% Structs A struct is another form of a *record type*, just like a tuple. There's a difference: structs give each element that they contain a name, called a *field* or a *member*. Check it out: ```rust struct Point { x: i32, y: i32, } fn main() { let origin = Point { x: 0, y: 0 }; // origin: Point println!("The origin is at ({}, {})", origin.x, origin.y); } ``` There's a lot going on here, so let's break it down. We declare a struct with the `struct` keyword, and then with a name. By convention, structs begin with a capital letter and are also camel cased: `PointInSpace`, not `Point_In_Space`. We can create an instance of our struct via `let`, as usual, but we use a `key: value` style syntax to set each field. The order doesn't need to be the same as in the original declaration. Finally, because fields have names, we can access the field through dot notation: `origin.x`. The values in structs are immutable by default, like other bindings in Rust. Use `mut` to make them mutable: ```{rust} struct Point { x: i32, y: i32, } fn main() { let mut point = Point { x: 0, y: 0 }; point.x = 5; println!("The point is at ({}, {})", point.x, point.y); } ``` This will print `The point is at (5, 0)`.