Check password without blocking
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28c0abbc57
commit
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33
comm.c
33
comm.c
@ -6,7 +6,7 @@
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#include "log.h"
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#include "swaylock.h"
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static int comm[2][2];
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static int comm[2][2] = {{-1, -1}, {-1, -1}};
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ssize_t read_comm_request(char **buf_ptr) {
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size_t size;
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@ -69,28 +69,41 @@ bool spawn_comm_child(void) {
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return true;
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}
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bool attempt_password(struct swaylock_password *pw) {
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bool write_comm_request(struct swaylock_password *pw) {
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bool result = false;
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size_t len = pw->len + 1;
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size_t offs = 0;
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if (write(comm[0][1], &len, sizeof(len)) < 0) {
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swaylock_log_errno(LOG_ERROR, "Failed to request pw check");
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goto ret;
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goto out;
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}
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do {
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ssize_t amt = write(comm[0][1], &pw->buffer[offs], len - offs);
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if (amt < 0) {
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swaylock_log_errno(LOG_ERROR, "Failed to write pw buffer");
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goto ret;
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goto out;
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}
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offs += amt;
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} while (offs < len);
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if (read(comm[1][0], &result, sizeof(result)) != sizeof(result)) {
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swaylock_log_errno(LOG_ERROR, "Failed to read pw result");
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goto ret;
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}
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swaylock_log(LOG_DEBUG, "pw result: %d", result);
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ret:
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result = true;
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out:
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clear_password_buffer(pw);
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return result;
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}
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bool read_comm_reply(void) {
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bool result = false;
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if (read(comm[1][0], &result, sizeof(result)) != sizeof(result)) {
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swaylock_log_errno(LOG_ERROR, "Failed to read pw result");
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result = false;
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}
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return result;
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}
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int get_comm_reply_fd(void) {
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return comm[1][0];
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}
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@ -1,8 +1,18 @@
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#ifndef _SWAYLOCK_COMM_H
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#define _SWAYLOCK_COMM_H
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#include <stdbool.h>
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struct swaylock_password;
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bool spawn_comm_child(void);
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ssize_t read_comm_request(char **buf_ptr);
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bool write_comm_reply(bool success);
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// Requests the provided password to be checked. The password is always cleared
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// when the function returns.
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bool write_comm_request(struct swaylock_password *pw);
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bool read_comm_reply(void);
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// FD to poll for password authentication replies.
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int get_comm_reply_fd(void);
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#endif
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@ -62,7 +62,6 @@ struct swaylock_state {
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struct loop *eventloop;
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struct loop_timer *clear_indicator_timer; // clears the indicator
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struct loop_timer *clear_password_timer; // clears the password buffer
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struct loop_timer *verify_password_timer;
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struct wl_display *display;
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struct wl_compositor *compositor;
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struct zwlr_layer_shell_v1 *layer_shell;
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@ -110,8 +109,8 @@ void render_frame(struct swaylock_surface *surface);
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void render_frames(struct swaylock_state *state);
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void damage_surface(struct swaylock_surface *surface);
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void damage_state(struct swaylock_state *state);
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bool attempt_password(struct swaylock_password *pw);
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void clear_password_buffer(struct swaylock_password *pw);
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void schedule_indicator_clear(struct swaylock_state *state);
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void initialize_pw_backend(void);
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void run_pw_backend_child(void);
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14
main.c
14
main.c
@ -17,6 +17,7 @@
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#include <wordexp.h>
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#include "background-image.h"
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#include "cairo.h"
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#include "comm.h"
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#include "log.h"
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#include "loop.h"
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#include "pool-buffer.h"
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@ -956,6 +957,17 @@ static void display_in(int fd, short mask, void *data) {
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}
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}
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static void comm_in(int fd, short mask, void *data) {
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if (read_comm_reply()) {
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// Authentication succeeded
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state.run_display = false;
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} else {
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state.auth_state = AUTH_STATE_INVALID;
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schedule_indicator_clear(&state);
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damage_state(&state);
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}
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}
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int main(int argc, char **argv) {
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swaylock_log_init(LOG_ERROR);
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initialize_pw_backend();
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@ -1081,6 +1093,8 @@ int main(int argc, char **argv) {
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loop_add_fd(state.eventloop, wl_display_get_fd(state.display), POLLIN,
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display_in, NULL);
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loop_add_fd(state.eventloop, get_comm_reply_fd(), POLLIN, comm_in, NULL);
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state.run_display = true;
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while (state.run_display) {
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errno = 0;
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50
password.c
50
password.c
@ -5,6 +5,7 @@
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#include <string.h>
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#include <unistd.h>
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#include <xkbcommon/xkbcommon.h>
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#include "comm.h"
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#include "log.h"
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#include "loop.h"
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#include "seat.h"
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@ -51,7 +52,7 @@ static void clear_indicator(void *data) {
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damage_state(state);
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}
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static void schedule_indicator_clear(struct swaylock_state *state) {
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void schedule_indicator_clear(struct swaylock_state *state) {
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if (state->clear_indicator_timer) {
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loop_remove_timer(state->eventloop, state->clear_indicator_timer);
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}
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@ -76,57 +77,28 @@ static void schedule_password_clear(struct swaylock_state *state) {
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state->eventloop, 10000, clear_password, state);
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}
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static void handle_preverify_timeout(void *data) {
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struct swaylock_state *state = data;
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state->verify_password_timer = NULL;
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}
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static void submit_password(struct swaylock_state *state) {
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if (state->args.ignore_empty && state->password.len == 0) {
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return;
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}
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state->auth_state = AUTH_STATE_VALIDATING;
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damage_state(state);
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// We generally want to wait until all surfaces are showing the
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// "verifying" state before we go and verify the password, because
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// verifying it is a blocking operation. However, if the surface is on
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// an output with DPMS off then it won't update, so we set a timer.
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state->verify_password_timer = loop_add_timer(
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state->eventloop, 50, handle_preverify_timeout, state);
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while (state->run_display && state->verify_password_timer) {
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errno = 0;
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if (wl_display_flush(state->display) == -1 && errno != EAGAIN) {
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break;
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}
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loop_poll(state->eventloop);
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bool ok = 1;
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struct swaylock_surface *surface;
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wl_list_for_each(surface, &state->surfaces, link) {
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if (surface->dirty) {
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ok = 0;
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}
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}
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if (ok) {
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break;
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}
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}
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wl_display_flush(state->display);
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if (attempt_password(&state->password)) {
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state->run_display = false;
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return;
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}
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if (!write_comm_request(&state->password)) {
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state->auth_state = AUTH_STATE_INVALID;
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damage_state(state);
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schedule_indicator_clear(state);
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}
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damage_state(state);
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}
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void swaylock_handle_key(struct swaylock_state *state,
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xkb_keysym_t keysym, uint32_t codepoint) {
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// Ignore input events if validating
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if (state->auth_state == AUTH_STATE_VALIDATING) {
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return;
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}
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switch (keysym) {
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case XKB_KEY_KP_Enter: /* fallthrough */
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case XKB_KEY_Return:
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