Initial commit
1
.gitignore
vendored
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||||
__pycache__
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BIN
animation/door/0.png
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After Width: | Height: | Size: 691 B |
BIN
animation/door/1.png
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After Width: | Height: | Size: 717 B |
BIN
animation/door/2.png
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After Width: | Height: | Size: 690 B |
BIN
animation/door/3.png
Normal file
After Width: | Height: | Size: 616 B |
BIN
animation/furnace/0.png
Executable file
After Width: | Height: | Size: 219 B |
BIN
animation/furnace/1.png
Executable file
After Width: | Height: | Size: 204 B |
BIN
animation/furnace/2.png
Executable file
After Width: | Height: | Size: 187 B |
BIN
basictiles.png
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After Width: | Height: | Size: 14 KiB |
BIN
characters.png
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After Width: | Height: | Size: 9.7 KiB |
BIN
nails/nails.png
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After Width: | Height: | Size: 3.0 KiB |
1
nails/nails.png.txt
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nails_0.png.png 2 4, nails_1.png.png 35 7, nails_2.png.png 69 8, nails_3.png.png 99 11, nails_4.png.png 3 39, nails_5.png.png 35 39, nails_6.png.png 68 42, nails_7.png.png 101 42, nails_8.png.png 2 68, nails_9.png.png 34 68, nails_10.png.png 66 68, nails_11.png.png 98 67, nails_12.png.png 8 101, nails_13.png.png 35 98, nails_14.png.png 73 100, nails_15.png.png 102 100.
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BIN
nails/nails_0.png
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After Width: | Height: | Size: 338 B |
BIN
nails/nails_1.png
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After Width: | Height: | Size: 327 B |
BIN
nails/nails_10.png
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After Width: | Height: | Size: 302 B |
BIN
nails/nails_11.png
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After Width: | Height: | Size: 298 B |
BIN
nails/nails_12.png
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After Width: | Height: | Size: 288 B |
BIN
nails/nails_13.png
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After Width: | Height: | Size: 372 B |
BIN
nails/nails_14.png
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After Width: | Height: | Size: 309 B |
BIN
nails/nails_15.png
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After Width: | Height: | Size: 333 B |
BIN
nails/nails_2.png
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After Width: | Height: | Size: 231 B |
BIN
nails/nails_3.png
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After Width: | Height: | Size: 251 B |
BIN
nails/nails_4.png
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After Width: | Height: | Size: 374 B |
BIN
nails/nails_5.png
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After Width: | Height: | Size: 375 B |
BIN
nails/nails_6.png
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After Width: | Height: | Size: 319 B |
BIN
nails/nails_7.png
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After Width: | Height: | Size: 320 B |
BIN
nails/nails_8.png
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After Width: | Height: | Size: 294 B |
BIN
nails/nails_9.png
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After Width: | Height: | Size: 300 B |
4
old/.gitignore
vendored
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@ -0,0 +1,4 @@
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__pycache__
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map_*.pkl
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serv
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client
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240
old/blocks.py
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@ -0,0 +1,240 @@
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import pygame
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import os
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import lib.constants as constants
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from lib.gameregistry import GameRegistry
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from lib.block import Block
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from lib.inventory import Inventory
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dy_blocks={}
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def make_block(klass_name,name,clear=False,drops=False):
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def blk_init():
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pass
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def init(self,x,y,screen):
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Block.__init__(self,x,y,screen)
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self.setTextureName(name)
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self.clear=clear
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self.drops=drops
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self.unlocalisedName=name
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attr_table={
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"unlocalisedName":name,
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"__init__":init,
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"init":blk_init,
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}
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klass=type(klass_name,(Block,),attr_table)
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GameRegistry.registerBlock(klass,name)
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Block.registerTexture(name)
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glob=globals()
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glob[klass_name]=klass
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global dy_blocks
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dy_blocks[klass_name]=name
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return klass
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make_block("BlockStone","stone")
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make_block("BlockTree","tree",False,("wood",8))
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make_block("BlockGrass","grass",True)
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make_block("BlockWood","wood")
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make_block("BlockCoal","coal_ore")
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GameRegistry.registerFuel("coal_ore",8)
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make_block("BlockIron","iron_ore")
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make_block("ItemIronIngot","iron_ingot",False)
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#make_block("ItemCoal","coal",False)
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class BlockDoor(Block):
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unlocalisedName="door"
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openDoor=pygame.image.load(os.path.join("tiles","door_open.png"))
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@classmethod
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def init(cls):
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GameRegistry.registerBlock(cls,cls.unlocalisedName)
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Block.registerTexture(cls.unlocalisedName)
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def __init__(self,x,y,screen):
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Block.__init__(self,x,y,screen)
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self.setTextureName(BlockDoor.unlocalisedName)
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self.unlocalisedName=BlockDoor.unlocalisedName
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def interact(self,inv):
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self.clear=not self.clear
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pygame.mixer.Sound("door.ogg").play().set_volume(0.2)
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def getTexture(self):
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if self.clear:
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return BlockDoor.openDoor
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else:
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return False
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def interactData(self):
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return {"clear":self.clear}
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def loadData(self,data):
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self.clear=data["clear"]
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class BlockWorkbench(Block):
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unlocalisedName="workbench"
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@classmethod
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def init(cls):
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GameRegistry.registerBlock(cls,cls.unlocalisedName)
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Block.registerTexture(cls.unlocalisedName)
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def __init__(self,x,y,screen):
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Block.__init__(self,x,y,screen)
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self.setTextureName(BlockWorkbench.unlocalisedName)
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self.unlocalisedName=BlockWorkbench.unlocalisedName
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self.inv=Inventory()
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def interact(self,inv):
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selected=inv.selected
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if selected!="":
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inv.remove(selected)
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self.inv.addTile(selected,1)
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else:
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if self.inv.inv in GameRegistry.recipes.values():
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out=""
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for outp,reqs in GameRegistry.recipes.items():
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if self.inv.inv==reqs:
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out=outp
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break
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inv.addTile(out,1)
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self.inv.clear()
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def interactData(self):
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return {"inv":self.inv}
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def loadData(self,data):
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self.inv=data["inv"]
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class BlockFurnace(Block):
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unlocalisedName="furnace"
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frames=[]
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@classmethod
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def init(cls):
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GameRegistry.registerBlock(cls,cls.unlocalisedName)
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Block.registerTexture(cls.unlocalisedName)
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for i in range(3):
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path=os.path.join("animation",cls.unlocalisedName,"{}.png".format(i))
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img=pygame.image.load(path)
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cls.frames.append(img)
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def __init__(self,x,y,screen):
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Block.__init__(self,x,y,screen)
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self.setTextureName(BlockFurnace.unlocalisedName)
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self.unlocalisedName=BlockFurnace.unlocalisedName
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self.frameno=0
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self.forward=True
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self.burn=False
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self.count=0
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self.inp=""
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self.inp_amount=0
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self.outp=""
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self.outp_amount=0
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self.fuel=""
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self.fuel_amount=0
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||||
self.fuel_num=0
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self.originator=True
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||||
def interact(self,inv):
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sel=inv.selected
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if sel!="":
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if sel in GameRegistry.fuels.keys():
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if self.fuel!="" and sel!=self.fuel:
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return
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self.fuel=sel
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self.fuel_num=GameRegistry.fuels[sel]
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self.fuel_amount+=1
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if self.inp!="":
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if self.burn==False:
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self.fuel_amount-=1
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self.burn=True
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else:
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if self.inp!="" and sel!=self.inp:
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return
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if not sel in GameRegistry.smelting.keys():
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return
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self.inp_amount+=1
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self.inp=sel
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if self.burn==False and self.fuel!="":
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self.fuel_amount-=1
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self.burn=True
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inv.remove(sel)
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else:
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if self.outp!="":
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inv.addTile(self.outp,self.outp_amount)
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self.outp=""
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self.outp_amount=0
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self.originator=True
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def getTexture(self):
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if self.burn:
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self.count+=1
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if self.count==10:
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self.update()
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self.count=0
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img=BlockFurnace.frames[self.frameno]
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if self.forward:
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self.frameno+=1
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if self.frameno>2:
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self.frameno=1
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self.forward=False
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else:
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self.frameno-=1
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if self.frameno<0:
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self.frameno=1
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self.forward=True
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return img
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||||
else:
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return False
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self.mp_upd=True
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||||
def update(self):
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self.fuel_num-=1
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||||
if self.inp=="":
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||||
self.burn=False
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||||
return
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||||
if self.fuel_num<=0:
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||||
if self.fuel_amount<=0:
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||||
self.burn=False
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||||
self.fuel=""
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||||
return
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||||
else:
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self.fuel_amount-=1
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||||
self.fuel_num=GameRegistry.fuels[self.fuel]
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||||
if self.inp!="":
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||||
if self.inp in GameRegistry.smelting:
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||||
self.inp_amount-=1
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||||
self.outp=GameRegistry.smelting[self.inp]
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||||
self.outp_amount+=1
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||||
if self.inp_amount<=0:
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||||
self.inp=""
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||||
if self.originator:
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||||
self.mp_upd=True
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||||
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||||
def loadData(self,data):
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||||
self.frameno=data["frameno"]
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||||
self.forward=data["forward"]
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||||
self.burn=data["burn"]
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||||
self.count=data["count"]
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||||
self.inp=data["inp"]
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||||
self.inp_amount=data["inp_amount"]
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||||
self.outp=data["outp"]
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||||
self.outp_amount=data["outp_amount"]
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||||
self.fuel=data["fuel"]
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||||
self.fuel_amount=data["fuel_amount"]
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||||
self.fuel_num=data["fuel_num"]
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||||
self.originator=False
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||||
|
||||
def interactData(self):
|
||||
self.mp_upd=False
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||||
return {
|
||||
"frameno":self.frameno,
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||||
"forward":self.forward,
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||||
"burn":self.burn,
|
||||
"count":self.count,
|
||||
"inp":self.inp,
|
||||
"inp_amount":self.inp_amount,
|
||||
"outp":self.outp,
|
||||
"outp_amount":self.outp_amount,
|
||||
"fuel":self.fuel,
|
||||
"fuel_amount":self.fuel_amount,
|
||||
"fuel_num":self.fuel_num
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||||
}
|
292
old/client.py
Normal file
@ -0,0 +1,292 @@
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import pygame
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import os
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||||
import random
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||||
import recipes
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||||
import sys
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||||
import select
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||||
import blocks
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||||
import socket
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||||
import pickle
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||||
import lib.constants as constants
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||||
from lib.gameregistry import GameRegistry
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||||
from lib.map import Map
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||||
from lib.character import Character
|
||||
from lib.block import Block
|
||||
from lib.player import Player
|
||||
from lib.player_img import PlayerImg
|
||||
from showstep import show_step
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||||
from time import sleep
|
||||
import pprint
|
||||
|
||||
pp=pprint.PrettyPrinter(indent=2)
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||||
|
||||
def recv_str(sock,print_str=True):
|
||||
str=""
|
||||
ch=""
|
||||
while True:
|
||||
ch=sock.recv(1).decode("utf-8")
|
||||
if ch=="\n":
|
||||
break
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||||
str+=ch
|
||||
if print_str:
|
||||
pass
|
||||
# print("Got string: "+str)
|
||||
return str
|
||||
|
||||
def send_str(sock,str):
|
||||
# print("Sending string: "+str)
|
||||
sock.send((str+"\n").encode("utf-8"))
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||||
|
||||
def recv_hash(sock):
|
||||
hash={}
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||||
len=int(recv_str(sock,False))
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||||
for _ in range(len):
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||||
key=recv_str(sock,False)
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||||
val=recv_str(sock,False)
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||||
hash[key]=val
|
||||
# print("Got hash: "+pp.pformat(hash))
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||||
return hash
|
||||
|
||||
def recvall(sock):
|
||||
BUFF_SIZE=4096
|
||||
data=b''
|
||||
while True:
|
||||
part=sock.recv(BUFF_SIZE)
|
||||
data+=part
|
||||
if len(part)<BUFF_SIZE:
|
||||
break
|
||||
# print("Got data: "+pp.pformat(pickle.loads(data)))
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||||
return data
|
||||
|
||||
|
||||
UNAME=input("UNAME:")
|
||||
pygame.init()
|
||||
Block.init()
|
||||
recipes.init()
|
||||
pygame.display.set_caption(UNAME)
|
||||
screen=pygame.display.set_mode((constants.WINDWIDTH,constants.WINDHEIGHT))
|
||||
sock=socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||
# show_step("Connecting to game server")
|
||||
sock.connect(("localhost",2000))
|
||||
# show_step("Adding user to server (Sending ADD_USR {})".format(UNAME))
|
||||
send_str(sock,"ADD_USR")
|
||||
send_str(sock,UNAME)
|
||||
# show_step("Recieving UID")
|
||||
my_uid=int(recv_str(sock))
|
||||
# show_step("Got UID {}".format(my_uid))
|
||||
# show_step("Initializing UID map")
|
||||
uid_map={}
|
||||
# show_step("Initializing level map")
|
||||
map=Map(screen,sock,my_uid)
|
||||
map.tiles={}
|
||||
|
||||
# show_step("Retreiving player position and facing (Sending GET_POS_FOR_UID {})".format(my_uid))
|
||||
send_str(sock,"GET_POS_FOR_UID")
|
||||
send_str(sock,str(my_uid))
|
||||
x=int(recv_str(sock))
|
||||
y=int(recv_str(sock))
|
||||
fac=recv_str(sock)
|
||||
# show_step("Got position ({},{}), facing {}".format(x,y,fac))
|
||||
# show_step("Initializing player")
|
||||
player=Player(x,y,map,screen,UNAME,"player_local")
|
||||
player.dir=fac
|
||||
# show_step("Adding workbench to inventory")
|
||||
player.inv.addTile("workbench",1)
|
||||
# show_step("Initializing misc game variables")
|
||||
others={}
|
||||
running=True
|
||||
move=False
|
||||
inv=False
|
||||
helvetica_neue=pygame.font.SysFont('Helvetica Neue',constants.FONTSIZE)
|
||||
key_to_dir={
|
||||
pygame.K_UP:"up",
|
||||
pygame.K_DOWN:"down",
|
||||
pygame.K_LEFT:"left",
|
||||
pygame.K_RIGHT:"right"
|
||||
}
|
||||
while running:
|
||||
# show_step("Updating game and drawing frame")
|
||||
send_str(sock,"GET_UID_MAP")
|
||||
uid_map=recv_hash(sock)
|
||||
# Will be filled with usernames of connected players
|
||||
connected=[]
|
||||
for uname,uid in uid_map.items():
|
||||
if uname!=UNAME:
|
||||
send_str(sock,"GET_POS_FOR_UID")
|
||||
send_str(sock,uid)
|
||||
x=int(recv_str(sock))
|
||||
y=int(recv_str(sock))
|
||||
fac=recv_str(sock)
|
||||
if uname in others:
|
||||
others[uname].x=x
|
||||
others[uname].y=y
|
||||
else:
|
||||
others[uname]=PlayerImg(x,y,screen,"player")
|
||||
others[uname].dir=fac
|
||||
connected.append(uname)
|
||||
# Remove all disconnected players
|
||||
others_copy=others.copy()
|
||||
for uname,uid in others_copy.items():
|
||||
if not uname in connected:
|
||||
del others[uname]
|
||||
send_str(sock,"GET_CHANGES_FOR")
|
||||
send_str(sock,str(my_uid))
|
||||
data=recvall(sock)
|
||||
changes=pickle.loads(data)
|
||||
for change in changes:
|
||||
if change["type"]=="break":
|
||||
x=change["x"]
|
||||
y=change["y"]
|
||||
tile=map.tileAt(x,y)
|
||||
name=tile.unlocalisedName
|
||||
if name=="grass":
|
||||
continue
|
||||
map.tiles[(x,y)]=None
|
||||
map.addTile("grass",x,y)
|
||||
if change["type"]=="place":
|
||||
x=change["x"]
|
||||
y=change["y"]
|
||||
block=change["block"]
|
||||
map.tiles[(x,y)]=None
|
||||
map.addTile(block,x,y)
|
||||
if change["type"]=="interact":
|
||||
x=change["x"]
|
||||
y=change["y"]
|
||||
block_data=change["block_data"]
|
||||
tile=map.tileAt(x,y)
|
||||
tile.loadData(block_data)
|
||||
for s in map.tiles.values():
|
||||
if s.mp_upd:
|
||||
data=s.interactData()
|
||||
send_str(sock,"INTERACT_BLOCK_AT")
|
||||
send_str(sock,str(my_uid))
|
||||
send_str(sock,str(s.x))
|
||||
send_str(sock,str(s.y))
|
||||
data_string=pickle.dumps(data)
|
||||
sock.send(data_string)
|
||||
if select.select([sys.stdin],[],[],0.0)[0]:
|
||||
cmd=input()
|
||||
cmd=cmd.split()
|
||||
if len(cmd)==1:
|
||||
if cmd[0]=="give":
|
||||
if len(cmd)==2:
|
||||
item=cmd[1]
|
||||
player.inv.addTile(item,1)
|
||||
elif len(cmd)==3:
|
||||
item=cmd[1]
|
||||
count=int(cmd[2])
|
||||
player.inv.addTile(item,count)
|
||||
else:
|
||||
print("give <item> [count]")
|
||||
for event in pygame.event.get():
|
||||
if event.type==pygame.QUIT:
|
||||
running=False
|
||||
elif event.type==pygame.KEYDOWN:
|
||||
print("DOWN")
|
||||
print(event.key)
|
||||
if event.key==pygame.K_PERIOD:
|
||||
coords=player.facingTile()
|
||||
if coords!=False:
|
||||
tile=map.tileAt(coords[0],coords[1])
|
||||
name=tile.unlocalisedName
|
||||
if name=="grass":
|
||||
to_place=player.inv.selected
|
||||
if to_place!="":
|
||||
send_str(sock,"PLACE_BLOCK_AT")
|
||||
send_str(sock,str(my_uid))
|
||||
send_str(sock,str(coords[0]))
|
||||
send_str(sock,str(coords[1]))
|
||||
send_str(sock,str(to_place))
|
||||
player.interact()
|
||||
else:
|
||||
player.interact()
|
||||
tile=map.tileAt(coords[0],coords[1])
|
||||
data=tile.interactData()
|
||||
if data!=None:
|
||||
send_str(sock,"INTERACT_BLOCK_AT")
|
||||
send_str(sock,str(my_uid))
|
||||
send_str(sock,str(coords[0]))
|
||||
send_str(sock,str(coords[1]))
|
||||
data_string=pickle.dumps(data)
|
||||
sock.send(data_string)
|
||||
if event.key==pygame.K_SLASH:
|
||||
player.attack()
|
||||
facing=player.facingTile()
|
||||
print(facing)
|
||||
if facing!=False:
|
||||
print("BREAK")
|
||||
x=facing[0]
|
||||
y=facing[1]
|
||||
send_str(sock,"BREAK_BLOCK_AT")
|
||||
send_str(sock,str(my_uid))
|
||||
send_str(sock,str(x))
|
||||
send_str(sock,str(y))
|
||||
if event.key==pygame.K_j:
|
||||
player.inv.selPrev()
|
||||
if event.key==pygame.K_k:
|
||||
player.inv.clearSel()
|
||||
if event.key==pygame.K_l:
|
||||
player.inv.selNext()
|
||||
if event.key==pygame.K_e:
|
||||
inv=not inv
|
||||
if event.key==pygame.K_i:
|
||||
dy_blocks=blocks.dy_blocks
|
||||
Block.textures={}
|
||||
Block.init()
|
||||
for klass,unName in dy_blocks.items():
|
||||
Block.registerTexture(unName)
|
||||
elif event.key in key_to_dir.keys():
|
||||
move=True
|
||||
dir=key_to_dir[event.key]
|
||||
elif event.type==pygame.KEYUP:
|
||||
move=False
|
||||
player.frame=1
|
||||
if move:
|
||||
player.move(dir)
|
||||
send_str(sock,"SET_POS_FOR_UID")
|
||||
send_str(sock,str(my_uid))
|
||||
send_str(sock,str(player.x))
|
||||
send_str(sock,str(player.y))
|
||||
send_str(sock,player.dir)
|
||||
if inv:
|
||||
screen.fill([255,255,255])
|
||||
text=[]
|
||||
label=[]
|
||||
for item, count in player.inv.inv.items():
|
||||
text.append("{} {}".format(count,item))
|
||||
for line in text:
|
||||
label.append(helvetica_neue.render(line, True, (0,0,0)))
|
||||
for line in range(len(label)):
|
||||
screen.blit(label[line],(1,(line*constants.FONTSIZE)+(2*line)))
|
||||
pygame.display.flip()
|
||||
else:
|
||||
screen.fill([0,0,0])
|
||||
map.draw(player.x,player.y)
|
||||
player.draw()
|
||||
selected=player.inv.selected
|
||||
if selected!="":
|
||||
texture=Block.textures[selected]
|
||||
screen.blit(texture,(0*constants.TILESIZE,constants.PORTHEIGHT*constants.TILESIZE))
|
||||
topleftx=player.x-constants.CENTERX
|
||||
toplefty=player.y-constants.CENTERY
|
||||
x=topleftx
|
||||
y=toplefty
|
||||
while True:
|
||||
other=None
|
||||
for uname,o in others.items():
|
||||
if o.x==x and o.y==y:
|
||||
other=o
|
||||
break
|
||||
if other:
|
||||
other.draw(x-topleftx,y-toplefty)
|
||||
x+=1
|
||||
if x==topleftx+constants.PORTWIDTH:
|
||||
x=topleftx
|
||||
y+=1
|
||||
if y==toplefty+constants.PORTHEIGHT:
|
||||
break
|
||||
pygame.display.flip()
|
||||
sleep(0.1)
|
||||
send_str(sock,"CLOSE")
|
||||
send_str(sock,UNAME)
|
||||
sock.close()
|
3
old/dist_all
Executable file
@ -0,0 +1,3 @@
|
||||
#!/usr/bin/env bash
|
||||
./dist_client
|
||||
./dist_serv
|
11
old/dist_client
Executable file
@ -0,0 +1,11 @@
|
||||
#!/usr/bin/env bash
|
||||
rm -rf client
|
||||
mkdir client
|
||||
mkdir client/code
|
||||
cp -r lib sprites tiles animation blocks.py recipes.py showstep.py client/code
|
||||
cp client.py client/code
|
||||
echo "#!/usr/bin/env bash
|
||||
cd code
|
||||
python3 client.py
|
||||
cd .." > client/run
|
||||
chmod u+x client/run
|
10
old/dist_serv
Executable file
@ -0,0 +1,10 @@
|
||||
#!/usr/bin/env bash
|
||||
rm -rf serv
|
||||
mkdir serv
|
||||
mkdir serv/code
|
||||
mkdir serv/worlds
|
||||
cp -r lib blocks.py recipes.py serv/code
|
||||
cp serv.py serv/code
|
||||
echo "#!/usr/bin/env bash
|
||||
python3 code/serv.py" > serv/run
|
||||
chmod u+x serv/run
|
BIN
old/door.ogg
Normal file
2
old/lib/__init__.py
Normal file
@ -0,0 +1,2 @@
|
||||
from . import block,constants,gameregistry,map,character,inventory,player,player_img
|
||||
__all__=["block","gameregistry","map","character","inventory","player","player_img"]
|
55
old/lib/block.py
Normal file
@ -0,0 +1,55 @@
|
||||
from pygame.sprite import Sprite
|
||||
import pygame.image
|
||||
import os
|
||||
from time import sleep
|
||||
from . import constants
|
||||
class Block(Sprite):
|
||||
textures={}
|
||||
background=pygame.image.load(os.path.join("tiles","{}.png".format(constants.BACKGROUND)))
|
||||
@classmethod
|
||||
def init(cls):
|
||||
subclasses=cls.__subclasses__()
|
||||
for klass in subclasses:
|
||||
klass.init()
|
||||
|
||||
def __init__(self,x,y,screen):
|
||||
super().__init__()
|
||||
self.x=x
|
||||
self.y=y
|
||||
self.screen=screen
|
||||
self.tname=None
|
||||
self.clear=False
|
||||
self.unlocalisedName=""
|
||||
self.drops=False
|
||||
self.mp_upd=False
|
||||
|
||||
def draw(self,x,y):
|
||||
# print("DRAW BLOCK")
|
||||
if self.tname==None:
|
||||
raise Exception("No texture name for block. Did you forget to call setTextureName()?".format())
|
||||
self.screen.blit(Block.background,(x*constants.TILESIZE,y*constants.TILESIZE))
|
||||
texture=self.getTexture()
|
||||
if texture==False:
|
||||
texture=Block.textures[self.tname]
|
||||
self.screen.blit(texture,(x*constants.TILESIZE,y*constants.TILESIZE))
|
||||
# sleep(0.05)
|
||||
def setTextureName(self,name):
|
||||
if not name in Block.textures.keys():
|
||||
raise Exception("{} is not a valid texture. Did you forget to call registerTexture(\"{}\")?".format(name,name))
|
||||
self.tname=name
|
||||
|
||||
@classmethod
|
||||
def registerTexture(cls,name):
|
||||
Block.textures[name]=pygame.image.load(os.path.join("tiles","{}.png".format(name)))
|
||||
|
||||
def interact(self,inv):
|
||||
pass
|
||||
|
||||
def getTexture(self):
|
||||
return False
|
||||
|
||||
def interactData(self):
|
||||
return None
|
||||
|
||||
def loadData(self,data):
|
||||
pass
|
53
old/lib/character.py
Normal file
@ -0,0 +1,53 @@
|
||||
from pygame.sprite import Sprite
|
||||
import pygame.image
|
||||
import os
|
||||
from . import constants
|
||||
class Character(Sprite):
|
||||
@staticmethod
|
||||
def loadFrames(type):
|
||||
frames={}
|
||||
dirs=["up","down","left","right"]
|
||||
num_frames=3
|
||||
for dir in dirs:
|
||||
frame_array=[0,0,0]
|
||||
i=0
|
||||
while i<num_frames:
|
||||
img_name="{}_{}.png".format(dir,i)
|
||||
frame_array[i]=pygame.image.load(os.path.join("sprites",type,img_name))
|
||||
i+=1
|
||||
frames[dir]=frame_array
|
||||
return frames
|
||||
|
||||
def __init__(self,x,y,type,map,screen,*groups):
|
||||
super().__init__(groups)
|
||||
self.x=x
|
||||
self.y=y
|
||||
self.screen=screen
|
||||
self.frames=self.loadFrames(type)
|
||||
self.frame=1
|
||||
self.dir="right"
|
||||
self.map=map
|
||||
|
||||
def draw(self):
|
||||
img=self.frames[self.dir][self.frame]
|
||||
self.screen.blit(img,(self.x*constants.TILESIZE,self.y*constants.TILESIZE))
|
||||
|
||||
def move(self,dir):
|
||||
old_x=self.x
|
||||
old_y=self.y
|
||||
self.dir=dir
|
||||
if dir=="up":
|
||||
self.y-=1
|
||||
elif dir=="down":
|
||||
self.y+=1
|
||||
elif dir=="left":
|
||||
self.x-=1
|
||||
elif dir=="right":
|
||||
self.x+=1
|
||||
self.frame+=1
|
||||
if self.frame>2:
|
||||
self.frame=0
|
||||
tile=self.map.tileAt(self.x,self.y)
|
||||
if not tile.clear:
|
||||
self.x=old_x
|
||||
self.y=old_y
|
12
old/lib/constants.py
Normal file
@ -0,0 +1,12 @@
|
||||
TILESIZE=16
|
||||
MAPWIDTH=64
|
||||
MAPHEIGHT=64
|
||||
PORTHEIGHT=32
|
||||
PORTWIDTH=32
|
||||
EXTRAROWS=1
|
||||
CENTERX=15
|
||||
CENTERY=15
|
||||
WINDWIDTH=PORTWIDTH*TILESIZE
|
||||
WINDHEIGHT=(PORTHEIGHT+EXTRAROWS)*TILESIZE
|
||||
BACKGROUND="grass"
|
||||
FONTSIZE=30
|
25
old/lib/gameregistry.py
Normal file
@ -0,0 +1,25 @@
|
||||
class GameRegistry:
|
||||
block_classes={}
|
||||
recipes={}
|
||||
smelting={}
|
||||
fuels={}
|
||||
|
||||
@classmethod
|
||||
def registerBlock(cls,klass,name):
|
||||
if not klass in cls.block_classes.keys():
|
||||
cls.block_classes[name]=klass
|
||||
|
||||
@classmethod
|
||||
def registerCrafting(cls,reqs,result):
|
||||
if not result in cls.recipes.keys():
|
||||
cls.recipes[result]=reqs
|
||||
|
||||
@classmethod
|
||||
def registerSmelting(cls,inp,outp):
|
||||
if not inp in cls.smelting.keys():
|
||||
cls.smelting[inp]=outp
|
||||
|
||||
@classmethod
|
||||
def registerFuel(cls,name,amount):
|
||||
if not name in cls.fuels.keys():
|
||||
cls.fuels[name]=amount
|
51
old/lib/inventory.py
Normal file
@ -0,0 +1,51 @@
|
||||
class Inventory:
|
||||
def __init__(self):
|
||||
self.inv={}
|
||||
self.selected=""
|
||||
|
||||
def addTile(self,name,amount):
|
||||
if name in self.inv.keys():
|
||||
self.inv[name]+=amount
|
||||
else:
|
||||
self.inv[name]=amount
|
||||
self.selected=name
|
||||
|
||||
def remove(self,name,num=1):
|
||||
if not name in self.inv:
|
||||
raise Exception("No {} in inventory".format(name))
|
||||
amount=self.inv[name]
|
||||
amount-=num
|
||||
if amount<0:
|
||||
raise Exception("Attempted to remove more {} than avalible".format(name))
|
||||
self.inv[name]=amount
|
||||
if amount==0:
|
||||
del self.inv[name]
|
||||
self.selected=""
|
||||
|
||||
def selPrev(self):
|
||||
newsel=""
|
||||
for item, count in self.inv.items():
|
||||
if item==self.selected:
|
||||
break
|
||||
newsel=item
|
||||
if newsel!="":
|
||||
self.selected=newsel
|
||||
|
||||
def clearSel(self):
|
||||
self.selected=""
|
||||
|
||||
def selNext(self):
|
||||
newsel=""
|
||||
ok_next=False
|
||||
for item, count in self.inv.items():
|
||||
if ok_next:
|
||||
newsel=item
|
||||
break
|
||||
if item==self.selected:
|
||||
ok_next=True
|
||||
if newsel!="":
|
||||
self.selected=newsel
|
||||
|
||||
def clear(self):
|
||||
self.inv={}
|
||||
self.selected=""
|
107
old/lib/map.py
Normal file
@ -0,0 +1,107 @@
|
||||
import pygame
|
||||
import random
|
||||
from pygame.sprite import Group
|
||||
from . import block,gameregistry
|
||||
from . import constants
|
||||
from .gameregistry import GameRegistry
|
||||
from .block import Block
|
||||
import pickle
|
||||
class Map:
|
||||
def __init__(self,screen,sock=None,uid=None):
|
||||
super().__init__()
|
||||
self.tiles={}
|
||||
self.screen=screen
|
||||
self.sock=sock
|
||||
self.uid=uid
|
||||
self.generate()
|
||||
|
||||
def send_str(self,sock,str):
|
||||
# print(str)
|
||||
sock.send((str+"\n").encode("utf-8"))
|
||||
|
||||
def recvall(self,sock):
|
||||
BUFF_SIZE=4096
|
||||
data=b''
|
||||
while True:
|
||||
part=sock.recv(BUFF_SIZE)
|
||||
data+=part
|
||||
if len(part)<BUFF_SIZE:
|
||||
break
|
||||
#print(pickle.loads(data))
|
||||
return data
|
||||
|
||||
|
||||
def addTile(self,tname,x,y):
|
||||
klass=GameRegistry.block_classes[tname]
|
||||
tile=klass(x,y,self.screen)
|
||||
self.tiles[(x,y)]=tile
|
||||
|
||||
def generate(self):
|
||||
y=0
|
||||
while y<constants.MAPHEIGHT:
|
||||
x=0
|
||||
while x<constants.MAPWIDTH:
|
||||
num=random.randint(0,101)
|
||||
if num<5:
|
||||
num=random.randint(0,101)
|
||||
if num<50:
|
||||
self.addTile("tree",x,y)
|
||||
else:
|
||||
self.addTile("stone",x,y)
|
||||
else:
|
||||
self.addTile(constants.BACKGROUND,x,y)
|
||||
x+=1
|
||||
y+=1
|
||||
|
||||
def draw(self,centerx,centery):
|
||||
topleftx=centerx-constants.CENTERX
|
||||
toplefty=centery-constants.CENTERY
|
||||
x=topleftx
|
||||
y=toplefty
|
||||
while True:
|
||||
tile=self.tileAt(x,y)
|
||||
if tile:
|
||||
tile.draw(x-topleftx,y-toplefty)
|
||||
x+=1
|
||||
if x==topleftx+constants.PORTWIDTH:
|
||||
x=topleftx
|
||||
y+=1
|
||||
if y==toplefty+constants.PORTHEIGHT:
|
||||
break
|
||||
|
||||
def tileAt(self,x,y):
|
||||
try:
|
||||
return self.tiles[(x,y)]
|
||||
except KeyError as e:
|
||||
if self.sock:
|
||||
self.send_str(self.sock,"BLOCK_AT_POS")
|
||||
self.send_str(self.sock,str(x))
|
||||
self.send_str(self.sock,str(y))
|
||||
data=self.recvall(self.sock)
|
||||
block=pickle.loads(data)
|
||||
if block==None:
|
||||
name=""
|
||||
num=random.randint(0,101)
|
||||
if num<5:
|
||||
num=random.randint(0,101)
|
||||
if num<50:
|
||||
name="tree"
|
||||
self.addTile("tree",x,y)
|
||||
else:
|
||||
name="stone"
|
||||
self.addTile("stone",x,y)
|
||||
else:
|
||||
name=constants.BACKGROUND
|
||||
self.addTile(constants.BACKGROUND,x,y)
|
||||
self.send_str(self.sock,"PLACE_BLOCK_AT")
|
||||
self.send_str(self.sock,str(self.uid))
|
||||
self.send_str(self.sock,str(x))
|
||||
self.send_str(self.sock,str(y))
|
||||
self.send_str(self.sock,str(name))
|
||||
else:
|
||||
block.screen=self.screen
|
||||
self.tiles[(x,y)]=block
|
||||
else:
|
||||
print("Cannot contact server. Exiting")
|
||||
exit(1)
|
||||
return self.tiles[(x,y)]
|
71
old/lib/player.py
Normal file
@ -0,0 +1,71 @@
|
||||
from lib.character import Character
|
||||
import lib.constants as constants
|
||||
from lib.inventory import Inventory
|
||||
class Player(Character):
|
||||
def __init__(self,x,y,map,screen,uname,type,*groups):
|
||||
super().__init__(x,y,type,map,screen,*groups)
|
||||
self.inv=Inventory()
|
||||
self.uname=uname
|
||||
|
||||
def facingTile(self):
|
||||
x=self.x
|
||||
y=self.y
|
||||
if self.dir=="up":
|
||||
y-=1
|
||||
elif self.dir=="down":
|
||||
y+=1
|
||||
elif self.dir=="left":
|
||||
x-=1
|
||||
elif self.dir=="right":
|
||||
x+=1
|
||||
if x>constants.MAPWIDTH-1:
|
||||
return False
|
||||
if x<0:
|
||||
return False
|
||||
if y>constants.MAPHEIGHT-1:
|
||||
return False
|
||||
if y<0:
|
||||
return False
|
||||
return (x,y)
|
||||
|
||||
def interact(self):
|
||||
coords=self.facingTile()
|
||||
if coords==False:
|
||||
return
|
||||
tile=self.map.tileAt(coords[0],coords[1])
|
||||
name=tile.unlocalisedName
|
||||
if name=="grass":
|
||||
to_place=self.inv.selected
|
||||
if to_place=="":
|
||||
return
|
||||
self.map.tiles[(coords[0],coords[1])]=None
|
||||
self.map.addTile(to_place,coords[0],coords[1])
|
||||
self.inv.remove(to_place)
|
||||
else:
|
||||
tile.interact(self.inv)
|
||||
|
||||
def attack(self):
|
||||
coords=self.facingTile()
|
||||
if coords==False:
|
||||
return
|
||||
tile=self.map.tileAt(coords[0],coords[1])
|
||||
name=tile.unlocalisedName
|
||||
if name=="grass":
|
||||
return
|
||||
self.map.tiles[(coords[0],coords[1])]=None
|
||||
self.map.addTile("grass",coords[0],coords[1])
|
||||
if tile.drops==False:
|
||||
self.inv.addTile(name,1)
|
||||
else:
|
||||
drop=tile.drops[0]
|
||||
amount=tile.drops[1]
|
||||
self.inv.addTile(drop,amount)
|
||||
|
||||
def draw(self):
|
||||
oldx=self.x
|
||||
oldy=self.y
|
||||
self.x=constants.CENTERX
|
||||
self.y=constants.CENTERY
|
||||
super().draw()
|
||||
self.x=oldx
|
||||
self.y=oldy
|
33
old/lib/player_img.py
Normal file
@ -0,0 +1,33 @@
|
||||
from pygame.sprite import Sprite
|
||||
import pygame.image
|
||||
import os
|
||||
import lib.constants as constants
|
||||
class PlayerImg(Sprite):
|
||||
@staticmethod
|
||||
def loadFrames(type):
|
||||
frames={}
|
||||
dirs=["up","down","left","right"]
|
||||
num_frames=3
|
||||
for dir in dirs:
|
||||
frame_array=[0,0,0]
|
||||
i=0
|
||||
while i<num_frames:
|
||||
img_name="{}_{}.png".format(dir,i)
|
||||
frame_array[i]=pygame.image.load(os.path.join("sprites",type,img_name))
|
||||
i+=1
|
||||
frames[dir]=frame_array
|
||||
return frames
|
||||
|
||||
def __init__(self,x,y,screen,type,*groups):
|
||||
super().__init__(groups)
|
||||
self.x=x
|
||||
self.y=y
|
||||
self.screen=screen
|
||||
self.frames=self.loadFrames(type)
|
||||
self.frame=1
|
||||
self.dir="right"
|
||||
self.map=map
|
||||
|
||||
def draw(self,x,y):
|
||||
img=self.frames[self.dir][self.frame]
|
||||
self.screen.blit(img,(x*constants.TILESIZE,y*constants.TILESIZE))
|
7
old/recipes.py
Normal file
@ -0,0 +1,7 @@
|
||||
from lib.gameregistry import GameRegistry
|
||||
|
||||
def init():
|
||||
GameRegistry.registerCrafting({"wood":6},"door")
|
||||
GameRegistry.registerCrafting({"wood":4},"workbench")
|
||||
GameRegistry.registerCrafting({"stone":8},"furnace")
|
||||
GameRegistry.registerSmelting("iron_ore","wood")
|
234
old/serv.py
Normal file
@ -0,0 +1,234 @@
|
||||
import pygame
|
||||
import sys
|
||||
def my_load(path):
|
||||
return None
|
||||
mod=sys.modules["pygame.image"]
|
||||
mod.load=my_load
|
||||
sys.modules["pygame.image"]=mod
|
||||
import os
|
||||
import random
|
||||
import recipes
|
||||
import select
|
||||
import socket
|
||||
import _thread
|
||||
import pickle
|
||||
import signal
|
||||
import glob
|
||||
import os.path
|
||||
import lib.constants as constants
|
||||
from lib.gameregistry import GameRegistry
|
||||
from lib.map import Map
|
||||
from lib.character import Character
|
||||
from lib.block import Block
|
||||
from lib.player import Player
|
||||
from time import sleep
|
||||
uid_map={}
|
||||
pos_map={}
|
||||
map_changes={}
|
||||
next_uid=0
|
||||
import blocks
|
||||
import pprint
|
||||
|
||||
pp=pprint.PrettyPrinter(indent=2)
|
||||
|
||||
def recv_str(sock):
|
||||
str=""
|
||||
ch=""
|
||||
while True:
|
||||
ch=sock.recv(1).decode("utf-8")
|
||||
if ch=="\n":
|
||||
break
|
||||
str+=ch
|
||||
# print("Got string: "+str)
|
||||
return str
|
||||
|
||||
def send_str(sock,str,print_str=True):
|
||||
if print_str:
|
||||
pass
|
||||
# print("Sending string: "+str)
|
||||
sock.send((str+"\n").encode("utf-8"))
|
||||
|
||||
def send_hash(sock,hash):
|
||||
# print("Sending hash: "+pp.pformat(hash))
|
||||
send_str(sock,str(len(hash)),False)
|
||||
for key,val in hash.items():
|
||||
send_str(sock,str(key),False)
|
||||
send_str(sock,str(val),False)
|
||||
|
||||
def recvall(sock):
|
||||
BUFF_SIZE=4096
|
||||
data=b''
|
||||
while True:
|
||||
part=sock.recv(BUFF_SIZE)
|
||||
data+=part
|
||||
if len(part)<BUFF_SIZE:
|
||||
break
|
||||
# print("Got data: "+pp.pformat(pickle.loads(data)))
|
||||
return data
|
||||
|
||||
def on_new_client(sock):
|
||||
global uid_map
|
||||
global next_uid
|
||||
global pos_map
|
||||
global map
|
||||
while True:
|
||||
msg=recv_str(sock)
|
||||
if msg=="CLOSE":
|
||||
uname=recv_str(sock)
|
||||
uid=uid_map[uname]
|
||||
del uid_map[uname]
|
||||
del pos_map[uid]
|
||||
del map_changes[uid]
|
||||
elif msg=="ADD_USR":
|
||||
uname=recv_str(sock)
|
||||
uid_map[uname]=next_uid
|
||||
resp=str(next_uid)
|
||||
send_str(sock,resp)
|
||||
pos_map[next_uid]=(next_uid,0,"down")
|
||||
map_changes[next_uid]=[]
|
||||
next_uid+=1
|
||||
elif msg=="GET_UID_MAP":
|
||||
send_hash(sock,uid_map)
|
||||
elif msg=="BLOCK_AT_POS":
|
||||
x=int(recv_str(sock))
|
||||
y=int(recv_str(sock))
|
||||
block=None
|
||||
try:
|
||||
block=map.tiles[(x,y)]
|
||||
except KeyError as e:
|
||||
pass
|
||||
data_string=pickle.dumps(block)
|
||||
sock.send(data_string)
|
||||
elif msg=="GET_POS_FOR_UID":
|
||||
uid=recv_str(sock)
|
||||
if not int(uid) in uid_map.values():
|
||||
print("Invalid UID {}".format(uid))
|
||||
sock.close()
|
||||
return
|
||||
pos=pos_map[int(uid)]
|
||||
send_str(sock,str(pos[0]))
|
||||
send_str(sock,str(pos[1]))
|
||||
send_str(sock,pos[2])
|
||||
elif msg=="SET_POS_FOR_UID":
|
||||
uid=int(recv_str(sock))
|
||||
if not int(uid) in uid_map.values():
|
||||
print("Invalid UID {}".format(uid))
|
||||
sock.close()
|
||||
return
|
||||
x=int(recv_str(sock))
|
||||
y=int(recv_str(sock))
|
||||
fac=recv_str(sock)
|
||||
pos_map[uid]=(x,y,fac)
|
||||
elif msg=="BREAK_BLOCK_AT":
|
||||
ch_uid=int(recv_str(sock))
|
||||
if not int(ch_uid) in uid_map.values():
|
||||
print("Invalid UID {}".format(uid))
|
||||
sock.close()
|
||||
return
|
||||
x=int(recv_str(sock))
|
||||
y=int(recv_str(sock))
|
||||
for uid,changes in map_changes.copy().items():
|
||||
if ch_uid!=uid:
|
||||
map_changes[uid].append({"type":"break","x":x,"y":y})
|
||||
tile=map.tileAt(x,y)
|
||||
name=tile.unlocalisedName
|
||||
if name=="grass":
|
||||
continue
|
||||
map.tiles[(x,y)]=None
|
||||
map.addTile("grass",x,y)
|
||||
elif msg=="PLACE_BLOCK_AT":
|
||||
ch_uid=int(recv_str(sock))
|
||||
if not int(ch_uid) in uid_map.values():
|
||||
print("Invalid UID {}".format(uid))
|
||||
sock.close()
|
||||
return
|
||||
x=int(recv_str(sock))
|
||||
y=int(recv_str(sock))
|
||||
block=recv_str(sock)
|
||||
for uid,changes in map_changes.copy().items():
|
||||
if ch_uid!=uid:
|
||||
map_changes[uid].append({"type":"place","x":x,"y":y,"block":block})
|
||||
map.tiles[(x,y)]=None
|
||||
map.addTile(block,x,y)
|
||||
elif msg=="INTERACT_BLOCK_AT":
|
||||
ch_uid=int(recv_str(sock))
|
||||
if not int(ch_uid) in uid_map.values():
|
||||
print("Invalid UID {}".format(uid))
|
||||
sock.close()
|
||||
return
|
||||
x=int(recv_str(sock))
|
||||
y=int(recv_str(sock))
|
||||
data=recvall(sock)
|
||||
block_data=pickle.loads(data)
|
||||
tile=map.tileAt(x,y)
|
||||
tile.loadData(block_data)
|
||||
for uid,changes in map_changes.copy().items():
|
||||
if ch_uid!=uid:
|
||||
map_changes[uid].append({"type":"interact","x":x,"y":y,"block_data":block_data})
|
||||
elif msg=="GET_CHANGES_FOR":
|
||||
uid=int(recv_str(sock))
|
||||
if not int(uid) in uid_map.values():
|
||||
print("Invalid UID {}".format(uid))
|
||||
sock.close()
|
||||
return
|
||||
changes=map_changes[uid]
|
||||
data_string=pickle.dumps(changes)
|
||||
sock.send(data_string)
|
||||
map_changes[uid]=[]
|
||||
clientsocket.close()
|
||||
|
||||
def handle_cmds():
|
||||
while True:
|
||||
if select.select([sys.stdin],[],[],0.0)[0]:
|
||||
cmd=input()
|
||||
cmd=cmd.split()
|
||||
if len(cmd)>0:
|
||||
if cmd[0]=="stop":
|
||||
s.close()
|
||||
f=open("worlds/map_{}.pkl".format(map_name),"wb")
|
||||
pickle.dump(map,f)
|
||||
f.close()
|
||||
exit(1)
|
||||
|
||||
def exit_cleanup(signal,frame):
|
||||
s.close()
|
||||
f=open("worlds/map_{}.pkl".format(map_name),"wb")
|
||||
pickle.dump(map,f)
|
||||
f.close()
|
||||
|
||||
Block.init()
|
||||
files=glob.glob("worlds/map_*.pkl")
|
||||
if len(files)==0:
|
||||
new="y"
|
||||
else:
|
||||
new=input("New world?").lower()
|
||||
if new=="n" or new=="no":
|
||||
i=1
|
||||
map_map=[]
|
||||
for name in files:
|
||||
name=name.split("_")
|
||||
name.pop(0)
|
||||
name="_".join(name)
|
||||
name,_=os.path.splitext(name)
|
||||
print("{}. {}".format(i,name))
|
||||
map_map.append(name)
|
||||
i+=1
|
||||
map_name=map_map[int(input("Which world?"))-1]
|
||||
f=open("worlds/map_{}.pkl".format(map_name),"rb")
|
||||
map=pickle.load(f)
|
||||
f.close()
|
||||
else:
|
||||
map_name=input("World name:")
|
||||
map=Map(None)
|
||||
|
||||
s=socket.socket()
|
||||
s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
|
||||
host="localhost"
|
||||
port=2000
|
||||
s.bind((host, port))
|
||||
s.listen(5)
|
||||
_thread.start_new_thread(handle_cmds,())
|
||||
signal.signal(signal.SIGINT, exit_cleanup)
|
||||
while True:
|
||||
c,addr=s.accept()
|
||||
_thread.start_new_thread(on_new_client,(c,))
|
3
old/showstep.py
Normal file
@ -0,0 +1,3 @@
|
||||
def show_step(step):
|
||||
print(step)
|
||||
input("Press enter to proceed")
|
BIN
sprites/player/down_0.png
Normal file
After Width: | Height: | Size: 263 B |
BIN
sprites/player/down_1.png
Normal file
After Width: | Height: | Size: 257 B |
BIN
sprites/player/down_2.png
Normal file
After Width: | Height: | Size: 269 B |
BIN
sprites/player/left_0.png
Normal file
After Width: | Height: | Size: 263 B |
BIN
sprites/player/left_1.png
Normal file
After Width: | Height: | Size: 251 B |
BIN
sprites/player/left_2.png
Normal file
After Width: | Height: | Size: 262 B |
BIN
sprites/player/right_0.png
Normal file
After Width: | Height: | Size: 268 B |
BIN
sprites/player/right_1.png
Normal file
After Width: | Height: | Size: 251 B |
BIN
sprites/player/right_2.png
Normal file
After Width: | Height: | Size: 262 B |
BIN
sprites/player/up_0.png
Normal file
After Width: | Height: | Size: 254 B |
BIN
sprites/player/up_1.png
Normal file
After Width: | Height: | Size: 254 B |
BIN
sprites/player/up_2.png
Normal file
After Width: | Height: | Size: 255 B |
BIN
sprites/player_local/down_0.png
Normal file
After Width: | Height: | Size: 299 B |
BIN
sprites/player_local/down_1.png
Normal file
After Width: | Height: | Size: 292 B |
BIN
sprites/player_local/down_2.png
Normal file
After Width: | Height: | Size: 299 B |
BIN
sprites/player_local/left_0.png
Normal file
After Width: | Height: | Size: 296 B |
BIN
sprites/player_local/left_1.png
Normal file
After Width: | Height: | Size: 280 B |
BIN
sprites/player_local/left_2.png
Normal file
After Width: | Height: | Size: 306 B |
BIN
sprites/player_local/right_0.png
Normal file
After Width: | Height: | Size: 305 B |
BIN
sprites/player_local/right_1.png
Normal file
After Width: | Height: | Size: 279 B |
BIN
sprites/player_local/right_2.png
Normal file
After Width: | Height: | Size: 299 B |
BIN
sprites/player_local/up_0.png
Normal file
After Width: | Height: | Size: 286 B |
BIN
sprites/player_local/up_1.png
Normal file
After Width: | Height: | Size: 281 B |
BIN
sprites/player_local/up_2.png
Normal file
After Width: | Height: | Size: 289 B |
BIN
sprites/slime/down_0.png
Normal file
After Width: | Height: | Size: 232 B |
BIN
sprites/slime/down_1.png
Normal file
After Width: | Height: | Size: 235 B |
BIN
sprites/slime/down_2.png
Normal file
After Width: | Height: | Size: 235 B |
BIN
sprites/slime/left_0.png
Normal file
After Width: | Height: | Size: 232 B |
BIN
sprites/slime/left_1.png
Normal file
After Width: | Height: | Size: 229 B |
BIN
sprites/slime/left_2.png
Normal file
After Width: | Height: | Size: 233 B |
BIN
sprites/slime/right_0.png
Normal file
After Width: | Height: | Size: 228 B |
BIN
sprites/slime/right_1.png
Normal file
After Width: | Height: | Size: 232 B |
BIN
sprites/slime/right_2.png
Normal file
After Width: | Height: | Size: 225 B |
BIN
sprites/slime/up_0.png
Normal file
After Width: | Height: | Size: 224 B |
BIN
sprites/slime/up_1.png
Normal file
After Width: | Height: | Size: 225 B |
BIN
sprites/slime/up_2.png
Normal file
After Width: | Height: | Size: 229 B |
BIN
things.png
Normal file
After Width: | Height: | Size: 6.7 KiB |
BIN
tiles/bed_bot.png
Normal file
After Width: | Height: | Size: 696 B |
BIN
tiles/bed_top.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
tiles/brick.png
Normal file
After Width: | Height: | Size: 721 B |
BIN
tiles/chest.png
Normal file
After Width: | Height: | Size: 771 B |
BIN
tiles/chest_open.png
Normal file
After Width: | Height: | Size: 747 B |
BIN
tiles/coal_ore.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
tiles/cobblestone.png
Normal file
After Width: | Height: | Size: 713 B |
BIN
tiles/door.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
tiles/door_open.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
tiles/furnace.png
Normal file
After Width: | Height: | Size: 696 B |
BIN
tiles/grass.png
Normal file
After Width: | Height: | Size: 101 B |
BIN
tiles/iron_ingot.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
tiles/iron_ore.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
tiles/stone.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
tiles/texture10.png
Normal file
After Width: | Height: | Size: 101 B |
BIN
tiles/texture11.png
Normal file
After Width: | Height: | Size: 704 B |