rust/src/doc/trpl/structs.md

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% Structs
`struct`s are a way of creating more complex data types. For example, if we were
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doing calculations involving coordinates in 2D space, we would need both an `x`
and a `y` value:
```rust
let origin_x = 0;
let origin_y = 0;
```
A `struct` lets us combine these two into a single, unified datatype:
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```rust
struct Point {
x: i32,
y: i32,
}
fn main() {
let origin = Point { x: 0, y: 0 }; // origin: Point
println!("The origin is at ({}, {})", origin.x, origin.y);
}
```
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Theres a lot going on here, so lets break it down. We declare a `struct` with
the `struct` keyword, and then with a name. By convention, `struct`s begin with
a capital letter and are camel cased: `PointInSpace`, not `Point_In_Space`.
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We can create an instance of our `struct` via `let`, as usual, but we use a `key:
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value` style syntax to set each field. The order doesnt need to be the same as
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in the original declaration.
Finally, because fields have names, we can access the field through dot
notation: `origin.x`.
The values in `struct`s are immutable by default, like other bindings in Rust.
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Use `mut` to make them mutable:
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```rust
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struct Point {
x: i32,
y: i32,
}
fn main() {
let mut point = Point { x: 0, y: 0 };
point.x = 5;
println!("The point is at ({}, {})", point.x, point.y);
}
```
This will print `The point is at (5, 0)`.
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Rust does not support field mutability at the language level, so you cannot
write something like this:
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```rust,ignore
struct Point {
mut x: i32,
y: i32,
}
```
Mutability is a property of the binding, not of the structure itself. If youre
used to field-level mutability, this may seem strange at first, but it
significantly simplifies things. It even lets you make things mutable for a short
time only:
```rust,ignore
struct Point {
x: i32,
y: i32,
}
fn main() {
let mut point = Point { x: 0, y: 0 };
point.x = 5;
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let point = point; // this new binding cant change now
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point.y = 6; // this causes an error
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}
```
# Update syntax
A `struct` can include `..` to indicate that you want to use a copy of some
other `struct` for some of the values. For example:
```rust
struct Point3d {
x: i32,
y: i32,
z: i32,
}
let mut point = Point3d { x: 0, y: 0, z: 0 };
point = Point3d { y: 1, .. point };
```
This gives `point` a new `y`, but keeps the old `x` and `z` values. It doesnt
have to be the same `struct` either, you can use this syntax when making new
ones, and it will copy the values you dont specify:
```rust
# struct Point3d {
# x: i32,
# y: i32,
# z: i32,
# }
let origin = Point3d { x: 0, y: 0, z: 0 };
let point = Point3d { z: 1, x: 2, .. origin };
```
# Tuple structs
Rust has another data type thats like a hybrid between a [tuple][tuple] and a
`struct`, called a tuple struct. Tuple structs have a name, but
their fields dont:
```rust
struct Color(i32, i32, i32);
struct Point(i32, i32, i32);
```
[tuple]: primitive-types.html#tuples
These two will not be equal, even if they have the same values:
```rust
# struct Color(i32, i32, i32);
# struct Point(i32, i32, i32);
let black = Color(0, 0, 0);
let origin = Point(0, 0, 0);
```
It is almost always better to use a `struct` than a tuple struct. We would write
`Color` and `Point` like this instead:
```rust
struct Color {
red: i32,
blue: i32,
green: i32,
}
struct Point {
x: i32,
y: i32,
z: i32,
}
```
Now, we have actual names, rather than positions. Good names are important,
and with a `struct`, we have actual names.
There _is_ one case when a tuple struct is very useful, though, and thats a
tuple struct with only one element. We call this the newtype pattern, because
it allows you to create a new type, distinct from that of its contained value
and expressing its own semantic meaning:
```rust
struct Inches(i32);
let length = Inches(10);
let Inches(integer_length) = length;
println!("length is {} inches", integer_length);
```
As you can see here, you can extract the inner integer type through a
destructuring `let`, just as with regular tuples. In this case, the
`let Inches(integer_length)` assigns `10` to `integer_length`.
# Unit-like structs
You can define a `struct` with no members at all:
```rust
struct Electron;
```
Such a `struct` is called unit-like because it resembles the empty
tuple, `()`, sometimes called unit. Like a tuple struct, it defines a
new type.
This is rarely useful on its own (although sometimes it can serve as a
marker type), but in combination with other features, it can become
useful. For instance, a library may ask you to create a structure that
implements a certain [trait][trait] to handle events. If you dont have
any data you need to store in the structure, you can just create a
unit-like `struct`.
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[trait]: traits.html