Use relative paths to load textures and sounds
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63096025bd
commit
b048386a1d
@ -76,28 +76,28 @@ impl AudioThread {
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let fan_startup = {
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let mut fan_startup = Wav::default();
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fan_startup
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.load("/home/pjht/projects/altair_emu/resources/fan1.wav")
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.load("resources/fan1.wav")
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.unwrap();
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fan_startup
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};
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let fan_loop = {
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let mut fan_loop = Wav::default();
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fan_loop
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.load("/home/pjht/projects/altair_emu/resources/fan2.wav")
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.load("resources/fan2.wav")
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.unwrap();
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fan_loop
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};
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let fan_shutdown = {
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let mut fan_shutdown = Wav::default();
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fan_shutdown
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.load("/home/pjht/projects/altair_emu/resources/fan3.wav")
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.load("resources/fan3.wav")
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.unwrap();
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fan_shutdown
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};
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let sw_click = {
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let mut sw_click = Wav::default();
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sw_click
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.load("/home/pjht/projects/altair_emu/resources/click2.wav")
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.load("resources/click2.wav")
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.unwrap();
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sw_click
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};
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@ -236,37 +236,37 @@ impl Textures {
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fp: Self::load_texture(
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ctx,
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"fp",
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"/home/pjht/projects/altair_emu/resources/altair800.png",
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"resources/altair800.png",
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)
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.unwrap(),
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sw_up: Self::load_texture(
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ctx,
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"sw_up",
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"/home/pjht/projects/altair_emu/resources/Togup.png",
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"resources/Togup.png",
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)
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.unwrap(),
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sw_neut: Self::load_texture(
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ctx,
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"sw_neut",
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"/home/pjht/projects/altair_emu/resources/Togneut.png",
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"resources/Togneut.png",
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)
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.unwrap(),
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sw_down: Self::load_texture(
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ctx,
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"sw_down",
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"/home/pjht/projects/altair_emu/resources/Togdown.png",
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"resources/Togdown.png",
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)
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.unwrap(),
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led_off: Self::load_texture(
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ctx,
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"led_off",
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"/home/pjht/projects/altair_emu/resources/Led_off.png",
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"resources/Led_off.png",
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)
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.unwrap(),
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led_on: Self::load_texture(
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ctx,
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"led_on",
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"/home/pjht/projects/altair_emu/resources/Led_on.png",
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"resources/Led_on.png",
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)
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.unwrap(),
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}
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