Fix front panel not allocating size correctly
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a3b0bdbf7b
commit
9e0073df41
@ -1,7 +1,7 @@
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use std::{path::Path, sync::mpsc::Sender};
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use eframe::{
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egui::{self, Id, Painter, Sense, TextureOptions, Ui, Widget},
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egui::{self, Id, Painter, Response, Sense, TextureOptions, Ui, Widget},
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epaint::{pos2, vec2, Color32, Pos2, Rect, TextureHandle},
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};
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@ -55,87 +55,83 @@ impl Widget for Frontpanel<'_> {
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);
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let led_textures =
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led::Textures::new(self.textures.led_on.clone(), self.textures.led_off.clone());
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let (resp, painter) = ui.allocate_painter(
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(800.0, 333.0).into(),
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let resp = ui.allocate_response(
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vec2(800.0, 333.0),
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Sense {
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click: false,
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drag: false,
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focusable: false,
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},
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);
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let fp_rect = painter.clip_rect();
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painter.image(
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self.textures.fp.id(),
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painter.clip_rect(),
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NULL_UV,
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NULL_TINT,
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);
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let scale_vec = painter.clip_rect().size() / vec2(800.0, 333.0);
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for led in &LEDS {
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let pos = (led.pos.to_vec2() * scale_vec).to_pos2() + fp_rect.left_top().to_vec2();
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let led_data = 0xAAAA;
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let led_on = (led_data & led.mask) > 0;
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ui.allocate_ui_at_rect(Rect::from_center_size(pos, vec2(16.0, 16.0)), |ui| {
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ui.add(led::Led::new(led_on, &led_textures));
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});
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}
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// 0: Power
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// 1..17: A/D left to right
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// 17..25: Action left to right
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for (i, switch) in SWITCHES.iter().enumerate() {
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let pos = (switch.pos.to_vec2() * scale_vec).to_pos2() + fp_rect.left_top().to_vec2();
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if i == 0 {
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ui.allocate_ui_at_rect(Rect::from_center_size(pos, vec2(11.0, 25.0)), |ui| {
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let mut power_inv = !state.power;
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if ui
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.add(switch::ToggleSwitch::new(&mut power_inv, &sw_textures))
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.drag_started()
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{
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if !power_inv {
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self.audio_tx.send(AudioMessage::FanOn).unwrap();
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} else {
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self.audio_tx.send(AudioMessage::FanOff).unwrap();
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}
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self.audio_tx.send(AudioMessage::PlaySwitchClick).unwrap();
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};
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state.power = !power_inv;
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let fp_rect = resp.rect;
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ui.allocate_ui_at_rect(fp_rect, |ui| {
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ui.image(&self.textures.fp);
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for led in &LEDS {
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let pos = led.pos + fp_rect.left_top().to_vec2();
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let led_data = 0xAAAA;
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let led_on = (led_data & led.mask) > 0;
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ui.allocate_ui_at_rect(Rect::from_center_size(pos, vec2(16.0, 16.0)), |ui| {
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ui.add(led::Led::new(led_on, &led_textures));
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});
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}
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if (1..17).contains(&i) {
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let bit_mask = 1 << (16 - i);
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let mut sw_state = state.ad_sws & bit_mask > 0;
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ui.allocate_ui_at_rect(Rect::from_center_size(pos, vec2(11.0, 25.0)), |ui| {
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if ui
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.add(switch::ToggleSwitch::new(&mut sw_state, &sw_textures))
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.drag_started()
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{
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self.audio_tx.send(AudioMessage::PlaySwitchClick).unwrap();
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// 0: Power
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// 1..17: A/D left to right
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// 17..25: Action left to right
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for (i, switch) in SWITCHES.iter().enumerate() {
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let pos = switch.pos + fp_rect.left_top().to_vec2();
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if i == 0 {
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ui.allocate_ui_at_rect(Rect::from_center_size(pos, vec2(11.0, 25.0)), |ui| {
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let mut power_inv = !state.power;
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if ui
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.add(switch::ToggleSwitch::new(&mut power_inv, &sw_textures))
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.drag_started()
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{
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if !power_inv {
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self.audio_tx.send(AudioMessage::FanOn).unwrap();
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} else {
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self.audio_tx.send(AudioMessage::FanOff).unwrap();
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}
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self.audio_tx.send(AudioMessage::PlaySwitchClick).unwrap();
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};
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state.power = !power_inv;
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});
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}
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if (1..17).contains(&i) {
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let bit_mask = 1 << (16 - i);
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let mut sw_state = state.ad_sws & bit_mask > 0;
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ui.allocate_ui_at_rect(Rect::from_center_size(pos, vec2(11.0, 25.0)), |ui| {
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if ui
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.add(switch::ToggleSwitch::new(&mut sw_state, &sw_textures))
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.drag_started()
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{
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self.audio_tx.send(AudioMessage::PlaySwitchClick).unwrap();
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};
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});
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state.ad_sws = (state.ad_sws & !(bit_mask)) | ((sw_state as u16) << (16 - i));
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}
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if (17..25).contains(&i) {
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let state = match i {
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17 => &mut state.runstop,
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18 => &mut state.single_step,
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19 => &mut state.exam,
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20 => &mut state.dep,
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21 => &mut state.reset,
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22 => &mut state.prot,
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23 => &mut state.aux1,
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24 => &mut state.aux2,
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_ => unreachable!(),
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};
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});
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state.ad_sws = (state.ad_sws & !(bit_mask)) | ((sw_state as u16) << (16 - i));
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ui.allocate_ui_at_rect(Rect::from_center_size(pos, vec2(11.0, 25.0)), |ui| {
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if ui
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.add(switch::ThreePosSwitch::new(state, &sw_textures))
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.drag_started()
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{
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self.audio_tx.send(AudioMessage::PlaySwitchClick).unwrap();
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};
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});
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}
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}
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if (17..25).contains(&i) {
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let state = match i {
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17 => &mut state.runstop,
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18 => &mut state.single_step,
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19 => &mut state.exam,
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20 => &mut state.dep,
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21 => &mut state.reset,
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22 => &mut state.prot,
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23 => &mut state.aux1,
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24 => &mut state.aux2,
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_ => unreachable!(),
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};
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ui.allocate_ui_at_rect(Rect::from_center_size(pos, vec2(11.0, 25.0)), |ui| {
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if ui
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.add(switch::ThreePosSwitch::new(state, &sw_textures))
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.drag_started()
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{
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self.audio_tx.send(AudioMessage::PlaySwitchClick).unwrap();
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};
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});
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}
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}
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});
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ui.data_mut(|data| data.insert_temp(self.id, state));
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resp
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}
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@ -64,7 +64,7 @@ impl<'a> ThreePosSwitch<'a> {
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impl Widget for ThreePosSwitch<'_> {
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fn ui(self, ui: &mut eframe::egui::Ui) -> eframe::egui::Response {
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let (resp, painter) = ui.allocate_painter((11.0, 25.0).into(), Sense::drag());
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let (mut resp, painter) = ui.allocate_painter((11.0, 25.0).into(), Sense::drag());
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painter.image(
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self.textures.get_for_state(*self.state),
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Rect::from_min_size(painter.clip_rect().left_top(), vec2(11.0, 25.0)),
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@ -79,8 +79,10 @@ impl Widget for ThreePosSwitch<'_> {
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} else {
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*self.state = SwitchState::Up;
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};
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resp.mark_changed();
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} else if resp.drag_released() {
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*self.state = SwitchState::Neut;
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resp.mark_changed();
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}
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resp
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}
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@ -99,7 +101,7 @@ impl<'a> ToggleSwitch<'a> {
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impl Widget for ToggleSwitch<'_> {
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fn ui(self, ui: &mut eframe::egui::Ui) -> eframe::egui::Response {
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let (resp, painter) = ui.allocate_painter((11.0, 25.0).into(), Sense::drag());
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let (mut resp, painter) = ui.allocate_painter((11.0, 25.0).into(), Sense::drag());
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painter.image(
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self.textures.get_for_bool(*self.state),
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Rect::from_min_size(painter.clip_rect().left_top(), vec2(11.0, 25.0)),
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@ -108,6 +110,7 @@ impl Widget for ToggleSwitch<'_> {
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);
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if resp.drag_started() {
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*self.state = !*self.state;
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resp.mark_changed();
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}
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resp
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}
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@ -226,7 +226,7 @@ impl eframe::App for AltairEmulator {
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});
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});
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egui::CentralPanel::default().show(ctx, |ui| {
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ui.add(Label::new("Hello"));
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ui.style_mut().debug.debug_on_hover = true;
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ui.add(Frontpanel::new(
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Id::new("frontpanel"),
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&self.textures,
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@ -589,6 +589,8 @@ impl eframe::App for AltairEmulator {
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// self.cpu.finish_m_cycle(data);
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// self.update_fp();
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// }
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//
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ui.add(Label::new("Hello"));
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});
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// let old_fan_enabled = self.options.fan_enabled;
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