+
diff --git a/main.js b/main.js
index dc89250..541721a 100644
--- a/main.js
+++ b/main.js
@@ -5,9 +5,9 @@ var buildings;
var unlockedBuildings;
var researches;
var unlockedResearch;
-var research_points;
+var researchPoints;
var workers;
-var all_buildings={
+var allBuildings={
hut:{
ings:{
wood:15
@@ -31,7 +31,7 @@ var all_buildings={
metal:15
},
attributes:{
- max_research_points:150
+ maxResearchPoints:100
}
},
storehouse:{
@@ -39,7 +39,7 @@ var all_buildings={
wood:60
},
attributes: {
- max_resources:100
+ maxResources:100
}
},
"trading post":{
@@ -52,28 +52,28 @@ var all_buildings={
var allWorkers={
lumberjack:"wood",
miner:"metal",
- scientist:"research_points"
+ scientist:"researchPoints"
};
-var worker_rate=0.1;
-var all_researches={
+var workerRate=0.1;
+var allResearches={
"Faster workers":{
maxLevel:6,
cost:100,
effects:{
- worker_rate:0.2
+ workerRate:0.2
}
}
};
var multiplier=1.17;
-var trading_rates={
+var tradingRates={
wood:1,
metal:10
};
var startingStorage=100;
var shelters=[];
function initializeShelterArray() {
- for (var name in all_buildings) {
- var building=all_buildings[name];
+ for (var name in allBuildings) {
+ var building=allBuildings[name];
var attrbs=building.attributes;
if (attrbs) {
var maxpop=attrbs.maxPop;
@@ -84,7 +84,7 @@ function initializeShelterArray() {
}
}
function getBuildingAttribute(name,attrname) {
- var attr=all_buildings[name].attributes[attrname];
+ var attr=allBuildings[name].attributes[attrname];
if (attr==undefined) {
attr=0;
}
@@ -102,13 +102,13 @@ function tenthRound(number) {
}
function maxResources() {
var numStorehouses=numOfBuilding("storehouse");
- var storehouseResources=getBuildingAttribute("storehouse","max_resources");
+ var storehouseResources=getBuildingAttribute("storehouse","maxResources");
var extraStorage=numStorehouses*storehouseResources;
return startingStorage+extraStorage;
}
-function max_research_points() {
- var numLabs=numOfBuilding("labs");
- var labRpoints=getBuildingAttribute("lab","max_research_points");
+function maxResearchPoints() {
+ var numLabs=numOfBuilding("lab");
+ var labRpoints=getBuildingAttribute("lab","maxResearchPoints");
return numLabs*labRpoints;
}
function maxPop() {
@@ -122,36 +122,36 @@ function maxPop() {
return maxpop;
}
function updateShown() {
- var has_resources=Object.keys(resources).length>0;
- var has_lab=Object.keys(buildings).includes("lab");
- var has_tpost=Object.keys(buildings).includes("trading post");
- var has_shelter=false
+ var hasResources=Object.keys(resources).length>0;
+ var hasLab=Object.keys(buildings).includes("lab");
+ var hasTpost=Object.keys(buildings).includes("trading post");
+ var hasShelter=false
for (var i in shelters) {
var shelter=shelters[i];
if (Object.keys(buildings).includes(shelter)) {
- has_shelter=true;
+ hasShelter=true;
break;
}
}
- $(".shelter_required").toggle(has_shelter);
- $("#link_population").toggle(has_shelter);
- $(".resources_required").toggle(has_resources);
- $("#link_buildings").toggle(has_resources);
- $("#link_research").toggle(has_lab);
- $(".research_required").toggle(has_lab);
- $("#link_trading").toggle(has_tpost);
+ $(".shelterRequired").toggle(hasShelter);
+ $("#linkPopulation").toggle(hasShelter);
+ $(".resourcesRequired").toggle(hasResources);
+ $("#linkBuildings").toggle(hasResources);
+ $("#linkResearch").toggle(hasLab);
+ $(".researchRequired").toggle(hasLab);
+ $("#linkTrading").toggle(hasTpost);
}
function incResource(name,amount=1) {
- if (name=="research_points") {
- if (research_points>max_research_points()) {
+ if (name=="researchPoints") {
+ if (researchPoints>maxResearchPoints()) {
return;
}
- research_points+=amount;
- if (research_points>max_research_points()) {
- research_points-=amount;
+ researchPoints+=amount;
+ if (researchPoints>maxResearchPoints()) {
+ researchPoints-=amount;
return;
}
- research_points=tenthRound(research_points);
+ researchPoints=tenthRound(researchPoints);
updateResearchPointInfo();
updateResearchButtons();
} else {
@@ -203,15 +203,15 @@ function incBuilding(name) {
}
function buildingCost(name) {
var newIngs={};
- var ings=all_buildings[name].ings;
- var building_amount=buildings[name];
- if (building_amount==undefined) {
- building_amount=0;
+ var ings=allBuildings[name].ings;
+ var buildingAmount=buildings[name];
+ if (buildingAmount==undefined) {
+ buildingAmount=0;
}
for (var ing in ings) {
- var ing_amount=ings[ing];
- ing_amount=Math.floor(ing_amount*(multiplier**building_amount));
- newIngs[ing]=ing_amount;
+ var ingAmount=ings[ing];
+ ingAmount=Math.floor(ingAmount*(multiplier**buildingAmount));
+ newIngs[ing]=ingAmount;
}
return newIngs;
}
@@ -243,7 +243,7 @@ function updateResourceInfo() {
var capName=capitalizeFirst(name);
$("#resources").append("
"+capName+": "+resources[name]+"
");
}
- $("#max_resources").text("Resources: ("+numResources+"/"+maxResources()+")");
+ $("#maxResources").text("Resources: ("+numResources+"/"+maxResources()+")");
}
function updateBuildingInfo() {
$("#buildings").html("");
@@ -253,8 +253,8 @@ function updateBuildingInfo() {
}
}
function updateCraftButtons() {
- $("#craft_buttons").html("");
- for (var name in all_buildings) {
+ $("#craftButtons").html("");
+ for (var name in allBuildings) {
if (name=="trading post" && buildings["trading post"]>0) {
continue;
}
@@ -294,9 +294,9 @@ function updateCraftButtons() {
i++;
}
if (disabled) {
- $("#craft_buttons").append("
");
+ $("#craftButtons").append("
");
} else {
- $("#craft_buttons").append("
");
+ $("#craftButtons").append("
");
}
}
}
@@ -318,52 +318,53 @@ function updateWorkerInfo() {
var working=0;
for (var worker in allWorkers) {
var workerAmount=workers[worker];
- if (workerAmount) {
+ if (!workerAmount) {
workerAmount=0;
}
working+=workerAmount;
- $("#fire_"+worker).attr("disabled",workerAmount==0);
- $("#num_"+worker+"s").text(capitalizeFirst(worker)+"s: "+workerAmount);
+ worker=capitalizeFirst(worker);
+ $("#fire"+worker).attr("disabled",workerAmount==0);
+ $("#num"+worker+"s").text(worker+"s: "+workerAmount);
}
- $("#work_pop").text("Working: "+working+"/"+pop);
+ $("#workPop").text("Working: "+working+"/"+pop);
$(".hire").attr("disabled",working==pop);
}
function updateTradingButtons() {
- $("#tab_trading").html("");
- for (var name in trading_rates) {
- var rate=trading_rates[name];
- $("#tab_trading").append("
"+capitalizeFirst(name)+": "+rate+" gold"+"
");
- $("#tab_trading").append("
 ");
- $("#tab_trading").append("
");
- $("#tab_trading").append("
 ");
- $("#tab_trading").append("
");
- $("#tab_trading #sell1").prop("disabled",!canSell(name)).removeAttr("id");
- $("#tab_trading #buy1").prop("disabled",resources["gold"]
"+capitalizeFirst(name)+": "+rate+" gold"+"");
+ $("#tabTrading").append(" ");
+ $("#tabTrading").append("
");
+ $("#tabTrading").append(" ");
+ $("#tabTrading").append("");
+ $("#tabTrading #sell1").prop("disabled",!canSell(name)).removeAttr("id");
+ $("#tabTrading #buy1").prop("disabled",resources["gold"]"+name+" ("+cost+" points)
");
+ $("#researchButtons").append("
");
} else {
- $("#research_buttons").append("
");
+ $("#researchButtons").append("
");
}
}
}
@@ -387,18 +388,18 @@ function updateResearchInfo() {
}
function applyResearches() {
for (var research in researches) {
- var effects=all_researches[research].effects;
+ var effects=allResearches[research].effects;
var level=researches[research];
for (var effect in effects) {
- if (effect=="worker_rate") {
- worker_rate=0.5;
- worker_rate+=effects[effect]*level;
+ if (effect=="workerRate") {
+ workerRate=0.5;
+ workerRate+=effects[effect]*level;
}
}
}
}
function research(name) {
- research_points-=all_researches[name].cost;
+ researchPoints-=allResearches[name].cost;
if (researches[name]) {
researches[name]+=1;
} else {
@@ -426,11 +427,11 @@ function fire(type) {
}
function autoInc() {
for (var worker in allWorkers) {
- worker_amount=workers[worker];
- var amount=worker_rate*worker_amount;
+ workerAmount=workers[worker];
+ var amount=workerRate*workerAmount;
if (amount>0) {
if (worker=="scientist") {
- var usedMetal=Math.ceil(worker_amount*0.4);
+ var usedMetal=Math.ceil(workerAmount*0.4);
if (resources["metal"]>=usedMetal) {
incResource(allWorkers[worker],amount);
decResource("metal",usedMetal);
@@ -451,7 +452,7 @@ function save() {
unlockedBuildings:unlockedBuildings,
researches:researches,
unlockedResearch:unlockedResearch,
- research_points:research_points,
+ researchPoints:researchPoints,
}
localStorage.setItem("game",JSON.stringify(gamestate));
}
@@ -468,7 +469,7 @@ function load() {
unlockedBuildings=gamestate.unlockedBuildings;
researches=gamestate.researches;
unlockedResearch=gamestate.unlockedResearch;
- research_points=gamestate.research_points;
+ researchPoints=gamestate.researchPoints;
return true;
}
function reset() {
@@ -487,14 +488,14 @@ function init() {
unlockedBuildings=[];
researches={};
unlockedResearch=[];
- research_points=0;
+ researchPoints=0;
workers={
lumberjack:0,
miner:0,
scientist:0
};
}
- set_tab("main");
+ setTab("main");
updateShown();
updateResourceInfo();
updateBuildingInfo();
@@ -507,26 +508,27 @@ function init() {
applyResearches();
updateTradingButtons();
}
-function set_tab(tab) {
- if ($("#link_"+tab).is(":visible")) {
- $("[id^='tab_']").hide();
- $("[id^='link_']").removeClass("active");
- $("#tab_"+tab).show();
- $("#link_"+tab).addClass("active");
+function setTab(tab) {
+ tab=capitalizeFirst(tab);
+ if ($("#link"+tab).is(":visible")) {
+ $("[id^='tab']").hide();
+ $("[id^='link']").removeClass("active");
+ $("#tab"+tab).show();
+ $("#link"+tab).addClass("active");
}
}
function canSell(name,amount=1) {
- var goldGotten=trading_rates[name]*amount;
+ var goldGotten=tradingRates[name]*amount;
var spacesNeeded=goldGotten-amount;
return maxResources()-numResources>=spacesNeeded;
}
function buy(name,amount=1) {
- decResource("gold",trading_rates[name]*amount);
+ decResource("gold",tradingRates[name]*amount);
incResource(name,amount);
}
function sell(name,amount=1) {
decResource(name,amount);
- incResource("gold",trading_rates[name]*amount);
+ incResource("gold",tradingRates[name]*amount);
}
$(document).ready(function() {
initializeShelterArray();