rust/src/test/bench/shootout-binarytrees.rs

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use std;
import std::arena;
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import methods = std::arena::arena;
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enum tree/& { nil, node(&tree, &tree, int), }
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fn item_check(t: &tree) -> int {
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alt *t {
nil { ret 0; }
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node(left, right, item) {
ret item + item_check(left) - item_check(right);
}
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}
}
fn bottom_up_tree(arena: &a.arena::arena, item: int, depth: int) -> &a.tree {
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if depth > 0 {
ret new(*arena) node(bottom_up_tree(arena, 2 * item - 1, depth - 1),
bottom_up_tree(arena, 2 * item, depth - 1),
item);
}
ret new(*arena) nil;
}
fn main(args: ~[str]) {
let args = if os::getenv("RUST_BENCH").is_some() {
~["", "17"]
} else if args.len() <= 1u {
~["", "8"]
} else {
args
};
let n = int::from_str(args[1]).get();
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let min_depth = 4;
let mut max_depth;
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if min_depth + 2 > n {
max_depth = min_depth + 2;
} else {
max_depth = n;
}
let stretch_arena = arena::arena();
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let stretch_depth = max_depth + 1;
let stretch_tree = bottom_up_tree(&stretch_arena, 0, stretch_depth);
io::println(#fmt("stretch tree of depth %d\t check: %d",
stretch_depth,
item_check(stretch_tree)));
let long_lived_arena = arena::arena();
let long_lived_tree = bottom_up_tree(&long_lived_arena, 0, max_depth);
let mut depth = min_depth;
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while depth <= max_depth {
let iterations = int::pow(2, (max_depth - depth + min_depth) as uint);
let mut chk = 0;
let mut i = 1;
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while i <= iterations {
let mut temp_tree = bottom_up_tree(&long_lived_arena, i, depth);
chk += item_check(temp_tree);
temp_tree = bottom_up_tree(&long_lived_arena, -i, depth);
chk += item_check(temp_tree);
i += 1;
}
io::println(#fmt("%d\t trees of depth %d\t check: %d",
iterations * 2, depth,
chk));
depth += 2;
}
io::println(#fmt("long lived trees of depth %d\t check: %d",
max_depth,
item_check(long_lived_tree)));
}