Detect opaque lockscreen when using a solid color

This commit is contained in:
Ryan Dwyer 2018-07-07 00:17:08 +10:00
parent 788b771632
commit 1468d89395

9
main.c
View File

@ -84,8 +84,11 @@ static const struct zwlr_layer_surface_v1_listener layer_surface_listener;
static cairo_surface_t *select_image(struct swaylock_state *state,
struct swaylock_surface *surface);
static bool image_is_opaque(cairo_surface_t *image) {
return cairo_surface_get_content(image) == CAIRO_CONTENT_COLOR;
static bool surface_is_opaque(struct swaylock_surface *surface) {
if (surface->image) {
return cairo_surface_get_content(surface->image) == CAIRO_CONTENT_COLOR;
}
return (surface->state->args.color & 0xff) == 0xff;
}
static void create_layer_surface(struct swaylock_surface *surface) {
@ -113,7 +116,7 @@ static void create_layer_surface(struct swaylock_surface *surface) {
zwlr_layer_surface_v1_add_listener(surface->layer_surface,
&layer_surface_listener, surface);
if (image_is_opaque(surface->image) &&
if (surface_is_opaque(surface) &&
surface->state->args.mode != BACKGROUND_MODE_CENTER &&
surface->state->args.mode != BACKGROUND_MODE_FIT) {
struct wl_region *region =