#include #include #include #include #include #include #include #include "comm.h" #include "log.h" #include "loop.h" #include "seat.h" #include "swaylock.h" #include "unicode.h" void clear_buffer(char *buf, size_t size) { // Use volatile keyword so so compiler can't optimize this out. volatile char *buffer = buf; volatile char zero = '\0'; for (size_t i = 0; i < size; ++i) { buffer[i] = zero; } } void clear_password_buffer(struct swaylock_password *pw) { clear_buffer(pw->buffer, pw->buffer_len); pw->len = 0; } static bool backspace(struct swaylock_password *pw) { if (pw->len != 0) { pw->len -= utf8_last_size(pw->buffer); pw->buffer[pw->len] = 0; return true; } return false; } static void append_ch(struct swaylock_password *pw, uint32_t codepoint) { size_t utf8_size = utf8_chsize(codepoint); if (pw->len + utf8_size + 1 >= pw->buffer_len) { // TODO: Display error return; } utf8_encode(&pw->buffer[pw->len], codepoint); pw->buffer[pw->len + utf8_size] = 0; pw->len += utf8_size; } static void set_input_idle(void *data) { struct swaylock_state *state = data; state->input_idle_timer = NULL; state->input_state = INPUT_STATE_IDLE; damage_state(state); } static void set_auth_idle(void *data) { struct swaylock_state *state = data; state->auth_idle_timer = NULL; state->auth_state = AUTH_STATE_IDLE; damage_state(state); } static void schedule_input_idle(struct swaylock_state *state) { if (state->input_idle_timer) { loop_remove_timer(state->eventloop, state->input_idle_timer); } state->input_idle_timer = loop_add_timer( state->eventloop, 1500, set_input_idle, state); } static void cancel_input_idle(struct swaylock_state *state) { if (state->input_idle_timer) { loop_remove_timer(state->eventloop, state->input_idle_timer); state->input_idle_timer = NULL; } } void schedule_auth_idle(struct swaylock_state *state) { if (state->auth_idle_timer) { loop_remove_timer(state->eventloop, state->auth_idle_timer); } state->auth_idle_timer = loop_add_timer( state->eventloop, 3000, set_auth_idle, state); } static void clear_password(void *data) { struct swaylock_state *state = data; state->clear_password_timer = NULL; state->input_state = INPUT_STATE_CLEAR; schedule_input_idle(state); clear_password_buffer(&state->password); damage_state(state); } static void schedule_password_clear(struct swaylock_state *state) { if (state->clear_password_timer) { loop_remove_timer(state->eventloop, state->clear_password_timer); } state->clear_password_timer = loop_add_timer( state->eventloop, 10000, clear_password, state); } static void cancel_password_clear(struct swaylock_state *state) { if (state->clear_password_timer) { loop_remove_timer(state->eventloop, state->clear_password_timer); state->clear_password_timer = NULL; } } static void submit_password(struct swaylock_state *state) { if (state->args.ignore_empty && state->password.len == 0) { return; } state->input_state = INPUT_STATE_IDLE; state->auth_state = AUTH_STATE_VALIDATING; cancel_password_clear(state); cancel_input_idle(state); if (!write_comm_request(&state->password)) { state->auth_state = AUTH_STATE_INVALID; schedule_auth_idle(state); } damage_state(state); } static void update_highlight(struct swaylock_state *state) { // Advance a random amount between 1/4 and 3/4 of a full turn state->highlight_start = (state->highlight_start + (rand() % 1024) + 512) % 2048; } void swaylock_handle_key(struct swaylock_state *state, xkb_keysym_t keysym, uint32_t codepoint) { switch (keysym) { case XKB_KEY_KP_Enter: /* fallthrough */ case XKB_KEY_Return: submit_password(state); break; case XKB_KEY_Delete: case XKB_KEY_BackSpace: if (backspace(&state->password)) { state->input_state = INPUT_STATE_BACKSPACE; schedule_password_clear(state); update_highlight(state); } else { state->input_state = INPUT_STATE_CLEAR; cancel_password_clear(state); } schedule_input_idle(state); damage_state(state); break; case XKB_KEY_Escape: clear_password_buffer(&state->password); state->input_state = INPUT_STATE_CLEAR; cancel_password_clear(state); schedule_input_idle(state); damage_state(state); break; case XKB_KEY_Caps_Lock: case XKB_KEY_Shift_L: case XKB_KEY_Shift_R: case XKB_KEY_Control_L: case XKB_KEY_Control_R: case XKB_KEY_Meta_L: case XKB_KEY_Meta_R: case XKB_KEY_Alt_L: case XKB_KEY_Alt_R: case XKB_KEY_Super_L: case XKB_KEY_Super_R: state->input_state = INPUT_STATE_NEUTRAL; schedule_password_clear(state); schedule_input_idle(state); damage_state(state); break; case XKB_KEY_m: /* fallthrough */ case XKB_KEY_d: case XKB_KEY_j: if (state->xkb.control) { submit_password(state); break; } // fallthrough case XKB_KEY_c: /* fallthrough */ case XKB_KEY_u: if (state->xkb.control) { clear_password_buffer(&state->password); state->input_state = INPUT_STATE_CLEAR; cancel_password_clear(state); schedule_input_idle(state); damage_state(state); break; } // fallthrough default: if (codepoint) { append_ch(&state->password, codepoint); state->input_state = INPUT_STATE_LETTER; schedule_password_clear(state); schedule_input_idle(state); update_highlight(state); damage_state(state); } break; } }