54 lines
1.2 KiB
Python
54 lines
1.2 KiB
Python
|
from pygame.sprite import Sprite
|
||
|
import pygame.image
|
||
|
import os
|
||
|
from . import constants
|
||
|
class Character(Sprite):
|
||
|
@staticmethod
|
||
|
def loadFrames(type):
|
||
|
frames={}
|
||
|
dirs=["up","down","left","right"]
|
||
|
num_frames=3
|
||
|
for dir in dirs:
|
||
|
frame_array=[0,0,0]
|
||
|
i=0
|
||
|
while i<num_frames:
|
||
|
img_name="{}_{}.png".format(dir,i)
|
||
|
frame_array[i]=pygame.image.load(os.path.join("sprites",type,img_name))
|
||
|
i+=1
|
||
|
frames[dir]=frame_array
|
||
|
return frames
|
||
|
|
||
|
def __init__(self,x,y,type,map,screen,*groups):
|
||
|
super().__init__(groups)
|
||
|
self.x=x
|
||
|
self.y=y
|
||
|
self.screen=screen
|
||
|
self.frames=self.loadFrames(type)
|
||
|
self.frame=1
|
||
|
self.dir="right"
|
||
|
self.map=map
|
||
|
|
||
|
def draw(self):
|
||
|
img=self.frames[self.dir][self.frame]
|
||
|
self.screen.blit(img,(self.x*constants.TILESIZE,self.y*constants.TILESIZE))
|
||
|
|
||
|
def move(self,dir):
|
||
|
old_x=self.x
|
||
|
old_y=self.y
|
||
|
self.dir=dir
|
||
|
if dir=="up":
|
||
|
self.y-=1
|
||
|
elif dir=="down":
|
||
|
self.y+=1
|
||
|
elif dir=="left":
|
||
|
self.x-=1
|
||
|
elif dir=="right":
|
||
|
self.x+=1
|
||
|
self.frame+=1
|
||
|
if self.frame>2:
|
||
|
self.frame=0
|
||
|
tile=self.map.tileAt(self.x,self.y)
|
||
|
if not tile.clear:
|
||
|
self.x=old_x
|
||
|
self.y=old_y
|