test: Rewrite binarytrees to use arenas
Perf isn't bad now. Still 50% slower than Java, but faster than other GC'd languages.
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@ -1,8 +1,10 @@
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use std;
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import std::arena;
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import std::arena::arena;
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enum tree { nil, node(~tree, ~tree, int), }
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enum tree { nil, node(&tree, &tree, int), }
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fn item_check(t: ~tree) -> int {
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fn item_check(t: &tree) -> int {
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alt *t {
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nil { ret 0; }
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node(left, right, item) {
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@ -11,11 +13,13 @@ fn item_check(t: ~tree) -> int {
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}
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}
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fn bottom_up_tree(item: int, depth: int) -> ~tree {
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fn bottom_up_tree(arena: &a.arena::arena, item: int, depth: int) -> &a.tree {
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if depth > 0 {
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ret ~node(bottom_up_tree(2 * item - 1, depth - 1),
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bottom_up_tree(2 * item, depth - 1), item);
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} else { ret ~nil; }
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ret new(*arena) node(bottom_up_tree(arena, 2 * item - 1, depth - 1),
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bottom_up_tree(arena, 2 * item, depth - 1),
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item);
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}
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ret new(*arena) nil;
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}
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fn main(args: [str]) {
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@ -28,22 +32,29 @@ fn main(args: [str]) {
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let mut max_depth;
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if min_depth + 2 > n {
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max_depth = min_depth + 2;
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} else { max_depth = n; }
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} else {
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max_depth = n;
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}
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let stretch_arena = arena::arena();
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let stretch_depth = max_depth + 1;
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let stretch_tree = bottom_up_tree(0, stretch_depth);
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let stretch_tree = bottom_up_tree(&stretch_arena, 0, stretch_depth);
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io::println(#fmt("stretch tree of depth %d\t check: %d",
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stretch_depth,
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item_check(stretch_tree)));
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let long_lived_tree = bottom_up_tree(0, max_depth);
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let long_lived_arena = arena::arena();
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let long_lived_tree = bottom_up_tree(&long_lived_arena, 0, max_depth);
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let mut depth = min_depth;
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while depth <= max_depth {
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let iterations = int::pow(2, (max_depth - depth + min_depth) as uint);
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let mut chk = 0;
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let mut i = 1;
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while i <= iterations {
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let mut temp_tree = bottom_up_tree(i, depth);
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let mut temp_tree = bottom_up_tree(&long_lived_arena, i, depth);
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chk += item_check(temp_tree);
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temp_tree = bottom_up_tree(-i, depth);
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temp_tree = bottom_up_tree(&long_lived_arena, -i, depth);
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chk += item_check(temp_tree);
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i += 1;
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}
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