Trim switches down to interaction area only

This commit is contained in:
pjht 2024-01-27 17:35:07 -06:00
parent c7ce618b25
commit c72094bfd3
Signed by: pjht
GPG Key ID: CA239FC6934E6F3A
5 changed files with 14 additions and 20 deletions

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@ -89,7 +89,7 @@ impl Widget for Frontpanel<'_> {
pos.y *= y_scale;
pos += fp_rect.left_top().to_vec2();
if i == 0 {
ui.allocate_ui_at_rect(Rect::from_center_size(pos, vec2(32.0, 32.0)), |ui| {
ui.allocate_ui_at_rect(Rect::from_center_size(pos, vec2(11.0, 25.0)), |ui| {
let mut power_inv = !state.power;
if ui
.add(switch::ToggleSwitch::new(&mut power_inv, &sw_textures))
@ -108,7 +108,7 @@ impl Widget for Frontpanel<'_> {
if (1..17).contains(&i) {
let bit_mask = 1 << (16 - i);
let mut sw_state = state.ad_sws & bit_mask > 0;
ui.allocate_ui_at_rect(Rect::from_center_size(pos, vec2(32.0, 32.0)), |ui| {
ui.allocate_ui_at_rect(Rect::from_center_size(pos, vec2(11.0, 25.0)), |ui| {
if ui.add(switch::ToggleSwitch::new(&mut sw_state, &sw_textures)).drag_started() {
self.audio_tx.send(AudioMessage::PlaySwitchClick).unwrap();
};
@ -127,7 +127,7 @@ impl Widget for Frontpanel<'_> {
24 => &mut state.aux2,
_ => unreachable!(),
};
ui.allocate_ui_at_rect(Rect::from_center_size(pos, vec2(32.0, 32.0)), |ui| {
ui.allocate_ui_at_rect(Rect::from_center_size(pos, vec2(11.0, 25.0)), |ui| {
if ui.add(switch::ThreePosSwitch::new(state, &sw_textures)).drag_started() {
self.audio_tx.send(AudioMessage::PlaySwitchClick).unwrap();
};

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@ -64,23 +64,21 @@ impl<'a> ThreePosSwitch<'a> {
impl Widget for ThreePosSwitch<'_> {
fn ui(self, ui: &mut eframe::egui::Ui) -> eframe::egui::Response {
let (resp, painter) = ui.allocate_painter((32.0, 32.0).into(), Sense::drag());
let (resp, painter) = ui.allocate_painter((11.0, 25.0).into(), Sense::drag());
painter.image(
self.textures.get_for_state(*self.state),
Rect::from_min_size(painter.clip_rect().left_top(), vec2(32.0, 32.0)),
Rect::from_min_size(painter.clip_rect().left_top(), vec2(11.0, 25.0)),
NULL_UV,
NULL_TINT,
);
if resp.drag_started() {
let interact_pos = resp.interact_pointer_pos().unwrap();
let sw_center = painter.clip_rect().left_top() + vec2(15.0, 16.0);
if Rect::from_center_size(interact_pos, (10.0, 24.0).into()).contains(sw_center) {
if interact_pos.y > sw_center.y {
*self.state = SwitchState::Down;
} else {
*self.state = SwitchState::Up;
};
}
let sw_center = painter.clip_rect().left_top() + vec2(5.0, 12.0);
if interact_pos.y > sw_center.y {
*self.state = SwitchState::Down;
} else {
*self.state = SwitchState::Up;
};
} else if resp.drag_released() {
*self.state = SwitchState::Neut;
}
@ -101,19 +99,15 @@ impl<'a> ToggleSwitch<'a> {
impl Widget for ToggleSwitch<'_> {
fn ui(self, ui: &mut eframe::egui::Ui) -> eframe::egui::Response {
let (resp, painter) = ui.allocate_painter((32.0, 32.0).into(), Sense::drag());
let (resp, painter) = ui.allocate_painter((11.0, 25.0).into(), Sense::drag());
painter.image(
self.textures.get_for_bool(*self.state),
Rect::from_min_size(painter.clip_rect().left_top(), vec2(32.0, 32.0)),
Rect::from_min_size(painter.clip_rect().left_top(), vec2(11.0, 25.0)),
NULL_UV,
NULL_TINT,
);
if resp.drag_started() {
let interact_pos = resp.interact_pointer_pos().unwrap();
let sw_center = painter.clip_rect().left_top() + vec2(15.0, 16.0);
if Rect::from_center_size(interact_pos, (10.0, 24.0).into()).contains(sw_center) {
*self.state = !*self.state;
}
*self.state = !*self.state;
}
resp
}