rust/src/libstd/io/net/udp.rs
Alex Crichton fad77175e1 std: Touch various I/O documentation blocks
These are mostly touchups from the previous commit.
2014-03-25 10:27:24 -07:00

439 lines
13 KiB
Rust

// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! UDP (User Datagram Protocol) network connections.
//!
//! This module contains the ability to open a UDP stream to a socket address.
//! The destination and binding addresses can either be an IPv4 or IPv6
//! address. There is no corresponding notion of a server because UDP is a
//! datagram protocol.
use clone::Clone;
use result::{Ok, Err};
use io::net::ip::SocketAddr;
use io::{Reader, Writer, IoResult};
use rt::rtio::{RtioSocket, RtioUdpSocket, IoFactory, LocalIo};
/// A User Datagram Protocol socket.
///
/// This is an implementation of a bound UDP socket. This supports both IPv4 and
/// IPv6 addresses, and there is no corresponding notion of a server because UDP
/// is a datagram protocol.
///
/// # Example
///
/// ```rust,no_run
/// # #[allow(unused_must_use)];
/// use std::io::net::udp::UdpSocket;
/// use std::io::net::ip::{Ipv4Addr, SocketAddr};
///
/// let addr = SocketAddr { ip: Ipv4Addr(127, 0, 0, 1), port: 34254 };
/// let mut socket = match UdpSocket::bind(addr) {
/// Ok(s) => s,
/// Err(e) => fail!("couldn't bind socket: {}", e),
/// };
///
/// let mut buf = [0, ..10];
/// match socket.recvfrom(buf) {
/// Ok((amt, src)) => {
/// // Send a reply to the socket we received data from
/// let buf = buf.mut_slice_to(amt);
/// buf.reverse();
/// socket.sendto(buf, src);
/// }
/// Err(e) => println!("couldn't receive a datagram: {}", e)
/// }
/// drop(socket); // close the socket
/// ```
pub struct UdpSocket {
priv obj: ~RtioUdpSocket
}
impl UdpSocket {
/// Creates a UDP socket from the given socket address.
pub fn bind(addr: SocketAddr) -> IoResult<UdpSocket> {
LocalIo::maybe_raise(|io| {
io.udp_bind(addr).map(|s| UdpSocket { obj: s })
})
}
/// Receives data from the socket. On success, returns the number of bytes
/// read and the address from whence the data came.
pub fn recvfrom(&mut self, buf: &mut [u8])
-> IoResult<(uint, SocketAddr)> {
self.obj.recvfrom(buf)
}
/// Sends data on the socket to the given address. Returns nothing on
/// success.
pub fn sendto(&mut self, buf: &[u8], dst: SocketAddr) -> IoResult<()> {
self.obj.sendto(buf, dst)
}
/// Creates a `UdpStream`, which allows use of the `Reader` and `Writer`
/// traits to receive and send data from the same address. This transfers
/// ownership of the socket to the stream.
///
/// Note that this call does not perform any actual network communication,
/// because UDP is a datagram protocol.
pub fn connect(self, other: SocketAddr) -> UdpStream {
UdpStream {
socket: self,
connected_to: other,
}
}
/// Returns the socket address that this socket was created from.
pub fn socket_name(&mut self) -> IoResult<SocketAddr> {
self.obj.socket_name()
}
}
impl Clone for UdpSocket {
/// Creates a new handle to this UDP socket, allowing for simultaneous
/// reads and writes of the socket.
///
/// The underlying UDP socket will not be closed until all handles to the
/// socket have been deallocated. Two concurrent reads will not receive
/// the same data. Instead, the first read will receive the first packet
/// received, and the second read will receive the second packet.
fn clone(&self) -> UdpSocket {
UdpSocket {
obj: self.obj.clone(),
}
}
}
/// A type that allows convenient usage of a UDP stream connected to one
/// address via the `Reader` and `Writer` traits.
pub struct UdpStream {
priv socket: UdpSocket,
priv connected_to: SocketAddr
}
impl UdpStream {
/// Allows access to the underlying UDP socket owned by this stream. This
/// is useful to, for example, use the socket to send data to hosts other
/// than the one that this stream is connected to.
pub fn as_socket<T>(&mut self, f: |&mut UdpSocket| -> T) -> T {
f(&mut self.socket)
}
/// Consumes this UDP stream and returns out the underlying socket.
pub fn disconnect(self) -> UdpSocket {
self.socket
}
}
impl Reader for UdpStream {
fn read(&mut self, buf: &mut [u8]) -> IoResult<uint> {
let peer = self.connected_to;
self.as_socket(|sock| {
match sock.recvfrom(buf) {
Ok((_nread, src)) if src != peer => Ok(0),
Ok((nread, _src)) => Ok(nread),
Err(e) => Err(e),
}
})
}
}
impl Writer for UdpStream {
fn write(&mut self, buf: &[u8]) -> IoResult<()> {
let connected_to = self.connected_to;
self.as_socket(|sock| sock.sendto(buf, connected_to))
}
}
#[cfg(test)]
mod test {
use super::*;
use io::net::ip::{SocketAddr};
// FIXME #11530 this fails on android because tests are run as root
iotest!(fn bind_error() {
let addr = SocketAddr { ip: Ipv4Addr(0, 0, 0, 0), port: 1 };
match UdpSocket::bind(addr) {
Ok(..) => fail!(),
Err(e) => assert_eq!(e.kind, PermissionDenied),
}
} #[ignore(cfg(windows))] #[ignore(cfg(target_os = "android"))])
iotest!(fn socket_smoke_test_ip4() {
let server_ip = next_test_ip4();
let client_ip = next_test_ip4();
let (tx1, rx1) = channel();
let (tx2, rx2) = channel();
spawn(proc() {
match UdpSocket::bind(client_ip) {
Ok(ref mut client) => {
rx1.recv();
client.sendto([99], server_ip).unwrap()
}
Err(..) => fail!()
}
tx2.send(());
});
match UdpSocket::bind(server_ip) {
Ok(ref mut server) => {
tx1.send(());
let mut buf = [0];
match server.recvfrom(buf) {
Ok((nread, src)) => {
assert_eq!(nread, 1);
assert_eq!(buf[0], 99);
assert_eq!(src, client_ip);
}
Err(..) => fail!()
}
}
Err(..) => fail!()
}
rx2.recv();
})
iotest!(fn socket_smoke_test_ip6() {
let server_ip = next_test_ip6();
let client_ip = next_test_ip6();
let (tx, rx) = channel::<()>();
spawn(proc() {
match UdpSocket::bind(client_ip) {
Ok(ref mut client) => {
rx.recv();
client.sendto([99], server_ip).unwrap()
}
Err(..) => fail!()
}
});
match UdpSocket::bind(server_ip) {
Ok(ref mut server) => {
tx.send(());
let mut buf = [0];
match server.recvfrom(buf) {
Ok((nread, src)) => {
assert_eq!(nread, 1);
assert_eq!(buf[0], 99);
assert_eq!(src, client_ip);
}
Err(..) => fail!()
}
}
Err(..) => fail!()
}
})
iotest!(fn stream_smoke_test_ip4() {
let server_ip = next_test_ip4();
let client_ip = next_test_ip4();
let (tx1, rx1) = channel();
let (tx2, rx2) = channel();
spawn(proc() {
match UdpSocket::bind(client_ip) {
Ok(client) => {
let client = ~client;
let mut stream = client.connect(server_ip);
rx1.recv();
stream.write([99]).unwrap();
}
Err(..) => fail!()
}
tx2.send(());
});
match UdpSocket::bind(server_ip) {
Ok(server) => {
let server = ~server;
let mut stream = server.connect(client_ip);
tx1.send(());
let mut buf = [0];
match stream.read(buf) {
Ok(nread) => {
assert_eq!(nread, 1);
assert_eq!(buf[0], 99);
}
Err(..) => fail!()
}
}
Err(..) => fail!()
}
rx2.recv();
})
iotest!(fn stream_smoke_test_ip6() {
let server_ip = next_test_ip6();
let client_ip = next_test_ip6();
let (tx1, rx1) = channel();
let (tx2, rx2) = channel();
spawn(proc() {
match UdpSocket::bind(client_ip) {
Ok(client) => {
let client = ~client;
let mut stream = client.connect(server_ip);
rx1.recv();
stream.write([99]).unwrap();
}
Err(..) => fail!()
}
tx2.send(());
});
match UdpSocket::bind(server_ip) {
Ok(server) => {
let server = ~server;
let mut stream = server.connect(client_ip);
tx1.send(());
let mut buf = [0];
match stream.read(buf) {
Ok(nread) => {
assert_eq!(nread, 1);
assert_eq!(buf[0], 99);
}
Err(..) => fail!()
}
}
Err(..) => fail!()
}
rx2.recv();
})
pub fn socket_name(addr: SocketAddr) {
let server = UdpSocket::bind(addr);
assert!(server.is_ok());
let mut server = server.unwrap();
// Make sure socket_name gives
// us the socket we binded to.
let so_name = server.socket_name();
assert!(so_name.is_ok());
assert_eq!(addr, so_name.unwrap());
}
iotest!(fn socket_name_ip4() {
socket_name(next_test_ip4());
})
iotest!(fn socket_name_ip6() {
socket_name(next_test_ip6());
})
iotest!(fn udp_clone_smoke() {
let addr1 = next_test_ip4();
let addr2 = next_test_ip4();
let mut sock1 = UdpSocket::bind(addr1).unwrap();
let sock2 = UdpSocket::bind(addr2).unwrap();
spawn(proc() {
let mut sock2 = sock2;
let mut buf = [0, 0];
assert_eq!(sock2.recvfrom(buf), Ok((1, addr1)));
assert_eq!(buf[0], 1);
sock2.sendto([2], addr1).unwrap();
});
let sock3 = sock1.clone();
let (tx1, rx1) = channel();
let (tx2, rx2) = channel();
spawn(proc() {
let mut sock3 = sock3;
rx1.recv();
sock3.sendto([1], addr2).unwrap();
tx2.send(());
});
tx1.send(());
let mut buf = [0, 0];
assert_eq!(sock1.recvfrom(buf), Ok((1, addr2)));
rx2.recv();
})
iotest!(fn udp_clone_two_read() {
let addr1 = next_test_ip4();
let addr2 = next_test_ip4();
let mut sock1 = UdpSocket::bind(addr1).unwrap();
let sock2 = UdpSocket::bind(addr2).unwrap();
let (tx1, rx) = channel();
let tx2 = tx1.clone();
spawn(proc() {
let mut sock2 = sock2;
sock2.sendto([1], addr1).unwrap();
rx.recv();
sock2.sendto([2], addr1).unwrap();
rx.recv();
});
let sock3 = sock1.clone();
let (done, rx) = channel();
spawn(proc() {
let mut sock3 = sock3;
let mut buf = [0, 0];
sock3.recvfrom(buf).unwrap();
tx2.send(());
done.send(());
});
let mut buf = [0, 0];
sock1.recvfrom(buf).unwrap();
tx1.send(());
rx.recv();
})
iotest!(fn udp_clone_two_write() {
let addr1 = next_test_ip4();
let addr2 = next_test_ip4();
let mut sock1 = UdpSocket::bind(addr1).unwrap();
let sock2 = UdpSocket::bind(addr2).unwrap();
let (tx, rx) = channel();
let (serv_tx, serv_rx) = channel();
spawn(proc() {
let mut sock2 = sock2;
let mut buf = [0, 1];
rx.recv();
match sock2.recvfrom(buf) {
Ok(..) => {}
Err(e) => fail!("failed receive: {}", e),
}
serv_tx.send(());
});
let sock3 = sock1.clone();
let (done, rx) = channel();
let tx2 = tx.clone();
spawn(proc() {
let mut sock3 = sock3;
match sock3.sendto([1], addr2) {
Ok(..) => { let _ = tx2.try_send(()); }
Err(..) => {}
}
done.send(());
});
match sock1.sendto([2], addr2) {
Ok(..) => { let _ = tx.try_send(()); }
Err(..) => {}
}
drop(tx);
rx.recv();
serv_rx.recv();
})
}