230 lines
5.9 KiB
C
230 lines
5.9 KiB
C
#include <assert.h>
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#include <errno.h>
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#include <pwd.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <xkbcommon/xkbcommon.h>
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#include "comm.h"
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#include "log.h"
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#include "loop.h"
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#include "seat.h"
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#include "swaylock.h"
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#include "unicode.h"
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void clear_buffer(char *buf, size_t size) {
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// Use volatile keyword so so compiler can't optimize this out.
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volatile char *buffer = buf;
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volatile char zero = '\0';
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for (size_t i = 0; i < size; ++i) {
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buffer[i] = zero;
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}
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}
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void clear_password_buffer(struct swaylock_password *pw) {
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clear_buffer(pw->buffer, pw->buffer_len);
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pw->len = 0;
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}
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static bool backspace(struct swaylock_password *pw) {
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if (pw->len != 0) {
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pw->len -= utf8_last_size(pw->buffer);
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pw->buffer[pw->len] = 0;
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return true;
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}
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return false;
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}
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static void append_ch(struct swaylock_password *pw, uint32_t codepoint) {
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size_t utf8_size = utf8_chsize(codepoint);
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if (pw->len + utf8_size + 1 >= pw->buffer_len) {
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// TODO: Display error
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return;
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}
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utf8_encode(&pw->buffer[pw->len], codepoint);
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pw->buffer[pw->len + utf8_size] = 0;
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pw->len += utf8_size;
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}
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static void set_input_idle(void *data) {
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struct swaylock_state *state = data;
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state->input_idle_timer = NULL;
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state->input_state = INPUT_STATE_IDLE;
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damage_state(state);
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}
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static void set_auth_idle(void *data) {
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struct swaylock_state *state = data;
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state->auth_idle_timer = NULL;
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state->auth_state = AUTH_STATE_IDLE;
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damage_state(state);
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}
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static void set_auth_idle_msg(void *data) {
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struct swaylock_state *state = data;
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state->auth_idle_timer = NULL;
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state->auth_state = AUTH_STATE_IDLE_MSG;
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damage_state(state);
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}
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static void schedule_input_idle(struct swaylock_state *state) {
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if (state->input_idle_timer) {
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loop_remove_timer(state->eventloop, state->input_idle_timer);
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}
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state->input_idle_timer = loop_add_timer(
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state->eventloop, 1500, set_input_idle, state);
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}
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static void cancel_input_idle(struct swaylock_state *state) {
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if (state->input_idle_timer) {
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loop_remove_timer(state->eventloop, state->input_idle_timer);
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state->input_idle_timer = NULL;
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}
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}
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void schedule_auth_idle(struct swaylock_state *state) {
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if (state->auth_idle_timer) {
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loop_remove_timer(state->eventloop, state->auth_idle_timer);
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}
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state->auth_idle_timer = loop_add_timer(
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state->eventloop, 3000, set_auth_idle, state);
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}
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void schedule_auth_idle_msg(struct swaylock_state *state) {
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if (state->auth_idle_timer) {
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loop_remove_timer(state->eventloop, state->auth_idle_timer);
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}
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state->auth_idle_timer = loop_add_timer(
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state->eventloop, 3000, set_auth_idle_msg, state);
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}
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static void clear_password(void *data) {
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struct swaylock_state *state = data;
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state->clear_password_timer = NULL;
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state->input_state = INPUT_STATE_CLEAR;
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schedule_input_idle(state);
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clear_password_buffer(&state->password);
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damage_state(state);
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}
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static void schedule_password_clear(struct swaylock_state *state) {
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if (state->clear_password_timer) {
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loop_remove_timer(state->eventloop, state->clear_password_timer);
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}
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state->clear_password_timer = loop_add_timer(
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state->eventloop, 10000, clear_password, state);
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}
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static void cancel_password_clear(struct swaylock_state *state) {
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if (state->clear_password_timer) {
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loop_remove_timer(state->eventloop, state->clear_password_timer);
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state->clear_password_timer = NULL;
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}
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}
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static void submit_password(struct swaylock_state *state) {
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if (state->args.ignore_empty && state->password.len == 0) {
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return;
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}
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state->input_state = INPUT_STATE_IDLE;
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state->auth_state = AUTH_STATE_VALIDATING;
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cancel_password_clear(state);
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cancel_input_idle(state);
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if (!write_comm_request(&state->password)) {
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state->auth_state = AUTH_STATE_INVALID;
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schedule_auth_idle(state);
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}
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damage_state(state);
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}
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static void update_highlight(struct swaylock_state *state) {
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// Advance a random amount between 1/4 and 3/4 of a full turn
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state->highlight_start =
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(state->highlight_start + (rand() % 1024) + 512) % 2048;
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}
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void swaylock_handle_key(struct swaylock_state *state,
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xkb_keysym_t keysym, uint32_t codepoint) {
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switch (keysym) {
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case XKB_KEY_KP_Enter: /* fallthrough */
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case XKB_KEY_Return:
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submit_password(state);
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break;
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case XKB_KEY_Delete:
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case XKB_KEY_BackSpace:
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if (state->xkb.control) {
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clear_password_buffer(&state->password);
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state->input_state = INPUT_STATE_CLEAR;
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cancel_password_clear(state);
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} else {
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if (backspace(&state->password) && state->password.len != 0) {
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state->input_state = INPUT_STATE_BACKSPACE;
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schedule_password_clear(state);
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update_highlight(state);
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} else {
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state->input_state = INPUT_STATE_CLEAR;
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cancel_password_clear(state);
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}
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}
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schedule_input_idle(state);
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damage_state(state);
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break;
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case XKB_KEY_Escape:
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clear_password_buffer(&state->password);
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state->input_state = INPUT_STATE_CLEAR;
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cancel_password_clear(state);
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schedule_input_idle(state);
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damage_state(state);
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break;
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case XKB_KEY_Caps_Lock:
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case XKB_KEY_Shift_L:
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case XKB_KEY_Shift_R:
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case XKB_KEY_Control_L:
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case XKB_KEY_Control_R:
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case XKB_KEY_Meta_L:
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case XKB_KEY_Meta_R:
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case XKB_KEY_Alt_L:
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case XKB_KEY_Alt_R:
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case XKB_KEY_Super_L:
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case XKB_KEY_Super_R:
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state->input_state = INPUT_STATE_NEUTRAL;
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schedule_password_clear(state);
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schedule_input_idle(state);
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damage_state(state);
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break;
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case XKB_KEY_m: /* fallthrough */
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case XKB_KEY_d:
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case XKB_KEY_j:
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if (state->xkb.control) {
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submit_password(state);
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break;
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}
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// fallthrough
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case XKB_KEY_c: /* fallthrough */
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case XKB_KEY_u:
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if (state->xkb.control) {
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clear_password_buffer(&state->password);
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state->input_state = INPUT_STATE_CLEAR;
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cancel_password_clear(state);
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schedule_input_idle(state);
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damage_state(state);
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break;
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}
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// fallthrough
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default:
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if (codepoint) {
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append_ch(&state->password, codepoint);
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state->input_state = INPUT_STATE_LETTER;
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schedule_password_clear(state);
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schedule_input_idle(state);
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update_highlight(state);
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damage_state(state);
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}
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break;
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}
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}
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