#include #include #include #include #include #include #include #include #include "swaylock.h" #include "seat.h" #include "loop.h" #include "unicode.h" void clear_password_buffer(struct swaylock_password *pw) { // Use volatile keyword so so compiler can't optimize this out. volatile char *buffer = pw->buffer; volatile char zero = '\0'; for (size_t i = 0; i < sizeof(pw->buffer); ++i) { buffer[i] = zero; } pw->len = 0; } static bool backspace(struct swaylock_password *pw) { if (pw->len != 0) { pw->buffer[--pw->len] = 0; return true; } return false; } static void append_ch(struct swaylock_password *pw, uint32_t codepoint) { size_t utf8_size = utf8_chsize(codepoint); if (pw->len + utf8_size + 1 >= sizeof(pw->buffer)) { // TODO: Display error return; } utf8_encode(&pw->buffer[pw->len], codepoint); pw->buffer[pw->len + utf8_size] = 0; pw->len += utf8_size; } static void clear_indicator(void *data) { struct swaylock_state *state = data; state->clear_indicator_timer = NULL; state->auth_state = AUTH_STATE_IDLE; damage_state(state); } static void schedule_indicator_clear(struct swaylock_state *state) { if (state->clear_indicator_timer) { loop_remove_timer(state->eventloop, state->clear_indicator_timer); } state->clear_indicator_timer = loop_add_timer( state->eventloop, 3000, clear_indicator, state); } static void clear_password(void *data) { struct swaylock_state *state = data; state->clear_password_timer = NULL; state->auth_state = AUTH_STATE_CLEAR; clear_password_buffer(&state->password); damage_state(state); schedule_indicator_clear(state); } static void schedule_password_clear(struct swaylock_state *state) { if (state->clear_password_timer) { loop_remove_timer(state->eventloop, state->clear_password_timer); } state->clear_password_timer = loop_add_timer( state->eventloop, 10000, clear_password, state); } static void handle_preverify_timeout(void *data) { struct swaylock_state *state = data; state->verify_password_timer = NULL; } static void submit_password(struct swaylock_state *state) { if (state->args.ignore_empty && state->password.len == 0) { return; } state->auth_state = AUTH_STATE_VALIDATING; damage_state(state); // We generally want to wait until all surfaces are showing the // "verifying" state before we go and verify the password, because // verifying it is a blocking operation. However, if the surface is on // an output with DPMS off then it won't update, so we set a timer. state->verify_password_timer = loop_add_timer( state->eventloop, 50, handle_preverify_timeout, state); while (state->run_display && state->verify_password_timer) { errno = 0; if (wl_display_flush(state->display) == -1 && errno != EAGAIN) { break; } loop_poll(state->eventloop); bool ok = 1; struct swaylock_surface *surface; wl_list_for_each(surface, &state->surfaces, link) { if (surface->dirty) { ok = 0; } } if (ok) { break; } } wl_display_flush(state->display); if (attempt_password(&state->password)) { state->run_display = false; return; } state->auth_state = AUTH_STATE_INVALID; damage_state(state); schedule_indicator_clear(state); } void swaylock_handle_key(struct swaylock_state *state, xkb_keysym_t keysym, uint32_t codepoint) { switch (keysym) { case XKB_KEY_KP_Enter: /* fallthrough */ case XKB_KEY_Return: submit_password(state); break; case XKB_KEY_Delete: case XKB_KEY_BackSpace: if (backspace(&state->password)) { state->auth_state = AUTH_STATE_BACKSPACE; } else { state->auth_state = AUTH_STATE_CLEAR; } damage_state(state); schedule_indicator_clear(state); schedule_password_clear(state); break; case XKB_KEY_Escape: clear_password_buffer(&state->password); state->auth_state = AUTH_STATE_CLEAR; damage_state(state); schedule_indicator_clear(state); break; case XKB_KEY_Caps_Lock: case XKB_KEY_Shift_L: case XKB_KEY_Shift_R: case XKB_KEY_Control_L: case XKB_KEY_Control_R: case XKB_KEY_Meta_L: case XKB_KEY_Meta_R: case XKB_KEY_Alt_L: case XKB_KEY_Alt_R: case XKB_KEY_Super_L: case XKB_KEY_Super_R: state->auth_state = AUTH_STATE_INPUT_NOP; damage_state(state); schedule_indicator_clear(state); schedule_password_clear(state); break; case XKB_KEY_d: if (state->xkb.control) { submit_password(state); break; } // fallthrough case XKB_KEY_c: /* fallthrough */ case XKB_KEY_u: if (state->xkb.control) { clear_password_buffer(&state->password); state->auth_state = AUTH_STATE_CLEAR; damage_state(state); schedule_indicator_clear(state); break; } // fallthrough default: if (codepoint) { append_ch(&state->password, codepoint); state->auth_state = AUTH_STATE_INPUT; damage_state(state); schedule_indicator_clear(state); schedule_password_clear(state); } break; } }