Properties that can be computed efficiently are

This commit is contained in:
pjht 2018-10-15 13:54:23 -05:00
parent f83769c9ab
commit ef7eca07bf

214
main.js
View File

@ -1,23 +1,18 @@
var maxPop;
var pop;
var working;
var resources;
var maxResources;
var numResources;
var buildings;
var unlockedBuildings;
var has_shelter;
var researches;
var unlockedResearch;
var research_points;
var max_research_points;
var workers;
var all_buildings={
hut:{
ings:{
wood:15
},
build_effects:{
attributes:{
maxPop:2
}
},
@ -26,7 +21,7 @@ var all_buildings={
wood:30,
metal:5
},
build_effects:{
attributes:{
maxPop:4
}
},
@ -35,7 +30,7 @@ var all_buildings={
wood:30,
metal:15
},
build_effects:{
attributes:{
max_research_points:150
}
},
@ -43,7 +38,7 @@ var all_buildings={
ings:{
wood:60
},
build_effects: {
attributes: {
max_resources:100
}
},
@ -74,13 +69,70 @@ var trading_rates={
wood:1,
metal:10
};
var startingStorage=100;
var shelters=[];
function initializeShelterArray() {
for (var name in all_buildings) {
var building=all_buildings[name];
var attrbs=building.attributes;
if (attrbs) {
var maxpop=attrbs.maxPop;
if (maxpop) {
shelters.push(name);
}
}
}
}
function getBuildingAttribute(name,attrname) {
var attr=all_buildings[name].attributes[attrname];
if (attr==undefined) {
attr=0;
}
return attr;
}
function numOfBuilding(name) {
var count=buildings[name]
if (count==undefined) {
count=0;
}
return count;
}
function tenthRound(number) {
return Math.round(number*10)/10;
}
function maxResources() {
var numStorehouses=numOfBuilding("storehouse");
var storehouseResources=getBuildingAttribute("storehouse","max_resources");
var extraStorage=numStorehouses*storehouseResources;
return startingStorage+extraStorage;
}
function max_research_points() {
var numLabs=numOfBuilding("labs");
var labRpoints=getBuildingAttribute("lab","max_research_points");
return numLabs*labRpoints;
}
function maxPop() {
var maxpop=0;
for (var i in shelters) {
var shelter=shelters[i];
if (numOfBuilding(shelter)>0) {
maxpop+=numOfBuilding(shelter)*getBuildingAttribute(shelter,"maxPop");
}
}
return maxpop;
}
function updateShown() {
var has_resources=Object.keys(resources).length>0;
var has_lab=Object.keys(buildings).includes("lab");
var has_tpost=Object.keys(buildings).includes("trading post");
var has_shelter=false
for (var i in shelters) {
var shelter=shelters[i];
if (Object.keys(buildings).includes(shelter)) {
has_shelter=true;
break;
}
}
$(".shelter_required").toggle(has_shelter);
$("#link_population").toggle(has_shelter);
$(".resources_required").toggle(has_resources);
@ -91,11 +143,11 @@ function updateShown() {
}
function incResource(name,amount=1) {
if (name=="research_points") {
if (research_points>max_research_points) {
if (research_points>max_research_points()) {
return;
}
research_points+=amount;
if (research_points>max_research_points) {
if (research_points>max_research_points()) {
research_points-=amount;
return;
}
@ -103,7 +155,7 @@ function incResource(name,amount=1) {
updateResearchPointInfo();
updateResearchButtons();
} else {
if (numResources>=maxResources) {
if (numResources>=maxResources()) {
return;
}
if (resources[name]) {
@ -112,7 +164,7 @@ function incResource(name,amount=1) {
resources[name]=amount;
}
numResources+=amount;
if (numResources>maxResources) {
if (numResources>maxResources()) {
decResource(name,amount);
return;
}
@ -142,21 +194,10 @@ function incBuilding(name) {
} else {
buildings[name]=1;
}
var effects=all_buildings[name]["build_effects"];
for (effect in effects) {
if (effect=="maxPop") {
maxPop+=effects[effect];
has_shelter=true;
if (shelters.includes(name)) {
updatePopulationInfo();
updateWorkerInfo();
}
if (effect=="max_resources") {
maxResources+=effects[effect];
}
if (effect=="max_research_points") {
max_research_points+=effects[effect];
}
}
updateShown();
updateBuildingInfo();
}
@ -202,7 +243,7 @@ function updateResourceInfo() {
var capName=capitalizeFirst(name);
$("#resources").append("<p>"+capName+": "+resources[name]+"</p>");
}
$("#max_resources").text("Resources: ("+numResources+"/"+maxResources+")");
$("#max_resources").text("Resources: ("+numResources+"/"+maxResources()+")");
}
function updateBuildingInfo() {
$("#buildings").html("");
@ -264,40 +305,46 @@ function updatePopulation() {
if(pop>0) {
updateWorkerInfo();
}
if (pop<maxPop) {
if (pop<maxPop()) {
pop+=1;
updateWorkerInfo();
}
updatePopulationInfo();
}
function updatePopulationInfo() {
$("#pop").text("Population: "+pop+"/"+maxPop);
$("#pop").text("Population: "+pop+"/"+maxPop());
}
function updateWorkerInfo() {
$("#work_pop").text("Working: "+working+"/"+pop);
$(".hire").attr("disabled",working==pop);
for (var worker in Object.keys(allWorkers)) {
var working=0;
for (var worker in allWorkers) {
var workerAmount=workers[worker];
if (workerAmount) {
workerAmount=0;
}
working+=workerAmount;
$("#fire_"+worker).attr("disabled",workerAmount==0);
$("#num_"+worker+"s").text(capitalizeFirst(worker)+"s: "+workerAmount);
}
$("#work_pop").text("Working: "+working+"/"+pop);
$(".hire").attr("disabled",working==pop);
}
function research(name) {
research_points-=all_researches[name].cost;
if (researches[name]) {
researches[name]+=1;
} else {
researches[name]=1;
function updateTradingButtons() {
$("#tab_trading").html("");
for (var name in trading_rates) {
var rate=trading_rates[name];
$("#tab_trading").append("<p>"+capitalizeFirst(name)+": "+rate+" gold"+"</p>");
$("#tab_trading").append("<button id=sell1 onclick=\"sell('"+name+"')\">Sell 1</button>&nbsp");
$("#tab_trading").append("<button id=buy1 onclick=\"buy('"+name+"')\">Buy 1</button><br>");
$("#tab_trading").append("<button id=sell10 onclick=\"sell('"+name+"',10)\">Sell 10</button>&nbsp");
$("#tab_trading").append("<button id=buy10 onclick=\"buy('"+name+"',10)\">Buy 10</button>");
$("#tab_trading #sell1").prop("disabled",!canSell(name)).removeAttr("id");
$("#tab_trading #buy1").prop("disabled",resources["gold"]<trading_rates[name]).removeAttr("id");
$("#tab_trading #sell10").prop("disabled",!canSell(name,10)).removeAttr("id");
$("#tab_trading #buy10").prop("disabled",resources["gold"]<trading_rates[name]*10).removeAttr("id");
}
updateResearchButtons();
updateResearchInfo();
applyResearches();
}
function updateResearchPointInfo() {
$("#research_points").text("Research points: "+research_points+"/"+max_research_points);
$("#research_points").text("Research points: "+research_points+"/"+max_research_points());
}
function updateResearchButtons() {
$("#research_buttons").html("");
@ -332,13 +379,41 @@ function updateResearchButtons() {
}
}
}
function updateResearchInfo() {
$("#researches").html("");
for (var name in researches) {
$("#researches").append("<p>"+name+": Level "+researches[name]+"</p>");
}
}
function applyResearches() {
for (var research in researches) {
var effects=all_researches[research].effects;
var level=researches[research];
for (var effect in effects) {
if (effect=="worker_rate") {
worker_rate=0.5;
worker_rate+=effects[effect]*level;
}
}
}
}
function research(name) {
research_points-=all_researches[name].cost;
if (researches[name]) {
researches[name]+=1;
} else {
researches[name]=1;
}
updateResearchButtons();
updateResearchInfo();
applyResearches();
}
function hire(type) {
if (workers[type]) {
workers[type]+=1;
} else {
workers[type]=1;
}
working+=1;
updateWorkerInfo();
}
function fire(type) {
@ -347,11 +422,10 @@ function fire(type) {
} else {
throw new Error("Cannot fire a never hired employee");
}
working-=1;
updateWorkerInfo();
}
function autoInc() {
for (var worker in Object.keys(allWorkers)) {
for (var worker in allWorkers) {
worker_amount=workers[worker];
var amount=worker_rate*worker_amount;
if (amount>0) {
@ -369,20 +443,15 @@ function autoInc() {
}
function save() {
gamestate={
maxPop:maxPop,
pop:pop,
working:working,
workers:workers,
resources:resources,
maxResources:maxResources,
numResources:numResources,
buildings:buildings,
unlockedBuildings:unlockedBuildings,
has_shelter:has_shelter,
researches:researches,
unlockedResearch:unlockedResearch,
research_points:research_points,
max_research_points:max_research_points
}
localStorage.setItem("game",JSON.stringify(gamestate));
}
@ -391,23 +460,17 @@ function load() {
if (gamestate==null) {
return false;
}
maxPop=gamestate.maxPop;
pop=gamestate.pop;
working=gamestate.working;
workers=gamestate.workers;
resources=gamestate.resources;
maxResources=gamestate.maxResources;
numResources=gamestate.numResources;
buildings=gamestate.buildings;
unlockedBuildings=gamestate.unlockedBuildings;
has_shelter=gamestate.has_shelter;
researches=gamestate.researches;
unlockedResearch=gamestate.unlockedResearch;
research_points=gamestate.research_points;
max_research_points=gamestate.max_research_points;
return true;
}
function reset() {
localStorage.removeItem("game");
if (load()!=false) {
@ -417,19 +480,14 @@ function reset() {
}
function init() {
if (!load()) {
maxPop=0;
pop=0;
working=0;
resources={};
maxResources=100;
numResources=0;
buildings={};
unlockedBuildings=[];
has_shelter=false;
researches={};
unlockedResearch=[];
research_points=0;
max_research_points=0;
workers={
lumberjack:0,
miner:0,
@ -457,28 +515,10 @@ function set_tab(tab) {
$("#link_"+tab).addClass("active");
}
}
function applyResearches() {
for (var research in researches) {
var effects=all_researches[research].effects;
var level=researches[research];
for (var effect in effects) {
if (effect=="worker_rate") {
worker_rate=0.5;
worker_rate+=effects[effect]*level;
}
}
}
}
function updateResearchInfo() {
$("#researches").html("");
for (var name in researches) {
$("#researches").append("<p>"+name+": Level "+researches[name]+"</p>");
}
}
function canSell(name,amount=1) {
var goldGotten=trading_rates[name]*amount;
var spacesNeeded=goldGotten-amount;
return maxResources-numResources>=spacesNeeded;
return maxResources()-numResources>=spacesNeeded;
}
function buy(name,amount=1) {
decResource("gold",trading_rates[name]*amount);
@ -488,22 +528,8 @@ function sell(name,amount=1) {
decResource(name,amount);
incResource("gold",trading_rates[name]*amount);
}
function updateTradingButtons() {
$("#tab_trading").html("");
for (var name in trading_rates) {
var rate=trading_rates[name];
$("#tab_trading").append("<p>"+capitalizeFirst(name)+": "+rate+" gold"+"</p>");
$("#tab_trading").append("<button id=sell1 onclick=\"sell('"+name+"')\">Sell 1</button>&nbsp");
$("#tab_trading").append("<button id=buy1 onclick=\"buy('"+name+"')\">Buy 1</button><br>");
$("#tab_trading").append("<button id=sell10 onclick=\"sell('"+name+"',10)\">Sell 10</button>&nbsp");
$("#tab_trading").append("<button id=buy10 onclick=\"buy('"+name+"',10)\">Buy 10</button>");
$("#tab_trading #sell1").prop("disabled",!canSell(name)).removeAttr("id");
$("#tab_trading #buy1").prop("disabled",resources["gold"]<trading_rates[name]).removeAttr("id");
$("#tab_trading #sell10").prop("disabled",!canSell(name,10)).removeAttr("id");
$("#tab_trading #buy10").prop("disabled",resources["gold"]<trading_rates[name]*10).removeAttr("id");
}
}
$(document).ready(function() {
initializeShelterArray();
init();
$(window).on("unload",function(e){
save();