rust/src/lib/task.rs

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Rust
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import cast = unsafe::reinterpret_cast;
import comm;
import option::some;
import option::none;
import option = option::t;
import ptr;
native "rust" mod rustrt {
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fn task_sleep(time_in_us: uint);
fn task_yield();
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fn task_join(t: task_id) -> int;
fn unsupervise();
fn pin_task();
fn unpin_task();
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fn get_task_id() -> task_id;
type rust_chan;
fn set_min_stack(stack_size: uint);
fn new_task() -> task_id;
fn drop_task(task: *rust_task);
fn get_task_pointer(id: task_id) -> *rust_task;
fn start_task(id: task_id);
fn get_task_trampoline() -> u32;
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fn migrate_alloc(alloc: *u8, target: task_id);
}
type rust_task =
{id: task,
mutable notify_enabled: u8,
mutable notify_chan: comm::chan_handle<task_notification>,
ctx: task_context,
stack_ptr: *u8};
type task_context = {regs: x86_registers, next: *u8};
resource rust_task_ptr(task: *rust_task) { rustrt::drop_task(task); }
fn get_task_ptr(id: task) -> rust_task_ptr {
ret rust_task_ptr(rustrt::get_task_pointer(id));
}
type task = int;
type task_id = task;
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fn get_task_id() -> task_id { rustrt::get_task_id() }
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/**
* Hints the scheduler to yield this task for a specified ammount of time.
*
* arg: time_in_us maximum number of microseconds to yield control for
*/
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fn sleep(time_in_us: uint) { ret rustrt::task_sleep(time_in_us); }
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fn yield() { ret rustrt::task_yield(); }
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tag task_result { tr_success; tr_failure; }
tag task_notification { exit(task, task_result); }
fn join(task_port: (task_id, comm::port<task_notification>)) -> task_result {
let (id, port) = task_port;
alt comm::recv::<task_notification>(port) {
exit(_id, res) {
if _id == id {
ret res
} else { fail #fmt["join received id %d, expected %d", _id, id] }
}
}
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}
fn join_id(t: task_id) -> task_result {
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alt rustrt::task_join(t) { 0 { tr_success } _ { tr_failure } }
}
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fn unsupervise() { ret rustrt::unsupervise(); }
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fn pin() { rustrt::pin_task(); }
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fn unpin() { rustrt::unpin_task(); }
fn set_min_stack(stack_size: uint) { rustrt::set_min_stack(stack_size); }
fn _spawn(thunk: -fn()) -> task { spawn(thunk) }
fn spawn(thunk: -fn()) -> task { spawn_inner(thunk, none) }
fn spawn_notify(thunk: -fn(), notify: comm::chan<task_notification>) -> task {
spawn_inner(thunk, some(notify))
}
fn spawn_joinable(thunk: -fn()) -> (task_id, comm::port<task_notification>) {
let p = comm::port::<task_notification>();
let id = spawn_notify(thunk, comm::chan::<task_notification>(p));
ret (id, p);
}
// FIXME: make this a fn~ once those are supported.
fn spawn_inner(thunk: -fn(), notify: option<comm::chan<task_notification>>) ->
task_id {
let id = rustrt::new_task();
// the order of arguments are outptr, taskptr, envptr.
// LLVM fastcall puts the first two in ecx, edx, and the rest on the
// stack.
// set up the task pointer
let task_ptr = get_task_ptr(id);
let regs = ptr::addr_of((**task_ptr).ctx.regs);
(*regs).edx = cast(*task_ptr);;
(*regs).esp = cast((**task_ptr).stack_ptr);
assert (ptr::null() != (**task_ptr).stack_ptr);
let raw_thunk: {code: u32, env: u32} = cast(thunk);
(*regs).eip = raw_thunk.code;
// set up notifications if they are enabled.
alt notify {
some(c) {
(**task_ptr).notify_enabled = 1u8;;
(**task_ptr).notify_chan = *c;
}
none { }
};
// okay, now we align the stack and add the environment pointer and a fake
// return address.
// -12 for the taskm output location, the env pointer
// -4 for the return address.
(*regs).esp = align_down((*regs).esp - 12u32) - 4u32;
let ra: *mutable u32 = cast((*regs).esp);
let env: *mutable u32 = cast((*regs).esp + 4u32);
let tptr: *mutable u32 = cast((*regs).esp + 12u32);
// put the return pointer in ecx.
(*regs).ecx = (*regs).esp + 8u32;;
*tptr = cast(*task_ptr);;
*env = raw_thunk.env;;
*ra = rustrt::get_task_trampoline();
rustrt::migrate_alloc(cast(raw_thunk.env), id);
rustrt::start_task(id);
unsafe::leak(thunk);
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ret id;
}
// Who says we can't write an operating system in Rust?
type x86_registers =
// This needs to match the structure in context.h
{mutable eax: u32,
mutable ebx: u32,
mutable ecx: u32,
mutable edx: u32,
mutable ebp: u32,
mutable esi: u32,
mutable edi: u32,
mutable esp: u32,
mutable cs: u16,
mutable ds: u16,
mutable ss: u16,
mutable es: u16,
mutable fs: u16,
mutable gs: u16,
mutable eflags: u32,
mutable eip: u32};
fn align_down(x: u32) -> u32 {
// Aligns x down to 16 bytes
x & !15u32
}
// Local Variables:
// mode: rust;
// fill-column: 78;
// indent-tabs-mode: nil
// c-basic-offset: 4
// buffer-file-coding-system: utf-8-unix
// compile-command: "make -k -C $RBUILD 2>&1 | sed -e 's/\\/x\\//x:\\//g'";
// End: