#include #include #include "memory.h" #include "object.h" #include "table.h" #include "value.h" #define TABLE_MAX_LOAD 0.75 void initTable(Table* table) { table->count = 0; table->capacity = 0; table->entries = NULL; } void freeTable(Table* table) { FREE_ARRAY(Entry, table->entries, table->capacity); initTable(table); } static Entry* findEntry(Entry* entries, int capacity, Value key) { uint32_t index = hashValue(key) % capacity; Entry* tombstone = NULL; for (;;) { Entry* entry = &entries[index]; if (IS_EMPTY(entry->key)) { if (IS_NIL(entry->value)) { // Empty entry. return tombstone != NULL ? tombstone : entry; } else { // We found a tombstone. if (tombstone == NULL) tombstone = entry; } } else if (valuesEqual(key, entry->key)) { // We found the key. return entry; } index = (index + 1) % capacity; } return NULL; } static void adjustCapacity(Table* table, int capacity) { Entry* entries = ALLOCATE(Entry, capacity); for (int i = 0; i < capacity; i++) { entries[i].key = EMPTY_VAL; entries[i].value = NIL_VAL; } table->count = 0; for (int i = 0; i < table->capacity; i++) { Entry* entry = &table->entries[i]; if (IS_EMPTY(entry->key)) continue; Entry* dest = findEntry(entries, capacity, entry->key); dest->key = entry->key; dest->value = entry->value; table->count++; } FREE_ARRAY(Entry, table->entries, table->capacity); table->entries = entries; table->capacity = capacity; } bool tableGet(Table* table, Value key, Value* value) { if (table->entries == NULL) return false; Entry* entry = findEntry(table->entries, table->capacity, key); if (IS_EMPTY(entry->key)) return false; *value = entry->value; return true; } bool tableSet(Table* table, Value key, Value value) { if (table->count + 1 > table->capacity * TABLE_MAX_LOAD) { int capacity = GROW_CAPACITY(table->capacity); adjustCapacity(table, capacity); } Entry* entry = findEntry(table->entries, table->capacity, key); bool isNewKey = IS_EMPTY(entry->key); if (isNewKey && IS_NIL(entry->value)) table->count++; entry->key = key; entry->value = value; return isNewKey; } bool tableDelete(Table* table,Value key) { if (table->count == 0) return false; // Find the entry. Entry* entry = findEntry(table->entries, table->capacity, key); if (IS_EMPTY(entry->key)) return false; // Place a tombstone in the entry. entry->key = EMPTY_VAL; entry->value = BOOL_VAL(true); return true; } void tableAddAll(Table* from, Table* to) { for (int i = 0; i < from->capacity; i++) { Entry* entry = &from->entries[i]; if (!IS_EMPTY(entry->key)) { tableSet(to, entry->key, entry->value); } } } ObjString* tableFindString(Table* table, const char* chars, int length, uint32_t hash) { // If the table is empty, we definitely won't find it. if (table->entries == NULL) return NULL; uint32_t index = hash % table->capacity; for (;;) { Entry* entry = &table->entries[index]; if (IS_EMPTY(entry->key)) return NULL; ObjString* string = AS_STRING(entry->key); if (string->length == length && memcmp(string->chars, chars, length) == 0) { // We found it. return string; } // Try the next slot. index = (index + 1) % table->capacity; } return NULL; }