f1578d37dc
Scopes in mir This PR adds scopes to MIR. There is a tree of scopes (each represented by a `ScopeId`). Every statement, variable, and terminator now has an associated scope and span. It also adds a `-Z dump-mir` switch one can use to conveniently examine the MIR as optimizations proceed. The intention is two-fold. First, to support MIR debug-info. This PR does not attempt to modify trans to make use of the scope information, however. Second, in a more temporary capacity, to support the goal of moving regionck and borowck into the MIR. To that end, the PR also constructs a "scope auxiliary" table storing the extent of each span (this is kept separate from the main MIR, since it contains node-ids) and the dom/post-dom of the region in the graph where the scope occurs. When we move to non-lexical lifetimes, I expect this auxiliary information to be discarded, but that is still some ways in the future (requires, at minimum, an RFC, and there are some thorny details to work out -- though I've got an in-progress draft). Right now, I'm just dropping this auxiliary information after it is constructed. I was debating for some time whether to add some sort of sanity tests, but decided to just open this PR instead, because I couldn't figure out what such a test would look like (and we don't have independent tests for this today beyond the regionck and borrowck tests). I'd prefer not to store the auxiliary data into any kind of "per-fn" map. Rather, I'd prefer that we do regionck/borrowck/whatever-else immediately after construction -- that is, we build the MIR for fn X and immediately thereafter do extended correctness checking on it. This will reduce peak memory usage and also ensure that the auxiliary data doesn't exist once optimizations begin. It also clarifies the transition point where static checks are complete and MIR can be more freely optimized. cc @rust-lang/compiler @nagisa |
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CONTRIBUTING.md | ||
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LICENSE-MIT | ||
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README.md | ||
RELEASES.md |
The Rust Programming Language
This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Quick Start
Read "Installing Rust" from The Book.
Building from Source
-
Make sure you have installed the dependencies:
g++
4.7 orclang++
3.xpython
2.7 (but not 3.x)- GNU
make
3.81 or later curl
git
-
Clone the source with
git
:$ git clone https://github.com/rust-lang/rust.git $ cd rust
-
Build and install:
$ ./configure $ make && make install
Note: You may need to use
sudo make install
if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a--prefix
argument toconfigure
. Various other options are also supported – pass--help
for more information on them.When complete,
make install
will place several programs into/usr/local/bin
:rustc
, the Rust compiler, andrustdoc
, the API-documentation tool. This install does not include Cargo, Rust's package manager, which you may also want to build.
Building on Windows
There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by Visual Studio, and the GNU ABI used by the GCC toolchain. Which version of Rust you need depends largely on what C/C++ libraries you want to interoperate with: for interop with software produced by Visual Studio use the MSVC build of Rust; for interop with GNU software built using the MinGW/MSYS2 toolchain use the GNU build.
MinGW
MSYS2 can be used to easily build Rust on Windows:
-
Grab the latest MSYS2 installer and go through the installer.
-
From the MSYS2 terminal, install the
mingw64
toolchain and other required tools.# Update package mirrors (may be needed if you have a fresh install of MSYS2) $ pacman -Sy pacman-mirrors
Download MinGW from
here, and choose the
version=4.9.x,threads=win32,exceptions=dwarf/seh
flavor when installing. Also, make sure to install to a path without spaces in it. After installing,
add its bin
directory to your PATH
. This is due to #28260, in the future,
installing from pacman should be just fine.
# Make git available in MSYS2 (if not already available on path)
$ pacman -S git
$ pacman -S base-devel
-
Run
mingw32_shell.bat
ormingw64_shell.bat
from wherever you installed MSYS2 (i.e.C:\msys
), depending on whether you want 32-bit or 64-bit Rust. -
Navigate to Rust's source code, configure and build it:
$ ./configure $ make && make install
MSVC
MSVC builds of Rust additionally require an installation of Visual Studio 2013
(or later) so rustc
can use its linker. Make sure to check the “C++ tools”
option. In addition, cmake
needs to be installed to build LLVM.
With these dependencies installed, the build takes two steps:
$ ./configure
$ make && make install
Building Documentation
If you’d like to build the documentation, it’s almost the same:
./configure
$ make docs
Building the documentation requires building the compiler, so the above details will apply. Once you have the compiler built, you can
$ make docs NO_REBUILD=1
To make sure you don’t re-build the compiler because you made a change to some documentation.
The generated documentation will appear in a top-level doc
directory,
created by the make
rule.
Notes
Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.
Snapshot binaries are currently built and tested on several platforms:
Platform \ Architecture | x86 | x86_64 |
---|---|---|
Windows (7, 8, Server 2008 R2) | ✓ | ✓ |
Linux (2.6.18 or later) | ✓ | ✓ |
OSX (10.7 Lion or later) | ✓ | ✓ |
You may find that other platforms work, but these are our officially supported build environments that are most likely to work.
Rust currently needs between 600MiB and 1.5GiB to build, depending on platform. If it hits swap, it will take a very long time to build.
There is more advice about hacking on Rust in CONTRIBUTING.md.
Getting Help
The Rust community congregates in a few places:
- Stack Overflow - Direct questions about using the language.
- users.rust-lang.org - General discussion and broader questions.
- /r/rust - News and general discussion.
Contributing
To contribute to Rust, please see CONTRIBUTING.
Rust has an IRC culture and most real-time collaboration happens in a variety of channels on Mozilla's IRC network, irc.mozilla.org. The most popular channel is #rust, a venue for general discussion about Rust, and a good place to ask for help.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.