Fctor out repeated update_fp calls in handle_fp_interaction
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@ -50,7 +50,6 @@ impl EmuState {
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ActionSwitch::SingleStep => {
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if state == SwitchState::Up {
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self.run_cpu_cycle();
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self.update_fp();
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}
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}
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ActionSwitch::Examine => {
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@ -59,11 +58,9 @@ impl EmuState {
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self.cpu.finish_m_cycle(0xC3); // JMP
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self.cpu.finish_m_cycle(self.fp_state.ad_sws() as u8);
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self.cpu.finish_m_cycle((self.fp_state.ad_sws() >> 8) as u8);
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self.update_fp();
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} else if state == SwitchState::Down {
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// Assume M1
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self.cpu.finish_m_cycle(0x0); // NOP
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self.update_fp();
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}
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}
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ActionSwitch::Deposit => {
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@ -71,19 +68,16 @@ impl EmuState {
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// Assume M1
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self.mem[self.cpu.get_mem_cycle().address() as usize] =
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self.fp_state.ad_sws() as u8;
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self.update_fp();
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} else if state == SwitchState::Down {
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// Assume M1
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self.cpu.finish_m_cycle(0x0); // NOP
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self.mem[self.cpu.get_mem_cycle().address() as usize] =
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self.fp_state.ad_sws() as u8;
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self.update_fp();
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}
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}
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ActionSwitch::Reset => {
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if state == SwitchState::Up {
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self.cpu.reset();
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self.update_fp();
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}
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}
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ActionSwitch::Protect => (),
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@ -97,13 +91,12 @@ impl EmuState {
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self.audio_tx.send(AudioMessage::FanOn).unwrap();
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self.running = false;
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self.cpu = I8080::new();
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self.update_fp();
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} else {
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self.audio_tx.send(AudioMessage::FanOff).unwrap();
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self.update_fp();
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}
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}
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}
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self.update_fp();
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}
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pub fn update_fp(&mut self) {
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