4363430d8d
I've got in the habit of using Ctrl-C with login(1) to restart password entry. If Sway does the same thing I don't have to retrain my login muscle memory ;)
189 lines
5.0 KiB
C
189 lines
5.0 KiB
C
#include <assert.h>
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#include <errno.h>
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#include <pwd.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <wlr/util/log.h>
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#include <xkbcommon/xkbcommon.h>
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#include "swaylock/swaylock.h"
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#include "swaylock/seat.h"
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#include "loop.h"
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#include "unicode.h"
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void clear_password_buffer(struct swaylock_password *pw) {
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// Use volatile keyword so so compiler can't optimize this out.
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volatile char *buffer = pw->buffer;
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volatile char zero = '\0';
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for (size_t i = 0; i < sizeof(pw->buffer); ++i) {
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buffer[i] = zero;
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}
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pw->len = 0;
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}
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static bool backspace(struct swaylock_password *pw) {
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if (pw->len != 0) {
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pw->buffer[--pw->len] = 0;
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return true;
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}
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return false;
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}
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static void append_ch(struct swaylock_password *pw, uint32_t codepoint) {
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size_t utf8_size = utf8_chsize(codepoint);
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if (pw->len + utf8_size + 1 >= sizeof(pw->buffer)) {
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// TODO: Display error
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return;
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}
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utf8_encode(&pw->buffer[pw->len], codepoint);
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pw->buffer[pw->len + utf8_size] = 0;
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pw->len += utf8_size;
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}
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static void clear_indicator(void *data) {
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struct swaylock_state *state = data;
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state->clear_indicator_timer = NULL;
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state->auth_state = AUTH_STATE_IDLE;
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damage_state(state);
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}
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static void schedule_indicator_clear(struct swaylock_state *state) {
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if (state->clear_indicator_timer) {
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loop_remove_timer(state->eventloop, state->clear_indicator_timer);
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}
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state->clear_indicator_timer = loop_add_timer(
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state->eventloop, 3000, clear_indicator, state);
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}
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static void clear_password(void *data) {
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struct swaylock_state *state = data;
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state->clear_password_timer = NULL;
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state->auth_state = AUTH_STATE_CLEAR;
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clear_password_buffer(&state->password);
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damage_state(state);
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schedule_indicator_clear(state);
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}
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static void schedule_password_clear(struct swaylock_state *state) {
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if (state->clear_password_timer) {
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loop_remove_timer(state->eventloop, state->clear_password_timer);
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}
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state->clear_password_timer = loop_add_timer(
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state->eventloop, 10000, clear_password, state);
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}
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static void handle_preverify_timeout(void *data) {
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struct swaylock_state *state = data;
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state->verify_password_timer = NULL;
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}
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void swaylock_handle_key(struct swaylock_state *state,
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xkb_keysym_t keysym, uint32_t codepoint) {
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switch (keysym) {
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case XKB_KEY_KP_Enter: /* fallthrough */
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case XKB_KEY_Return:
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if (state->args.ignore_empty && state->password.len == 0) {
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break;
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}
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state->auth_state = AUTH_STATE_VALIDATING;
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damage_state(state);
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// We generally want to wait until all surfaces are showing the
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// "verifying" state before we go and verify the password, because
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// verifying it is a blocking operation. However, if the surface is on
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// an output with DPMS off then it won't update, so we set a timer.
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state->verify_password_timer = loop_add_timer(
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state->eventloop, 50, handle_preverify_timeout, state);
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while (state->run_display && state->verify_password_timer) {
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errno = 0;
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if (wl_display_flush(state->display) == -1 && errno != EAGAIN) {
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break;
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}
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loop_poll(state->eventloop);
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bool ok = 1;
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struct swaylock_surface *surface;
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wl_list_for_each(surface, &state->surfaces, link) {
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if (surface->dirty) {
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ok = 0;
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}
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}
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if (ok) {
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break;
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}
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}
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wl_display_flush(state->display);
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if (attempt_password(&state->password)) {
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state->run_display = false;
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break;
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}
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state->auth_state = AUTH_STATE_INVALID;
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damage_state(state);
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schedule_indicator_clear(state);
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break;
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case XKB_KEY_Delete:
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case XKB_KEY_BackSpace:
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if (backspace(&state->password)) {
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state->auth_state = AUTH_STATE_BACKSPACE;
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} else {
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state->auth_state = AUTH_STATE_CLEAR;
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}
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damage_state(state);
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schedule_indicator_clear(state);
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schedule_password_clear(state);
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break;
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case XKB_KEY_Escape:
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clear_password_buffer(&state->password);
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state->auth_state = AUTH_STATE_CLEAR;
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damage_state(state);
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schedule_indicator_clear(state);
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break;
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case XKB_KEY_Caps_Lock:
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/* The state is getting active after this
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* so we need to manually toggle it */
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state->xkb.caps_lock = !state->xkb.caps_lock;
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state->auth_state = AUTH_STATE_INPUT_NOP;
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damage_state(state);
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schedule_indicator_clear(state);
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schedule_password_clear(state);
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break;
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case XKB_KEY_Shift_L:
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case XKB_KEY_Shift_R:
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case XKB_KEY_Control_L:
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case XKB_KEY_Control_R:
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case XKB_KEY_Meta_L:
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case XKB_KEY_Meta_R:
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case XKB_KEY_Alt_L:
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case XKB_KEY_Alt_R:
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case XKB_KEY_Super_L:
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case XKB_KEY_Super_R:
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state->auth_state = AUTH_STATE_INPUT_NOP;
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damage_state(state);
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schedule_indicator_clear(state);
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schedule_password_clear(state);
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break;
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case XKB_KEY_c: /* fallthrough */
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case XKB_KEY_u:
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if (state->xkb.control) {
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clear_password_buffer(&state->password);
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state->auth_state = AUTH_STATE_CLEAR;
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damage_state(state);
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schedule_indicator_clear(state);
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break;
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}
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// fallthrough
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default:
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if (codepoint) {
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append_ch(&state->password, codepoint);
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state->auth_state = AUTH_STATE_INPUT;
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damage_state(state);
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schedule_indicator_clear(state);
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schedule_password_clear(state);
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}
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break;
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}
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}
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