2015-04-07 21:16:02 -05:00
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% Structs
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A struct is another form of a *record type*, just like a tuple. There's a
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difference: structs give each element that they contain a name, called a
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*field* or a *member*. Check it out:
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```rust
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struct Point {
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x: i32,
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y: i32,
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}
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fn main() {
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let origin = Point { x: 0, y: 0 }; // origin: Point
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println!("The origin is at ({}, {})", origin.x, origin.y);
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}
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```
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There's a lot going on here, so let's break it down. We declare a struct with
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the `struct` keyword, and then with a name. By convention, structs begin with a
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capital letter and are also camel cased: `PointInSpace`, not `Point_In_Space`.
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We can create an instance of our struct via `let`, as usual, but we use a `key:
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value` style syntax to set each field. The order doesn't need to be the same as
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in the original declaration.
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Finally, because fields have names, we can access the field through dot
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notation: `origin.x`.
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The values in structs are immutable by default, like other bindings in Rust.
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Use `mut` to make them mutable:
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```{rust}
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struct Point {
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x: i32,
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y: i32,
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}
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fn main() {
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let mut point = Point { x: 0, y: 0 };
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point.x = 5;
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println!("The point is at ({}, {})", point.x, point.y);
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}
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```
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This will print `The point is at (5, 0)`.
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