clox/table.c

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3.9 KiB
C
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2019-06-02 14:58:15 -05:00
#include <stdlib.h>
#include <string.h>
#include "memory.h"
#include "object.h"
#include "table.h"
#include "value.h"
#define TABLE_MAX_LOAD 0.75
void initTable(Table* table) {
table->count = 0;
table->capacity = 0;
table->entries = NULL;
}
void freeTable(Table* table) {
FREE_ARRAY(Entry, table->entries, table->capacity);
initTable(table);
}
static Entry* findEntry(Entry* entries, int capacity, Value key) {
uint32_t index = hashValue(key) % capacity;
Entry* tombstone = NULL;
for (;;) {
Entry* entry = &entries[index];
if (IS_EMPTY(entry->key)) {
if (IS_NIL(entry->value)) {
// Empty entry.
return tombstone != NULL ? tombstone : entry;
} else {
// We found a tombstone.
if (tombstone == NULL) tombstone = entry;
}
} else if (valuesEqual(key, entry->key)) {
// We found the key.
return entry;
}
index = (index + 1) % capacity;
}
return NULL;
}
static void adjustCapacity(Table* table, int capacity) {
Entry* entries = ALLOCATE(Entry, capacity);
for (int i = 0; i < capacity; i++) {
entries[i].key = EMPTY_VAL;
entries[i].value = NIL_VAL;
}
table->count = 0;
for (int i = 0; i < table->capacity; i++) {
Entry* entry = &table->entries[i];
if (IS_EMPTY(entry->key)) continue;
Entry* dest = findEntry(entries, capacity, entry->key);
dest->key = entry->key;
dest->value = entry->value;
table->count++;
}
FREE_ARRAY(Entry, table->entries, table->capacity);
table->entries = entries;
table->capacity = capacity;
}
bool tableGet(Table* table, Value key, Value* value) {
if (table->entries == NULL) return false;
Entry* entry = findEntry(table->entries, table->capacity, key);
if (IS_EMPTY(entry->key)) return false;
*value = entry->value;
return true;
}
bool tableSet(Table* table, Value key, Value value) {
if (table->count + 1 > table->capacity * TABLE_MAX_LOAD) {
int capacity = GROW_CAPACITY(table->capacity);
adjustCapacity(table, capacity);
}
Entry* entry = findEntry(table->entries, table->capacity, key);
bool isNewKey = IS_EMPTY(entry->key);
if (isNewKey && IS_NIL(entry->value)) table->count++;
entry->key = key;
entry->value = value;
return isNewKey;
}
bool tableDelete(Table* table, Value key) {
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if (table->count == 0) return false;
// Find the entry.
Entry* entry = findEntry(table->entries, table->capacity, key);
if (IS_EMPTY(entry->key)) return false;
// Place a tombstone in the entry.
entry->key = EMPTY_VAL;
entry->value = BOOL_VAL(true);
return true;
}
void tableAddAll(Table* from, Table* to) {
for (int i = 0; i < from->capacity; i++) {
Entry* entry = &from->entries[i];
if (!IS_EMPTY(entry->key)) {
tableSet(to, entry->key, entry->value);
}
}
}
ObjString* tableFindString(Table* table, const char* chars, int length, uint32_t hash) {
// If the table is empty, we definitely won't find it.
if (table->entries == NULL) return NULL;
uint32_t index = hash % table->capacity;
for (;;) {
Entry* entry = &table->entries[index];
if (IS_EMPTY(entry->key)) return NULL;
ObjString* string = AS_STRING(entry->key);
if (string->length == length && memcmp(string->chars, chars, length) == 0) {
// We found it.
return string;
}
// Try the next slot.
index = (index + 1) % table->capacity;
}
return NULL;
}
static int tableLength(Table* table) {
int length = 0;
for (int i = 0; i < table->capacity; i++) {
Entry entry = table->entries[i];
if (!IS_EMPTY(entry.key)) length++;
}
return length;
}
Entry** getEntries(Table* table) {
int length = tableLength(table);
Entry** entries = malloc(sizeof(Entry*)*(length+1));
entries[length]=NULL;
int j=0;
for (int i=0; i < table->capacity; i++) {
Entry* entry = &table->entries[i];
if (!IS_EMPTY(entry->key)) {
entries[j]=entry;
j++;
}
}
return entries;
}