rust/src/rt/rust_task.cpp

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#ifndef __WIN32__
#include <execinfo.h>
#endif
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#include <iostream>
#include <algorithm>
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#include "rust_task.h"
#include "rust_cc.h"
#include "rust_env.h"
#include "rust_port.h"
// TODO(bblum): get rid of supervisors
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// Tasks
rust_task::rust_task(rust_sched_loop *sched_loop, rust_task_state state,
rust_task *spawner, const char *name,
size_t init_stack_sz) :
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ref_count(1),
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id(0),
notify_enabled(false),
stk(NULL),
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runtime_sp(0),
sched(sched_loop->sched),
sched_loop(sched_loop),
kernel(sched_loop->kernel),
name(name),
list_index(-1),
rendezvous_ptr(0),
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local_region(&sched_loop->local_region),
boxed(sched_loop->kernel->env, &local_region),
unwinding(false),
propagate_failure(true),
cc_counter(0),
total_stack_sz(0),
task_local_data(NULL),
task_local_data_cleanup(NULL),
state(state),
cond(NULL),
cond_name("none"),
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event_reject(false),
event(NULL),
killed(false),
reentered_rust_stack(false),
disallow_kill(0),
c_stack(NULL),
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next_c_sp(0),
next_rust_sp(0),
supervisor(spawner)
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{
LOGPTR(sched_loop, "new task", (uintptr_t)this);
DLOG(sched_loop, task, "sizeof(task) = %d (0x%x)",
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sizeof *this, sizeof *this);
new_stack(init_stack_sz);
if (supervisor) {
supervisor->ref();
}
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}
// NB: This does not always run on the task's scheduler thread
void
rust_task::delete_this()
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{
DLOG(sched_loop, task, "~rust_task %s @0x%" PRIxPTR ", refcnt=%d",
name, (uintptr_t)this, ref_count);
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// FIXME (#2677): We should do this when the task exits, not in the
// destructor
{
scoped_lock with(supervisor_lock);
if (supervisor) {
supervisor->deref();
}
}
/* FIXME (#2677): tighten this up, there are some more
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assertions that hold at task-lifecycle events. */
assert(ref_count == 0); // ||
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// (ref_count == 1 && this == sched->root_task));
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sched_loop->release_task(this);
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}
// All failure goes through me. Put your breakpoints here!
extern "C" void
rust_task_fail(rust_task *task,
char const *expr,
char const *file,
size_t line) {
assert(task != NULL);
task->begin_failure(expr, file, line);
}
struct spawn_args {
rust_task *task;
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spawn_fn f;
rust_opaque_box *envptr;
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void *argptr;
};
struct cleanup_args {
spawn_args *spargs;
bool threw_exception;
};
void
annihilate_boxes(rust_task *task);
void
cleanup_task(cleanup_args *args) {
spawn_args *a = args->spargs;
bool threw_exception = args->threw_exception;
rust_task *task = a->task;
{
scoped_lock with(task->lifecycle_lock);
if (task->killed && !threw_exception) {
LOG(task, task, "Task killed during termination");
threw_exception = true;
}
}
// Clean up TLS. This will only be set if TLS was used to begin with.
// Because this is a crust function, it must be called from the C stack.
if (task->task_local_data_cleanup != NULL) {
// This assert should hold but it's not our job to ensure it (and
// the condition might change). Handled in libcore/task.rs.
// assert(task->task_local_data != NULL);
task->task_local_data_cleanup(task->task_local_data);
task->task_local_data = NULL;
}
// FIXME (#2676): For performance we should do the annihilator
// instead of the cycle collector even under normal termination, but
// since that would hide memory management errors (like not derefing
// boxes), it needs to be disableable in debug builds.
if (threw_exception) {
// FIXME (#2676): When the annihilator is more powerful and
// successfully runs resource destructors, etc. we can get rid
// of this cc
cc::do_cc(task);
annihilate_boxes(task);
}
cc::do_final_cc(task);
task->die();
task->notify(!threw_exception);
#ifdef __WIN32__
assert(!threw_exception && "No exception-handling yet on windows builds");
#endif
}
extern "C" CDECL void upcall_exchange_free(void *ptr);
// This runs on the Rust stack
void task_start_wrapper(spawn_args *a)
{
rust_task *task = a->task;
bool threw_exception = false;
try {
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// The first argument is the return pointer; as the task fn
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// must have void return type, we can safely pass 0.
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a->f(0, a->envptr, a->argptr);
} catch (rust_task *ex) {
assert(ex == task && "Expected this task to be thrown for unwinding");
threw_exception = true;
if (task->c_stack) {
task->return_c_stack();
}
// Since we call glue code below we need to make sure we
// have the stack limit set up correctly
task->reset_stack_limit();
}
// We should have returned any C stack by now
assert(task->c_stack == NULL);
rust_opaque_box* env = a->envptr;
if(env) {
// free the environment (which should be a unique closure).
const type_desc *td = env->td;
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td->drop_glue(NULL, NULL, NULL, box_body(env));
upcall_exchange_free(env);
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}
// The cleanup work needs lots of stack
cleanup_args ca = {a, threw_exception};
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task->call_on_c_stack(&ca, (void*)cleanup_task);
task->ctx.next->swap(task->ctx);
}
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void
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rust_task::start(spawn_fn spawnee_fn,
rust_opaque_box *envptr,
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void *argptr)
{
LOG(this, task, "starting task from fn 0x%" PRIxPTR
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" with env 0x%" PRIxPTR " and arg 0x%" PRIxPTR,
spawnee_fn, envptr, argptr);
assert(stk->data != NULL);
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char *sp = (char *)stk->end;
sp -= sizeof(spawn_args);
spawn_args *a = (spawn_args *)sp;
a->task = this;
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a->envptr = envptr;
a->argptr = argptr;
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a->f = spawnee_fn;
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ctx.call((void *)task_start_wrapper, a, sp);
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this->start();
}
void rust_task::start()
{
transition(task_state_newborn, task_state_running, NULL, "none");
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}
bool
rust_task::must_fail_from_being_killed() {
scoped_lock with(lifecycle_lock);
return must_fail_from_being_killed_inner();
}
bool
rust_task::must_fail_from_being_killed_inner() {
lifecycle_lock.must_have_lock();
return killed && !reentered_rust_stack && disallow_kill == 0;
}
// Only run this on the rust stack
void
rust_task::yield(bool *killed) {
// FIXME (#2787): clean this up
if (must_fail_from_being_killed()) {
{
scoped_lock with(lifecycle_lock);
assert(!(state == task_state_blocked));
}
*killed = true;
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}
// Return to the scheduler.
ctx.next->swap(ctx);
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if (must_fail_from_being_killed()) {
*killed = true;
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}
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}
void
rust_task::kill() {
scoped_lock with(lifecycle_lock);
// XXX: bblum: kill/kill race
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// Note the distinction here: kill() is when you're in an upcall
// from task A and want to force-fail task B, you do B->kill().
// If you want to fail yourself you do self->fail().
LOG(this, task, "killing task %s @0x%" PRIxPTR, name, this);
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// When the task next goes to yield or resume it will fail
killed = true;
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// Unblock the task so it can unwind.
if (state == task_state_blocked &&
must_fail_from_being_killed_inner()) {
wakeup_inner(cond);
}
LOG(this, task, "preparing to unwind task: 0x%" PRIxPTR, this);
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}
extern "C" CDECL
bool rust_task_is_unwinding(rust_task *rt) {
return rt->unwinding;
}
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void
rust_task::fail() {
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// See note in ::kill() regarding who should call this.
fail(NULL, NULL, 0);
}
void
rust_task::fail(char const *expr, char const *file, size_t line) {
rust_task_fail(this, expr, file, line);
}
// Called only by rust_task_fail
void
rust_task::begin_failure(char const *expr, char const *file, size_t line) {
if (expr) {
LOG_ERR(this, task, "task failed at '%s', %s:%" PRIdPTR,
expr, file, line);
}
DLOG(sched_loop, task, "task %s @0x%" PRIxPTR " failing", name, this);
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backtrace();
unwinding = true;
#ifndef __WIN32__
throw this;
#else
die();
// FIXME (#908): Need unwinding on windows. This will end up aborting
sched_loop->fail();
#endif
}
void
rust_task::unsupervise()
{
scoped_lock with(supervisor_lock);
if (supervisor) {
DLOG(sched_loop, task,
"task %s @0x%" PRIxPTR
" disconnecting from supervisor %s @0x%" PRIxPTR,
name, this, supervisor->name, supervisor);
supervisor->deref();
}
supervisor = NULL;
propagate_failure = false;
}
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frame_glue_fns*
rust_task::get_frame_glue_fns(uintptr_t fp) {
fp -= sizeof(uintptr_t);
return *((frame_glue_fns**) fp);
}
void rust_task::assert_is_running()
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{
scoped_lock with(lifecycle_lock);
assert(state == task_state_running);
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}
// FIXME (#2851, #2787): This is only used by rust_port/rust_port selector,
// and is inherently racy. Get rid of it.
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bool
rust_task::blocked_on(rust_cond *on)
{
scoped_lock with(lifecycle_lock);
return cond == on;
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}
void *
rust_task::malloc(size_t sz, const char *tag, type_desc *td)
{
return local_region.malloc(sz, tag);
}
void *
rust_task::realloc(void *data, size_t sz)
{
return local_region.realloc(data, sz);
}
void
rust_task::free(void *p)
{
local_region.free(p);
}
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void
rust_task::transition(rust_task_state src, rust_task_state dst,
rust_cond *cond, const char* cond_name) {
scoped_lock with(lifecycle_lock);
transition_inner(src, dst, cond, cond_name);
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}
void rust_task::transition_inner(rust_task_state src, rust_task_state dst,
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rust_cond *cond, const char* cond_name) {
lifecycle_lock.must_have_lock();
sched_loop->transition(this, src, dst, cond, cond_name);
}
void
rust_task::set_state(rust_task_state state,
rust_cond *cond, const char* cond_name) {
lifecycle_lock.must_have_lock();
this->state = state;
this->cond = cond;
this->cond_name = cond_name;
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}
bool
rust_task::block(rust_cond *on, const char* name) {
scoped_lock with(lifecycle_lock);
return block_inner(on, name);
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}
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bool
rust_task::block_inner(rust_cond *on, const char* name) {
if (must_fail_from_being_killed_inner()) {
// We're already going to die. Don't block. Tell the task to fail
return false;
}
LOG(this, task, "Blocking on 0x%" PRIxPTR ", cond: 0x%" PRIxPTR,
(uintptr_t) on, (uintptr_t) cond);
assert(cond == NULL && "Cannot block an already blocked task.");
assert(on != NULL && "Cannot block on a NULL object.");
transition_inner(task_state_running, task_state_blocked, on, name);
return true;
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}
void
rust_task::wakeup(rust_cond *from) {
scoped_lock with(lifecycle_lock);
wakeup_inner(from);
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}
void
rust_task::wakeup_inner(rust_cond *from) {
assert(cond != NULL && "Cannot wake up unblocked task.");
LOG(this, task, "Blocked on 0x%" PRIxPTR " woken up on 0x%" PRIxPTR,
(uintptr_t) cond, (uintptr_t) from);
assert(cond == from && "Cannot wake up blocked task on wrong condition.");
transition_inner(task_state_blocked, task_state_running, NULL, "none");
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}
void
rust_task::die() {
transition(task_state_running, task_state_dead, NULL, "none");
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}
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void
rust_task::backtrace() {
if (!log_rt_backtrace) return;
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#ifndef __WIN32__
void *call_stack[256];
int nframes = ::backtrace(call_stack, 256);
backtrace_symbols_fd(call_stack + 1, nframes - 1, 2);
#endif
}
void *
rust_task::calloc(size_t size, const char *tag) {
return local_region.calloc(size, tag);
}
void
rust_task::notify(bool success) {
// FIXME (#1078) Do this in rust code
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if(notify_enabled) {
rust_port *target_port =
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kernel->get_port_by_id(notify_port);
if(target_port) {
task_notification msg;
msg.id = id;
msg.result = !success ? tr_failure : tr_success;
target_port->send(&msg);
target_port->deref();
}
}
}
size_t
rust_task::get_next_stack_size(size_t min, size_t current, size_t requested) {
LOG(this, mem, "calculating new stack size for 0x%" PRIxPTR, this);
LOG(this, mem,
"min: %" PRIdPTR " current: %" PRIdPTR " requested: %" PRIdPTR,
min, current, requested);
// Allocate at least enough to accomodate the next frame
size_t sz = std::max(min, requested);
// And double the stack size each allocation
const size_t max = 1024 * 1024;
size_t next = std::min(max, current * 2);
sz = std::max(sz, next);
LOG(this, mem, "next stack size: %" PRIdPTR, sz);
assert(requested <= sz);
return sz;
}
void
rust_task::free_stack(stk_seg *stk) {
LOGPTR(sched_loop, "freeing stk segment", (uintptr_t)stk);
total_stack_sz -= user_stack_size(stk);
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destroy_stack(&local_region, stk);
}
void
new_stack_slow(new_stack_args *args) {
args->task->new_stack(args->requested_sz);
}
void
rust_task::new_stack(size_t requested_sz) {
LOG(this, mem, "creating new stack for task %" PRIxPTR, this);
if (stk) {
::check_stack_canary(stk);
}
// The minimum stack size, in bytes, of a Rust stack, excluding red zone
size_t min_sz = sched_loop->min_stack_size;
// Try to reuse an existing stack segment
while (stk != NULL && stk->next != NULL) {
size_t next_sz = user_stack_size(stk->next);
if (min_sz <= next_sz && requested_sz <= next_sz) {
LOG(this, mem, "reusing existing stack");
stk = stk->next;
return;
} else {
LOG(this, mem, "existing stack is not big enough");
stk_seg *new_next = stk->next->next;
free_stack(stk->next);
stk->next = new_next;
if (new_next) {
new_next->prev = stk;
}
}
}
// The size of the current stack segment, excluding red zone
size_t current_sz = 0;
if (stk != NULL) {
current_sz = user_stack_size(stk);
}
// The calculated size of the new stack, excluding red zone
size_t rust_stk_sz = get_next_stack_size(min_sz,
current_sz, requested_sz);
size_t max_stack = kernel->env->max_stack_size;
size_t used_stack = total_stack_sz + rust_stk_sz;
// Don't allow stacks to grow forever. During unwinding we have to allow
// for more stack than normal in order to allow destructors room to run,
// arbitrarily selected as 2x the maximum stack size.
if (!unwinding && used_stack > max_stack) {
LOG_ERR(this, task, "task %" PRIxPTR " ran out of stack", this);
fail();
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} else if (unwinding && used_stack > max_stack * 2) {
LOG_ERR(this, task,
"task %" PRIxPTR " ran out of stack during unwinding", this);
fail();
}
size_t sz = rust_stk_sz + RED_ZONE_SIZE;
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stk_seg *new_stk = create_stack(&local_region, sz);
LOGPTR(sched_loop, "new stk", (uintptr_t)new_stk);
new_stk->task = this;
new_stk->next = NULL;
new_stk->prev = stk;
if (stk) {
stk->next = new_stk;
}
LOGPTR(sched_loop, "stk end", new_stk->end);
stk = new_stk;
total_stack_sz += user_stack_size(new_stk);
}
void
rust_task::cleanup_after_turn() {
// Delete any spare stack segments that were left
// behind by calls to prev_stack
assert(stk);
while (stk->next) {
stk_seg *new_next = stk->next->next;
free_stack(stk->next);
stk->next = new_next;
}
}
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static bool
sp_in_stk_seg(uintptr_t sp, stk_seg *stk) {
// Not positive these bounds for sp are correct. I think that the first
// possible value for esp on a new stack is stk->end, which points to the
// address before the first value to be pushed onto a new stack. The last
// possible address we can push data to is stk->data. Regardless, there's
// so much slop at either end that we should never hit one of these
// boundaries.
return (uintptr_t)stk->data <= sp && sp <= stk->end;
}
struct reset_args {
rust_task *task;
uintptr_t sp;
};
void
reset_stack_limit_on_c_stack(reset_args *args) {
}
/*
Called by landing pads during unwinding to figure out which stack segment we
are currently running on and record the stack limit (which was not restored
when unwinding through __morestack).
*/
void
rust_task::reset_stack_limit() {
uintptr_t sp = get_sp();
while (!sp_in_stk_seg(sp, stk)) {
stk = stk->prev;
assert(stk != NULL && "Failed to find the current stack");
}
record_stack_limit();
}
void
rust_task::check_stack_canary() {
::check_stack_canary(stk);
}
void
rust_task::delete_all_stacks() {
assert(!on_rust_stack());
// Delete all the stacks. There may be more than one if the task failed
// and no landing pads stopped to clean up.
assert(stk->next == NULL);
while (stk != NULL) {
stk_seg *prev = stk->prev;
free_stack(stk);
stk = prev;
}
}
void
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rust_task::config_notify(rust_port_id port) {
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notify_enabled = true;
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notify_port = port;
}
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/*
Returns true if we're currently running on the Rust stack
*/
bool
rust_task::on_rust_stack() {
if (stk == NULL) {
// This only happens during construction
return false;
}
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uintptr_t sp = get_sp();
bool in_first_segment = sp_in_stk_seg(sp, stk);
if (in_first_segment) {
return true;
} else if (stk->prev != NULL) {
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// This happens only when calling the upcall to delete
// a stack segment
bool in_second_segment = sp_in_stk_seg(sp, stk->prev);
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return in_second_segment;
} else {
return false;
}
}
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void
rust_task::inhibit_kill() {
scoped_lock with(lifecycle_lock);
// FIXME (#1868) Check here if we have to die
disallow_kill++;
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}
void
rust_task::allow_kill() {
scoped_lock with(lifecycle_lock);
assert(disallow_kill > 0 && "Illegal allow_kill(): already killable!");
disallow_kill--;
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}
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void *
rust_task::wait_event(bool *killed) {
scoped_lock with(lifecycle_lock);
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if(!event_reject) {
block_inner(&event_cond, "waiting on event");
lifecycle_lock.unlock();
yield(killed);
lifecycle_lock.lock();
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}
event_reject = false;
return event;
}
void
rust_task::signal_event(void *event) {
scoped_lock with(lifecycle_lock);
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this->event = event;
event_reject = true;
if(task_state_blocked == state) {
wakeup_inner(&event_cond);
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}
}
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//
// Local Variables:
// mode: C++
// fill-column: 78;
// indent-tabs-mode: nil
// c-basic-offset: 4
// buffer-file-coding-system: utf-8-unix
// End:
//