rust/src/lib/task.rs

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Rust
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import cast = unsafe::reinterpret_cast;
import comm;
import comm::_chan;
import option::some;
import option::none;
import option = option::t;
import ptr;
native "rust" mod rustrt {
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fn task_sleep(time_in_us: uint);
fn task_yield();
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fn task_join(t: task_id) -> int;
fn unsupervise();
fn pin_task();
fn unpin_task();
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fn get_task_id() -> task_id;
type rust_chan;
fn set_min_stack(stack_size: uint);
fn new_task() -> task_id;
fn drop_task(task : *rust_task);
fn get_task_pointer(id : task_id) -> *rust_task;
fn start_task(id : task_id);
fn get_task_trampoline() -> u32;
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fn migrate_alloc(alloc : *u8, target : task_id);
fn leak<@T>(thing : -T);
}
type rust_task = {
id : task,
mutable notify_enabled : u8,
mutable notify_chan : _chan<task_notification>,
ctx : task_context,
stack_ptr : *u8
};
type task_context = {
regs : x86_registers,
next : *u8
};
resource rust_task_ptr(task : *rust_task) {
rustrt::drop_task(task);
}
fn get_task_ptr(id : task) -> rust_task_ptr {
ret rust_task_ptr(rustrt::get_task_pointer(id));
}
type task = int;
type task_id = task;
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fn get_task_id() -> task_id {
rustrt::get_task_id()
}
/**
* Hints the scheduler to yield this task for a specified ammount of time.
*
* arg: time_in_us maximum number of microseconds to yield control for
*/
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fn sleep(time_in_us: uint) { ret rustrt::task_sleep(time_in_us); }
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fn yield() { ret rustrt::task_yield(); }
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tag task_result { tr_success; tr_failure; }
tag task_notification {
exit(task, task_result);
}
fn join(task_port : (task_id, comm::port<task_notification>))
-> task_result {
let (id, port) = task_port;
while true {
alt comm::recv::<task_notification>(port) {
exit(_id, res) {
if _id == id { ret res }
}
}
}
fail
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}
fn join_id(t : task_id) -> task_result {
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alt rustrt::task_join(t) { 0 { tr_success } _ { tr_failure } }
}
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fn unsupervise() { ret rustrt::unsupervise(); }
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fn pin() { rustrt::pin_task(); }
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fn unpin() { rustrt::unpin_task(); }
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fn set_min_stack(stack_size : uint) {
rustrt::set_min_stack(stack_size);
}
fn _spawn(thunk : -fn() -> ()) -> task {
spawn(thunk)
}
fn spawn(thunk : -fn() -> ()) -> task {
spawn_inner(thunk, none)
}
fn spawn_notify(thunk : -fn() -> (), notify : _chan<task_notification>)
-> task {
spawn_inner(thunk, some(notify))
}
fn spawn_joinable(thunk : -fn()) -> (task_id, comm::port<task_notification>) {
let p = comm::port::<task_notification>();
let id = spawn_notify(thunk, comm::chan::<task_notification>(p));
ret (id, p);
}
// FIXME: make this a fn~ once those are supported.
fn spawn_inner(thunk : -fn() -> (),
notify : option<_chan<task_notification>>)
-> task_id {
let id = rustrt::new_task();
// the order of arguments are outptr, taskptr, envptr.
// LLVM fastcall puts the first two in ecx, edx, and the rest on the
// stack.
// set up the task pointer
let task_ptr = get_task_ptr(id);
let regs = ptr::addr_of((**task_ptr).ctx.regs);
(*regs).edx = cast(*task_ptr);
(*regs).esp = cast((**task_ptr).stack_ptr);
assert ptr::null() != (**task_ptr).stack_ptr;
let raw_thunk : { code: u32, env: u32 } = cast(thunk);
(*regs).eip = raw_thunk.code;
// set up notifications if they are enabled.
alt notify {
some(c) {
(**task_ptr).notify_enabled = 1u8;
(**task_ptr).notify_chan = c;
}
none {}
};
// okay, now we align the stack and add the environment pointer and a fake
// return address.
// -12 for the taskm output location, the env pointer
// -4 for the return address.
(*regs).esp = align_down((*regs).esp - 12u32) - 4u32;
let ra : *mutable u32 = cast((*regs).esp);
let env : *mutable u32 = cast((*regs).esp+4u32);
let tptr : *mutable u32 = cast((*regs).esp+12u32);
// put the return pointer in ecx.
(*regs).ecx = (*regs).esp + 8u32;
*tptr = cast(*task_ptr);
*env = raw_thunk.env;
*ra = rustrt::get_task_trampoline();
rustrt::migrate_alloc(cast(raw_thunk.env), id);
rustrt::start_task(id);
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rustrt::leak(thunk);
ret id;
}
// Who says we can't write an operating system in Rust?
type x86_registers = {
// This needs to match the structure in context.h
mutable eax : u32,
mutable ebx : u32,
mutable ecx : u32,
mutable edx : u32,
mutable ebp : u32,
mutable esi : u32,
mutable edi : u32,
mutable esp : u32,
mutable cs : u16,
mutable ds : u16,
mutable ss : u16,
mutable es : u16,
mutable fs : u16,
mutable gs : u16,
mutable eflags : u32,
mutable eip : u32
};
fn align_down(x : u32) -> u32 {
// Aligns x down to 16 bytes
x & !(15u32)
}
// Local Variables:
// mode: rust;
// fill-column: 78;
// indent-tabs-mode: nil
// c-basic-offset: 4
// buffer-file-coding-system: utf-8-unix
// compile-command: "make -k -C $RBUILD 2>&1 | sed -e 's/\\/x\\//x:\\//g'";
// End: