Add sound support to front panel widget
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@ -1,16 +1,17 @@
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use std::path::Path;
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use std::{path::Path, sync::mpsc::Sender};
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use eframe::{
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egui::{self, TextureOptions, Ui, Widget, Id, Painter},
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epaint::{vec2, Pos2, Rect, TextureHandle, pos2, Color32},
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};
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use crate::audio::AudioMessage;
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use self::switch::SwitchState;
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pub mod led;
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pub mod switch;
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const NULL_UV: Rect = Rect::from_min_max(pos2(0.0, 0.0), pos2(1.0, 1.0));
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const NULL_TINT: Color32 = Color32::WHITE;
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@ -31,13 +32,15 @@ struct FrontpanelState {
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pub struct Frontpanel<'a> {
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id: Id,
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textures: &'a Textures,
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audio_tx: Sender<AudioMessage>,
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}
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impl<'a> Frontpanel<'a> {
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pub fn new(id: Id, textures: &'a Textures) -> Self {
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pub fn new(id: Id, textures: &'a Textures, audio_tx: Sender<AudioMessage>) -> Self {
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Self {
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id,
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textures,
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audio_tx,
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}
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}
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}
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@ -73,13 +76,10 @@ impl Widget for Frontpanel<'_> {
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pos += fp_rect.left_top().to_vec2();
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let led_data = 0xAAAA;
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let led_on = (led_data & led.mask) > 0;
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ui.allocate_ui_at_rect(
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Rect::from_center_size(pos, vec2(16.0, 16.0)),
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|ui| {
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ui.allocate_ui_at_rect(Rect::from_center_size(pos, vec2(16.0, 16.0)), |ui| {
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ui.add(led::Led::new(led_on, &led_textures));
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},
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);
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};
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});
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}
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// 0: Power
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// 1..17: A/D left to right
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// 17..25: Action left to right
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@ -89,22 +89,28 @@ impl Widget for Frontpanel<'_> {
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pos.y *= y_scale;
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pos += fp_rect.left_top().to_vec2();
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if i == 0 {
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ui.allocate_ui_at_rect(
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Rect::from_center_size(pos, vec2(32.0, 32.0)),
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|ui| {
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ui.add(switch::ToggleSwitch::new(&mut state.power, &sw_textures));
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},
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);
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ui.allocate_ui_at_rect(Rect::from_center_size(pos, vec2(32.0, 32.0)), |ui| {
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if ui
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.add(switch::ToggleSwitch::new(&mut state.power, &sw_textures))
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.drag_started()
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{
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if state.power {
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self.audio_tx.send(AudioMessage::FanOn).unwrap();
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} else {
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self.audio_tx.send(AudioMessage::FanOff).unwrap();
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}
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self.audio_tx.send(AudioMessage::PlaySwitchClick).unwrap();
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};
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});
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}
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if (1..17).contains(&i) {
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let bit_mask = 1 << (16 - i);
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let mut sw_state = state.ad_sws & bit_mask > 0;
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ui.allocate_ui_at_rect(
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Rect::from_center_size(pos, vec2(32.0, 32.0)),
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|ui| {
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ui.add(switch::ToggleSwitch::new(&mut sw_state, &sw_textures));
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},
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);
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ui.allocate_ui_at_rect(Rect::from_center_size(pos, vec2(32.0, 32.0)), |ui| {
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if ui.add(switch::ToggleSwitch::new(&mut sw_state, &sw_textures)).drag_started() {
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self.audio_tx.send(AudioMessage::PlaySwitchClick).unwrap();
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};
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});
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state.ad_sws = (state.ad_sws & !(bit_mask)) | ((sw_state as u16) << (16 - i));
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}
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if (17..25).contains(&i) {
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@ -119,16 +125,17 @@ impl Widget for Frontpanel<'_> {
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24 => &mut state.aux2,
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_ => unreachable!(),
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};
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ui.allocate_ui_at_rect(
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Rect::from_center_size(pos, vec2(32.0, 32.0)),
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|ui| {
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ui.add(switch::ThreePosSwitch::new(state, &sw_textures));
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},
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);
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ui.allocate_ui_at_rect(Rect::from_center_size(pos, vec2(32.0, 32.0)), |ui| {
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if ui.add(switch::ThreePosSwitch::new(state, &sw_textures)).drag_started() {
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self.audio_tx.send(AudioMessage::PlaySwitchClick).unwrap();
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};
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});
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}
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// todo!();
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}
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ui.data_mut(|data| data.insert_temp(self.id, state));
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if resp.drag_started() {
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dbg!(self.id, resp.interact_pointer_pos());
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}
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resp
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}
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}
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12
src/main.rs
12
src/main.rs
@ -227,8 +227,16 @@ impl eframe::App for AltairEmulator {
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});
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egui::CentralPanel::default().show(ctx, |ui| {
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ui.add(Label::new("Hello"));
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ui.add(Frontpanel::new(Id::new("frontpanel"), &self.textures));
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ui.add(Frontpanel::new(Id::new("frontpanel2"), &self.textures));
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ui.add(Frontpanel::new(
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Id::new("frontpanel"),
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&self.textures,
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self.audio_tx.clone(),
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));
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ui.add(Frontpanel::new(
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Id::new("frontpanel2"),
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&self.textures,
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self.audio_tx.clone(),
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));
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// dbg!(ui.input(|input| input.pointer.latest_pos()));
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// dbg!(ui.input(|input| input.pointer.latest_pos()));
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// let (_, fp_rect) = ui.allocate_space((800.0, 333.0).into());
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