quality.

Unsafe loves Safe to bits, but knows that tey can never trust them to do the right thing. Still, Unsafe acknowledges that not every problem needs quite the attention to detail that they apply. Indeed, Unsafe would love if Safe could do everything for them. To accomplish this, Unsafe spends most of their time building safe abstractions. These abstractions handle all the nitty-gritty details for Safe, and choose good defaults so that the simplest solution (which Safe will inevitably use) is usually the right one. Once a safe abstraction is built, Unsafe ideally needs to never work on it again, and Safe can blindly use it in all their work.

Unsafe's attention to detail means that all the things that they mark as ok for Safe to use can be combined in arbitrarily ridiculous ways, and all the rules that Unsafe is forced to uphold will never be violated. If they can be violated by Safe, that means Unsafe's the one in the wrong. Safe can work carelessly, knowing that if anything blows up, it's not their fault. Safe can also call in Unsafe at any time if there's a hard problem they can't quite work out, or if they can't meet the client's quality demands. Of course, Unsafe will beg and plead Safe to try their latest safe abstraction first!

In addition to being adorable, Safe and Unsafe are what makes Rust possible. Rust can be thought of as two different languages: Safe Rust, and Unsafe Rust. Any time someone opines the guarantees of Rust, they are almost surely talking about Safe. However Safe is not sufficient to write every program. For that, we need the Unsafe superset.

Most fundamentally, writing bindings to other languages (such as the C exposed by your operating system) is never going to be safe. Rust can't control what other languages do to program execution! However Unsafe is also necessary to construct fundamental abstractions where the type system is not sufficient to automatically prove what you're doing is sound.

Indeed, the Rust standard library is implemented in Rust, and it makes substantial use of Unsafe for implementing IO, memory allocation, collections, synchronization, and other low-level computational primitives.

Upon hearing this, many wonder why they would not simply just use C or C++ in place of Rust (or just use a "real" safe language). If we're going to do unsafe things, why not lean on these much more established languages?

The most important difference between C++ and Rust is a matter of defaults: Rust is 100% safe by default. Even when you opt out of safety in Rust, it is a modular action. In deciding to work with unchecked uninitialized memory, this does not suddenly make dangling or null pointers a problem. When using unchecked indexing on x, one does not have to suddenly worry about indexing out of bounds on y. C and C++, by contrast, have pervasive unsafety baked into the language. Even the modern best practices like unique_ptr have various safety pitfalls.

It cannot be emphasized enough that Unsafe should be regarded as an exceptional thing, not a normal one. Unsafe is often the domain of fundamental libraries: anything that needs to make FFI bindings or define core abstractions. These fundamental libraries then expose a safe interface for intermediate libraries and applications to build upon. And these safe interfaces make an important promise: if your application segfaults, it's not your fault. They have a bug.

And really, how is that different from any safe language? Python, Ruby, and Java libraries can internally do all sorts of nasty things. The languages themselves are no different. Safe languages regularly have bugs that cause critical vulnerabilities. The fact that Rust is written with a healthy spoonful of Unsafe is no different. However it does mean that Rust doesn't need to fall back to the pervasive unsafety of C to do the nasty things that need to get done.

What do Safe and Unsafe really mean?

Rust cares about preventing the following things:

  • Dereferencing null or dangling pointers
  • Reading uninitialized memory
  • Breaking the pointer aliasing rules
  • Producing invalid primitive values:
    • dangling/null references
    • a bool that isn't 0 or 1
    • an undefined enum discriminant
    • a char larger than char::MAX (TODO: check if stronger restrictions apply)
    • A non-utf8 str
  • Unwinding into another language
  • Causing a data race
  • Invoking Misc. Undefined Behaviour (in e.g. compiler intrinsics)

That's it. That's all the Undefined Behaviour in Rust. Libraries are free to declare arbitrary requirements if they could transitively cause memory safety issues, but it all boils down to the above actions. Rust is otherwise quite permisive with respect to other dubious operations. Rust considers it "safe" to:

  • Deadlock
  • Have a Race Condition
  • Leak memory
  • Fail to call destructors
  • Overflow integers
  • Delete the production database

However any program that does such a thing is probably incorrect. Rust provides lots of tools to make doing these things rare, but these problems are considered impractical to categorically prevent.

Rust models the seperation between Safe and Unsafe with the unsafe keyword. There are several places unsafe can appear in Rust today, which can largely be grouped into two categories:

  • There are unchecked contracts here. To declare you understand this, I require you to write unsafe elsewhere:

    • On functions, unsafe is declaring the function to be unsafe to call. Users of the function must check the documentation to determine what this means, and then have to write unsafe somewhere to identify that they're aware of the danger.
    • On trait declarations, unsafe is declaring that implementing the trait is an unsafe operation, as it has contracts that other unsafe code is free to trust blindly.
  • I am declaring that I have, to the best of my knowledge, adhered to the unchecked contracts:

    • On trait implementations, unsafe is declaring that the contract of the unsafe trait has been upheld.
    • On blocks, unsafe is declaring any unsafety from an unsafe operation within to be handled, and therefore the parent function is safe.

There is also #[unsafe_no_drop_flag], which is a special case that exists for historical reasons and is in the process of being phased out. See the section on destructors for details.

Some examples of unsafe functions:

  • slice::get_unchecked will perform unchecked indexing, allowing memory safety to be freely violated.
  • ptr::offset is an intrinsic that invokes Undefined Behaviour if it is not "in bounds" as defined by LLVM (see the lifetimes section for details).
  • mem::transmute reinterprets some value as having the given type, bypassing type safety in arbitrary ways. (see conversions for details)
  • All FFI functions are unsafe because they can do arbitrary things. C being an obvious culprit, but generally any language can do something that Rust isn't happy about.

As of Rust 1.0 there are exactly two unsafe traits:

  • Send is a marker trait (it has no actual API) that promises implementors are safe to send to another thread.
  • Sync is a marker trait that promises that threads can safely share implementors through a shared reference.

The need for unsafe traits boils down to the fundamental lack of trust that Unsafe has for Safe. All safe traits are free to declare arbitrary contracts, but because implementing them is a job for Safe, Unsafe can't trust those contracts to actually be upheld.

For instance Rust has PartialOrd and Ord traits to try to differentiate between types which can "just" be compared, and those that actually implement a total ordering. Pretty much every API that wants to work with data that can be compared really wants Ord data. For instance, a sorted map like BTreeMap doesn't even make sense for partially ordered types. If you claim to implement Ord for a type, but don't actually provide a proper total ordering, BTreeMap will get really confused and start making a total mess of itself. Data that is inserted may be impossible to find!

But that's ok. BTreeMap is safe, so it guarantees that even if you give it a completely garbage Ord implementation, it will still do something safe. You won't start reading uninitialized memory or unallocated memory. In fact, BTreeMap manages to not actually lose any of your data. When the map is dropped, all the destructors will be successfully called! Hooray!

However BTreeMap is implemented using a modest spoonful of Unsafe (most collections are). That means that it is not necessarily trivially true that a bad Ord implementation will make BTreeMap behave safely. Unsafe most be sure not to rely on Ord where safety is at stake, because Ord is provided by Safe, and memory safety is not Safe's responsibility to uphold. It must be impossible for Safe code to violate memory safety.

But wouldn't it be grand if there was some way for Unsafe to trust some trait contracts somewhere? This is the problem that unsafe traits tackle: by marking the trait itself as unsafe to implement, Unsafe can trust the implementation to be correct (because Unsafe can trust themself).

Rust has traditionally avoided making traits unsafe because it makes Unsafe pervasive, which is not desirable. Send and Sync are unsafe is because thread safety is a fundamental property that Unsafe cannot possibly hope to defend against in the same way it would defend against a bad Ord implementation. The only way to possibly defend against thread-unsafety would be to not use threading at all. Making every operation atomic isn't even sufficient, because it's possible for complex invariants between disjoint locations in memory.

Even concurrent paradigms that are traditionally regarded as Totally Safe like message passing implicitly rely on some notion of thread safety -- are you really message-passing if you send a pointer? Send and Sync therefore require some fundamental level of trust that Safe code can't provide, so they must be unsafe to implement. To help obviate the pervasive unsafety that this would introduce, Send (resp. Sync) is automatically derived for all types composed only of Send (resp. Sync) values. 99% of types are Send and Sync, and 99% of those never actually say it (the remaining 1% is overwhelmingly synchronization primitives).

Working with Unsafe

Rust generally only gives us the tools to talk about safety in a scoped and binary manner. Unfortunately reality is significantly more complicated than that. For instance, consider the following toy function:

fn do_idx(idx: usize, arr: &[u8]) -> Option<u8> {
    if idx < arr.len() {
        unsafe {
            Some(*arr.get_unchecked(idx))
        }
    } else {
        None
    }
}

Clearly, this function is safe. We check that the index is in bounds, and if it is, index into the array in an unchecked manner. But even in such a trivial function, the scope of the unsafe block is questionable. Consider changing the < to a <=:

fn do_idx(idx: usize, arr: &[u8]) -> Option<u8> {
    if idx <= arr.len() {
        unsafe {
            Some(*arr.get_unchecked(idx))
        }
    } else {
        None
    }
}

This program is now unsound, an yet we only modified safe code. This is the fundamental problem of safety: it's non-local. The soundness of our unsafe operations necessarily depends on the state established by "safe" operations. Although safety is modular (we still don't need to worry about about unrelated safety issues like uninitialized memory), it quickly contaminates the surrounding code.

Trickier than that is when we get into actual statefulness. Consider a simple implementation of Vec:

// Note this defintion is insufficient. See the section on lifetimes.
struct Vec<T> {
    ptr: *mut T,
    len: usize,
    cap: usize,
}

// Note this implementation does not correctly handle zero-sized types.
// We currently live in a nice imaginary world of only positive fixed-size
// types.
impl<T> Vec<T> {
    fn push(&mut self, elem: T) {
        if self.len == self.cap {
            // not important for this example
            self.reallocate();
        }
        unsafe {
            ptr::write(self.ptr.offset(len as isize), elem);
            self.len += 1;
        }
    }
}

This code is simple enough to reasonably audit and verify. Now consider adding the following method:

    fn make_room(&mut self) {
        // grow the capacity
        self.cap += 1;
    }

This code is safe, but it is also completely unsound. Changing the capacity violates the invariants of Vec (that cap reflects the allocated space in the Vec). This is not something the rest of Vec can guard against. It has to trust the capacity field because there's no way to verify it.

unsafe does more than pollute a whole function: it pollutes a whole module. Generally, the only bullet-proof way to limit the scope of unsafe code is at the module boundary with privacy.