From a2ca567149da709823d070dcfd4a995a3a6dab47 Mon Sep 17 00:00:00 2001 From: Drew DeVault Date: Wed, 9 Aug 2017 18:34:51 -0400 Subject: [PATCH] Clean up fallthrough issues --- main.c | 108 +++++++++++++++++++++++++++------------------------------ 1 file changed, 51 insertions(+), 57 deletions(-) diff --git a/main.c b/main.c index e624df4..c261595 100644 --- a/main.c +++ b/main.c @@ -152,10 +152,11 @@ bool verify_password() { void notify_key(enum wl_keyboard_key_state state, xkb_keysym_t sym, uint32_t code, uint32_t codepoint) { int redraw_screen = 0; char *password_realloc; + int i; if (state == WL_KEYBOARD_KEY_STATE_PRESSED) { switch (sym) { - case XKB_KEY_KP_Enter: // fallthrough + case XKB_KEY_KP_Enter: case XKB_KEY_Return: render_data.auth_state = AUTH_STATE_VALIDATING; @@ -166,6 +167,7 @@ void notify_key(enum wl_keyboard_key_state state, xkb_keysym_t sym, uint32_t cod if (verify_password()) { exit(0); } + render_data.auth_state = AUTH_STATE_INVALID; redraw_screen = 1; @@ -174,73 +176,65 @@ void notify_key(enum wl_keyboard_key_state state, xkb_keysym_t sym, uint32_t cod password[0] = '\0'; break; case XKB_KEY_BackSpace: - { - int i = strlen(password); - if (i > 0) { - password[i - 1] = '\0'; - render_data.auth_state = AUTH_STATE_BACKSPACE; - redraw_screen = 1; - } - break; + i = strlen(password); + if (i > 0) { + password[i - 1] = '\0'; + render_data.auth_state = AUTH_STATE_BACKSPACE; + redraw_screen = 1; } - case XKB_KEY_Control_L: // fallthrough - case XKB_KEY_Control_R: // fallthrough - case XKB_KEY_Shift_L: // fallthrough - case XKB_KEY_Shift_R: // fallthrough - case XKB_KEY_Caps_Lock: // fallthrough - case XKB_KEY_Shift_Lock: // fallthrough - case XKB_KEY_Meta_L: // fallthrough - case XKB_KEY_Meta_R: // fallthrough - case XKB_KEY_Alt_L: // fallthrough - case XKB_KEY_Alt_R: // fallthrough - case XKB_KEY_Super_L: // fallthrough - case XKB_KEY_Super_R: // fallthrough - case XKB_KEY_Hyper_L: // fallthrough + break; + case XKB_KEY_Control_L: + case XKB_KEY_Control_R: + case XKB_KEY_Shift_L: + case XKB_KEY_Shift_R: + case XKB_KEY_Caps_Lock: + case XKB_KEY_Shift_Lock: + case XKB_KEY_Meta_L: + case XKB_KEY_Meta_R: + case XKB_KEY_Alt_L: + case XKB_KEY_Alt_R: + case XKB_KEY_Super_L: + case XKB_KEY_Super_R: + case XKB_KEY_Hyper_L: case XKB_KEY_Hyper_R: - { - // don't draw screen on modifier keys + break; // don't draw screen on modifier keys + case XKB_KEY_Escape: + case XKB_KEY_u: + case XKB_KEY_U: + // clear password buffer on ctrl-u (or escape for i3lock compatibility) + if (sym == XKB_KEY_Escape || xkb_state_mod_name_is_active(registry->input->xkb.state, + XKB_MOD_NAME_CTRL, XKB_STATE_MODS_EFFECTIVE) > 0) { + render_data.auth_state = AUTH_STATE_BACKSPACE; + redraw_screen = 1; + + password_size = 1024; + free(password); + password = malloc(password_size); + password[0] = '\0'; break; } - case XKB_KEY_Escape: // fallthrough - case XKB_KEY_u: // fallthrough - case XKB_KEY_U: - { - // clear password buffer on ctrl-u (or escape for i3lock compatibility) - if (sym == XKB_KEY_Escape || xkb_state_mod_name_is_active(registry->input->xkb.state, - XKB_MOD_NAME_CTRL, XKB_STATE_MODS_EFFECTIVE) > 0) { - render_data.auth_state = AUTH_STATE_BACKSPACE; - redraw_screen = 1; - + /* fallthrough */ + default: + render_data.auth_state = AUTH_STATE_INPUT; + redraw_screen = 1; + i = strlen(password); + if (i + 1 == password_size) { + password_size += 1024; + password_realloc = realloc(password, password_size); + // reset password if realloc fails. + if (password_realloc == NULL) { password_size = 1024; free(password); password = malloc(password_size); password[0] = '\0'; break; + } else { + password = password_realloc; } } - default: - { - render_data.auth_state = AUTH_STATE_INPUT; - redraw_screen = 1; - int i = strlen(password); - if (i + 1 == password_size) { - password_size += 1024; - password_realloc = realloc(password, password_size); - // reset password if realloc fails. - if (password_realloc == NULL) { - password_size = 1024; - free(password); - password = malloc(password_size); - password[0] = '\0'; - break; - } else { - password = password_realloc; - } - } - password[i] = (char)codepoint; - password[i + 1] = '\0'; - break; - } + password[i] = (char)codepoint; + password[i + 1] = '\0'; + break; } if (redraw_screen) { render(&render_data, config);