clox/object.c
2019-06-02 14:58:15 -05:00

95 lines
2.1 KiB
C

#include <stdio.h>
#include <string.h>
#include "memory.h"
#include "object.h"
#include "table.h"
#include "value.h"
#include "vm.h"
#define ALLOCATE_OBJ(type, objectType) \
(type*)allocateObject(sizeof(type), objectType)
static Obj* allocateObject(size_t size, ObjType type) {
Obj* object = (Obj*) reallocate(NULL, 0, size);
object->type = type;
object->next = vm.objects;
vm.objects = object;
return object;
}
static ObjString* allocateString(char* chars, int length, uint32_t hash) {
ObjString* string = ALLOCATE_OBJ(ObjString, OBJ_STRING);
string->length = length;
string->chars = chars;
string->hash = hash;
tableSet(&vm.strings, OBJ_VAL(string), NIL_VAL);
return string;
}
static uint32_t hashString(const char* key, int length) {
uint32_t hash = 2166136261u;
for (int i = 0; i < length; i++) {
hash ^= key[i];
hash *= 16777619;
}
return hash;
}
ObjArray* takeArray(ValueArray* valArray) {
ObjArray* array = ALLOCATE_OBJ(ObjArray, OBJ_ARRAY);
array->array = valArray;
return array;
}
ObjHash* takeHash(Table* hashTable) {
ObjHash* hash = ALLOCATE_OBJ(ObjHash, OBJ_HASH);
hash->hashTable = hashTable;
return hash;
}
ObjString* takeString(char* chars, int length) {
uint32_t hash = hashString(chars, length);
return allocateString(chars, length, hash);
}
ObjString* copyString(const char* chars, int length) {
uint32_t hash = hashString(chars, length);
ObjString* interned = tableFindString(&vm.strings, chars, length, hash);
if (interned != NULL) return interned;
char* heapChars = ALLOCATE(char, length + 1);
memcpy(heapChars, chars, length);
heapChars[length] = '\0';
return allocateString(heapChars, length, hash);
}
void printObject(Value value) {
switch (OBJ_TYPE(value)) {
case OBJ_STRING:
printf("%s", AS_CSTRING(value));
break;
case OBJ_ARRAY:
printf("[");
ValueArray* array=AS_VARRAY(value);
for (int i=0;i<array->count;i++) {
printValue(array->values[i]);
if (i<(array->count-1)) {
printf(", ");
}
}
printf("]");
break;
case OBJ_HASH:
printf("hash");
break;
}
}