Farming work
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@ -32,6 +32,8 @@
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</ul>
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<div id="tabMain">
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<button onclick="incResource('wood')">Gather wood</button>
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<br>
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<button onclick="incResource('food')">Gather food</button>
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<div class="resourcesRequired">
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<br>
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<p id="maxResources">Resources:</p>
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48
main.js
48
main.js
@ -47,6 +47,15 @@ var allBuildings={
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wood:100,
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metal:50
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}
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},
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farm:{
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ings:{
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wood:30,
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metal:15
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},
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attributes:{
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maxFarmers:2
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}
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}
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};
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var allWorkers={
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@ -62,6 +71,13 @@ var allResearches={
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effects:{
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workerRate:0.2
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}
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},
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"Better Yield": {
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maxLevel:5,
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cost:120,
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effects:{
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yield:3
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}
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}
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};
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var multiplier=1.17;
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@ -69,8 +85,9 @@ var tradingRates={
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wood:1,
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metal:10
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};
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var startingStorage=100;
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var shelters=[];
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var startingStorage=100;
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var startingYield=3;
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function initializeShelterArray() {
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for (var name in allBuildings) {
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var building=allBuildings[name];
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@ -83,7 +100,7 @@ function initializeShelterArray() {
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}
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}
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}
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function getBuildingAttribute(name,attrname) {
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function buildingAttribute(name,attrname) {
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var attr=allBuildings[name].attributes[attrname];
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if (attr==undefined) {
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attr=0;
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@ -97,18 +114,32 @@ function numOfBuilding(name) {
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}
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return count;
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}
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function researchLevel(name) {
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var level=researches[name]
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if (level==undefined) {
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level=0;
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}
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return level;
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}
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function researchEffect(name,attrname) {
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var effect=allResearches[name].effects[attrname];
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if (effect==undefined) {
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effect=0;
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}
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return effect;
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}
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function tenthRound(number) {
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return Math.round(number*10)/10;
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}
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function maxResources() {
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var numStorehouses=numOfBuilding("storehouse");
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var storehouseResources=getBuildingAttribute("storehouse","maxResources");
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var storehouseResources=buildingAttribute("storehouse","maxResources");
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var extraStorage=numStorehouses*storehouseResources;
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return startingStorage+extraStorage;
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}
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function maxResearchPoints() {
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var numLabs=numOfBuilding("lab");
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var labRpoints=getBuildingAttribute("lab","maxResearchPoints");
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var labRpoints=buildingAttribute("lab","maxResearchPoints");
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return numLabs*labRpoints;
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}
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function maxPop() {
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@ -116,11 +147,18 @@ function maxPop() {
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for (var i in shelters) {
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var shelter=shelters[i];
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if (numOfBuilding(shelter)>0) {
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maxpop+=numOfBuilding(shelter)*getBuildingAttribute(shelter,"maxPop");
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maxpop+=numOfBuilding(shelter)*buildingAttribute(shelter,"maxPop");
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}
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}
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return maxpop;
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}
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function maxFarmers() {
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return numOfBuilding("farm")*buildingAttribute("farm","maxFarmers");
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}
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function farmYield() {
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var extraYield=researchLevel("Better Yield")*researchEffect("Better Yield","yield");
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return extraYield+startingYield;
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}
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function updateShown() {
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var hasResources=Object.keys(resources).length>0;
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var hasLab=Object.keys(buildings).includes("lab");
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