Fix output hotplugging

This commit is contained in:
emersion 2018-05-18 21:57:58 +01:00
parent af713a5adb
commit b0c5fa2bdf

73
main.c
View File

@ -75,6 +75,33 @@ static void destroy_surface(struct swaylock_surface *surface) {
free(surface);
}
static const struct zwlr_layer_surface_v1_listener layer_surface_listener;
static void create_layer_surface(struct swaylock_surface *surface) {
struct swaylock_state *state = surface->state;
surface->surface = wl_compositor_create_surface(state->compositor);
assert(surface->surface);
surface->layer_surface = zwlr_layer_shell_v1_get_layer_surface(
state->layer_shell, surface->surface, surface->output,
ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY, "lockscreen");
assert(surface->layer_surface);
zwlr_layer_surface_v1_set_size(surface->layer_surface, 0, 0);
zwlr_layer_surface_v1_set_anchor(surface->layer_surface,
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM |
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT);
zwlr_layer_surface_v1_set_exclusive_zone(surface->layer_surface, -1);
zwlr_layer_surface_v1_set_keyboard_interactivity(
surface->layer_surface, true);
zwlr_layer_surface_v1_add_listener(surface->layer_surface,
&layer_surface_listener, surface);
wl_surface_commit(surface->surface);
}
static void layer_surface_configure(void *data,
struct zwlr_layer_surface_v1 *layer_surface,
uint32_t serial, uint32_t width, uint32_t height) {
@ -152,8 +179,14 @@ static void handle_global(void *data, struct wl_registry *registry,
surface->output = wl_registry_bind(registry, name,
&wl_output_interface, 3);
surface->output_global_name = name;
surface->image = state->background_image;
wl_output_add_listener(surface->output, &output_listener, surface);
wl_list_insert(&state->surfaces, &surface->link);
if (state->run_display) {
create_layer_surface(surface);
wl_display_roundtrip(state->display);
}
}
}
@ -190,7 +223,7 @@ int main(int argc, char **argv) {
{0, 0, 0, 0}
};
const char *usage =
const char usage[] =
"Usage: swaylock [options...]\n"
"\n"
" -h, --help Show help message and quit.\n"
@ -203,13 +236,12 @@ int main(int argc, char **argv) {
" -f, --daemonize Detach from the controlling terminal.\n"
" --socket <socket> Use the specified socket.\n";
struct swaylock_args args = {
state.args = (struct swaylock_args){
.mode = BACKGROUND_MODE_SOLID_COLOR,
.color = 0xFFFFFFFF,
.show_indicator = true,
};
cairo_surface_t *background_image = NULL;
state.args = args;
wlr_log_init(L_DEBUG, NULL);
int c;
@ -227,8 +259,8 @@ int main(int argc, char **argv) {
}
case 'i':
// TODO: Multiple background images (bleh)
background_image = load_background_image(optarg);
if (!background_image) {
state.background_image = load_background_image(optarg);
if (!state.background_image) {
return 1;
}
state.args.mode = BACKGROUND_MODE_FILL;
@ -288,34 +320,13 @@ int main(int argc, char **argv) {
return 0;
}
zwlr_input_inhibit_manager_v1_get_inhibitor(state.input_inhibit_manager);
struct swaylock_surface *surface;
wl_list_for_each(surface, &state.surfaces, link) {
surface->image = background_image;
surface->surface = wl_compositor_create_surface(state.compositor);
assert(surface->surface);
surface->layer_surface = zwlr_layer_shell_v1_get_layer_surface(
state.layer_shell, surface->surface, surface->output,
ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY, "lockscreen");
assert(surface->layer_surface);
zwlr_layer_surface_v1_set_size(surface->layer_surface, 0, 0);
zwlr_layer_surface_v1_set_anchor(surface->layer_surface,
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM |
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT);
zwlr_layer_surface_v1_set_exclusive_zone(surface->layer_surface, -1);
zwlr_layer_surface_v1_set_keyboard_interactivity(
surface->layer_surface, true);
zwlr_layer_surface_v1_add_listener(surface->layer_surface,
&layer_surface_listener, surface);
wl_surface_commit(surface->surface);
wl_display_roundtrip(state.display);
create_layer_surface(surface);
}
zwlr_input_inhibit_manager_v1_get_inhibitor(state.input_inhibit_manager);
wl_display_roundtrip(state.display);
state.run_display = true;
while (wl_display_dispatch(state.display) != -1 && state.run_display) {