508 lines
12 KiB
JavaScript
508 lines
12 KiB
JavaScript
var maxPop=0;
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var pop=0;
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var working=0;
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var resources={};
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var maxResources=50;
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var numResources=0;
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var buildings={};
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var unlockedBuildings=[];
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var has_shelter=false;
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var researches={};
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var unlockedResearch=[];
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var research_points=0;
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var max_research_points=0;
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var workers={
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lumberjack:0,
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miner:0,
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scientist:0
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};
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var all_buildings={
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hut:{
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ings:{
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wood:15
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},
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build_effects:{
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maxPop:2
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}
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},
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house:{
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ings:{
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wood:30,
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metal:5
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},
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build_effects:{
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maxPop:4
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}
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},
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lab:{
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ings:{
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wood:30,
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metal:15
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},
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build_effects:{
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max_research_points:150
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}
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},
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storehouse:{
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ings:{
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wood:40
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},
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build_effects: {
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max_resources:50
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}
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},
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"trading post":{
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ings:{
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wood:100,
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metal:50
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}
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}
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};
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var worker_resource={
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lumberjack:"wood",
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miner:"metal",
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scientist:"research_points"
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};
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var worker_rate=0.1;
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var all_researches={
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"Faster workers":{
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maxLevel:6,
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cost:100,
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effects:{
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worker_rate:0.2
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}
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}
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};
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var multiplier=1.17;
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var trading_rates={
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wood:1,
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metal:10
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};
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function tenthRound(number) {
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return Math.round(number*10)/10;
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}
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function updateShown() {
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var has_resources=Object.keys(resources).length>0;
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var has_lab=Object.keys(buildings).includes("lab");
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var has_tpost=Object.keys(buildings).includes("trading post");
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$(".shelter_required").toggle(has_shelter);
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$("#link_population").toggle(has_shelter);
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$(".resources_required").toggle(has_resources);
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$("#link_buildings").toggle(has_resources);
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$("#link_research").toggle(has_lab);
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$(".research_required").toggle(has_lab);
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$("#link_trading").toggle(has_tpost);
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}
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function incResource(name,amount=1) {
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if (name=="research_points") {
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if (research_points>max_research_points) {
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return;
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}
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research_points+=amount;
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if (research_points>max_research_points) {
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research_points-=amount;
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return;
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}
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research_points=tenthRound(research_points);
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updateResearchPointInfo();
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updateResearchButtons();
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} else {
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if (numResources>=maxResources) {
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return;
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}
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if (resources[name]) {
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resources[name]+=amount;
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} else {
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resources[name]=amount;
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}
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numResources+=amount;
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if (numResources>maxResources) {
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decResource(name,amount);
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return;
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}
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resources[name]=tenthRound(resources[name]);
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numResources=tenthRound(numResources);
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updateResourceInfo();
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updateCraftButtons();
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updateTradingButtons();
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}
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updateShown();
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}
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function decResource(name,amount=1) {
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if (resources[name]<amount) {
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return;
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}
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numResources-=amount;
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resources[name]-=amount;
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resources[name]=tenthRound(resources[name]);
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numResources=tenthRound(numResources);
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updateResourceInfo();
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updateCraftButtons();
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updateTradingButtons();
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}
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function incBuilding(name) {
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if (buildings[name]) {
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buildings[name]+=1;
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} else {
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buildings[name]=1;
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}
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var effects=all_buildings[name]["build_effects"];
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for (effect in effects) {
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if (effect=="maxPop") {
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maxPop+=effects[effect];
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has_shelter=true;
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updatePopulationInfo();
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updateWorkerInfo();
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}
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if (effect=="max_resources") {
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maxResources+=effects[effect];
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}
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if (effect=="max_research_points") {
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max_research_points+=effects[effect];
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}
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}
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updateShown();
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updateBuildingInfo();
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}
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function buildingCost(name) {
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var newIngs={};
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var ings=all_buildings[name].ings;
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var building_amount=buildings[name];
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if (building_amount==undefined) {
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building_amount=0;
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}
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for (var ing in ings) {
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var ing_amount=ings[ing];
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ing_amount=Math.floor(ing_amount*(multiplier**building_amount));
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newIngs[ing]=ing_amount;
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}
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return newIngs;
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}
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function craft(name) {
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var ings=buildingCost(name);
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var enough=true;
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for (var ing in ings) {
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if (!(resources[ing]>=ings[ing])) {
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enough=false;
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break;
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}
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}
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if (enough) {
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for (var ing in ings) {
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var amount=ings[ing];
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decResource(ing,amount);
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}
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updateResourceInfo();
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incBuilding(name);
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updateCraftButtons();
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}
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}
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function capitalizeFirst(str) {
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return str.charAt(0).toUpperCase()+str.slice(1);
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}
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function updateResourceInfo() {
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$("#resources").html("");
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for (var name in resources) {
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var capName=capitalizeFirst(name);
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$("#resources").append("<p>"+capName+": "+resources[name]+"</p>");
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}
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$("#max_resources").text("Resources: ("+numResources+"/"+maxResources+")");
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}
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function updateBuildingInfo() {
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$("#buildings").html("");
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for (var name in buildings) {
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var capName=capitalizeFirst(name);
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$("#buildings").append("<p>"+capName+": "+buildings[name]+"</p>");
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}
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}
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function updateCraftButtons() {
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$("#craft_buttons").html("");
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for (var name in all_buildings) {
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if (name=="trading post" && buildings["trading post"]>0) {
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continue;
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}
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var ings=buildingCost(name);
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var show=true;
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var disabled=false;
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if (!unlockedBuildings.includes(name)) {
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for (var ing in ings) {
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if (!(resources[ing]>=(ings[ing]/2))) {
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show=false;
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break;
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}
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if (!(resources[ing]>=ings[ing])) {
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disabled=true;
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}
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}
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} else {
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for (var ing in ings) {
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if (!(resources[ing]>=ings[ing])) {
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disabled=true;
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}
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}
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}
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if (show) {
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if (!unlockedBuildings.includes(name)) {
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unlockedBuildings.push(name);
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}
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var btext=name+" (";
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var i=0;
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var ingsize=Object.keys(ings).length;
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for (var ing in ings) {
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if (i==(ingsize-1)) {
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btext+=ings[ing]+" "+ing+")";
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} else {
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btext+=ings[ing]+" "+ing+", "
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}
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i++;
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}
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if (disabled) {
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$("#craft_buttons").append("<button disabled onclick=\"craft('"+name+"')\">Craft a "+btext+"</button><br>");
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} else {
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$("#craft_buttons").append("<button onclick=\"craft('"+name+"')\">Craft a "+btext+"</button><br>");
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}
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}
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}
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}
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function updatePopulation() {
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if(pop>0) {
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updateWorkerInfo();
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}
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if (pop<maxPop) {
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pop+=1;
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updateWorkerInfo();
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}
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updatePopulationInfo();
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}
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function updatePopulationInfo() {
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$("#pop").text("Population: "+pop+"/"+maxPop);
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}
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function updateWorkerInfo() {
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$("#work_pop").text("Working: "+working+"/"+pop);
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$(".hire").attr("disabled",working==pop);
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for (var worker in workers) {
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$("#fire_"+worker).attr("disabled",workers[worker]==0);
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$("#num_"+worker+"s").text(capitalizeFirst(worker)+"s: "+workers[worker]);
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}
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}
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function research(name) {
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research_points-=all_researches[name].cost;
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if (researches[name]) {
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researches[name]+=1;
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} else {
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researches[name]=1;
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}
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updateResearchButtons();
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updateResearchInfo();
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applyResearches();
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}
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function updateResearchPointInfo() {
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$("#research_points").text("Research points: "+research_points+"/"+max_research_points);
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}
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function updateResearchButtons() {
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$("#research_buttons").html("");
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for (var name in all_researches) {
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var research=all_researches[name];
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var cost=research.cost;
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var maxLevel=research.maxLevel;
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var show=true;
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var disabled=false;
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if (!unlockedResearch.includes(name)) {
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if (research_points<cost/2) {
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show=false;
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} else if (research_points<cost) {
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disabled=true;
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}
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} else {
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if (researches[name]==maxLevel) {
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show=false
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} else if (research_points<cost) {
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disabled=true;
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}
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}
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if (show) {
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if (!unlockedResearch.includes(name)) {
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unlockedResearch.push(name);
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}
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if (disabled) {
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$("#research_buttons").append("<button disabled onclick=\"research('"+name+"')\">"+name+" ("+cost+" points)</button><br>");
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} else {
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$("#research_buttons").append("<button onclick=\"research('"+name+"')\">"+name+" ("+cost+" points)</button><br>");
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}
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}
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}
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}
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function hire(type) {
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workers[type]+=1;
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working+=1;
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updateWorkerInfo();
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}
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function fire(type) {
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workers[type]-=1;
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working-=1;
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updateWorkerInfo();
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}
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function autoInc() {
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for (var worker in workers) {
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worker_amount=workers[worker];
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var amount=worker_rate*worker_amount;
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if (amount>0) {
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if (worker=="scientist") {
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var usedMetal=Math.ceil(worker_amount*0.4);
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if (resources["metal"]>=usedMetal) {
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incResource(worker_resource[worker],amount);
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decResource("metal",usedMetal);
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}
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} else {
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incResource(worker_resource[worker],amount);
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}
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}
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}
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}
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function save() {
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gamestate={
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maxPop:maxPop,
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pop:pop,
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working:working,
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workers:workers,
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resources:resources,
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maxResources:maxResources,
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numResources:numResources,
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buildings:buildings,
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unlockedBuildings:unlockedBuildings,
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has_shelter:has_shelter,
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researches:researches,
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unlockedResearch:unlockedResearch,
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research_points:research_points,
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max_research_points:max_research_points
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}
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localStorage.setItem("game",JSON.stringify(gamestate));
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}
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function load() {
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var gamestate=JSON.parse(localStorage.getItem("game"));
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if (gamestate==null) {
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return false;
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}
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maxPop=gamestate.maxPop;
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pop=gamestate.pop;
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working=gamestate.working;
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workers=gamestate.workers;
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resources=gamestate.resources;
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maxResources=gamestate.maxResources;
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numResources=gamestate.numResources;
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buildings=gamestate.buildings;
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unlockedBuildings=gamestate.unlockedBuildings;
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has_shelter=gamestate.has_shelter;
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researches=gamestate.researches;
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unlockedResearch=gamestate.unlockedResearch;
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research_points=gamestate.research_points;
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max_research_points=gamestate.max_research_points;
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return true;
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}
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function reset() {
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localStorage.removeItem("game");
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if (load()!=false) {
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alert("Unable to reset game");
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}
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init();
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}
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function init() {
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if (!load()) {
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maxPop=0;
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maxResources=50;
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pop=0;
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working=0;
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resources={};
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buildings={};
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unlockedBuildings=[];
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has_shelter=false;
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researches={};
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unlockedResearch=[];
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research_points=0;
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workers={
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lumberjack:0,
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miner:0,
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scientist:0
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};
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}
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set_tab("main");
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updateShown();
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updateResourceInfo();
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updateBuildingInfo();
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updatePopulationInfo();
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updateWorkerInfo();
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updateCraftButtons();
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updateResearchPointInfo();
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updateResearchButtons();
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updateResearchInfo();
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applyResearches();
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updateTradingButtons();
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}
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function set_tab(tab) {
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if ($("#link_"+tab).is(":visible")) {
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$("[id^='tab_']").hide();
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$("[id^='link_']").removeClass("active");
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$("#tab_"+tab).show();
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$("#link_"+tab).addClass("active");
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}
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}
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function applyResearches() {
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for (var research in researches) {
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var effects=all_researches[research].effects;
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var level=researches[research];
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for (var effect in effects) {
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if (effect=="worker_rate") {
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worker_rate=0.5;
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worker_rate+=effects[effect]*level;
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}
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}
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}
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}
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function updateResearchInfo() {
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$("#researches").html("");
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for (var name in researches) {
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$("#researches").append("<p>"+name+": Level "+researches[name]+"</p>");
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}
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}
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function canSell(name,amount=1) {
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var goldGotten=trading_rates[name]*amount;
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var spacesNeeded=goldGotten-amount;
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return maxResources-numResources>=spacesNeeded;
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}
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function buy(name,amount=1) {
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decResource("gold",trading_rates[name]*amount);
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incResource(name,amount);
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}
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function sell(name,amount=1) {
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decResource(name,amount);
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incResource("gold",trading_rates[name]*amount);
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}
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function updateTradingButtons() {
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$("#tab_trading").html("");
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for (var name in trading_rates) {
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var rate=trading_rates[name];
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$("#tab_trading").append("<p>"+capitalizeFirst(name)+": "+rate+" gold"+"</p>");
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$("#tab_trading").append("<button id=sell1 onclick=\"sell('"+name+"')\">Sell 1</button> ");
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$("#tab_trading").append("<button id=buy1 onclick=\"buy('"+name+"')\">Buy 1</button><br>");
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$("#tab_trading").append("<button id=sell10 onclick=\"sell('"+name+"',10)\">Sell 10</button> ");
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$("#tab_trading").append("<button id=buy10 onclick=\"buy('"+name+"',10)\">Buy 10</button>");
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$("#tab_trading #sell1").prop("disabled",!canSell(name)).removeAttr("id");
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$("#tab_trading #buy1").prop("disabled",resources["gold"]<trading_rates[name]).removeAttr("id");
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$("#tab_trading #sell10").prop("disabled",!canSell(name,10)).removeAttr("id");
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$("#tab_trading #buy10").prop("disabled",resources["gold"]<trading_rates[name]*10).removeAttr("id");
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}
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}
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$(document).ready(function() {
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init();
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$(window).on("unload",function(e){
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save();
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});
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window.setInterval(function() {
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updatePopulation();
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}, 10000);
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window.setInterval(function() {
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autoInc();
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}, 2000);
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});
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