This is roughly the same as my previous PR that created a dependency graph, but that: 1. The dependency graph is only optionally constructed, though this doesn't seem to make much of a difference in terms of overhead (see measurements below). 2. The dependency graph is simpler (I combined a lot of nodes). 3. The dependency graph debugging facilities are much better: you can now use `RUST_DEP_GRAPH_FILTER` to filter the dep graph to just the nodes you are interested in, which is super help. 4. The tests are somewhat more elaborate, including a few known bugs I need to fix in a second pass. This is potentially a `[breaking-change]` for plugin authors. If you are poking about in tcx state or something like that, you probably want to add `let _ignore = tcx.dep_graph.in_ignore();`, which will cause your reads/writes to be ignored and not affect the dep-graph. After this, or perhaps as an add-on to this PR in some cases, what I would like to do is the following: - [x] Write-up a little guide to how to use this system, the debugging options available, and what the possible failure modes are. - [ ] Introduce read-only and perhaps the `Meta` node - [x] Replace "memoization tasks" with node from the map itself - [ ] Fix the shortcomings, obviously! Notably, the HIR map needs to register reads, and there is some state that is not yet tracked. (Maybe as a separate PR.) - [x] Refactor the dep-graph code so that the actual maintenance of the dep-graph occurs in a parallel thread, and the main thread simply throws things into a shared channel (probably a fixed-size channel). There is no reason for dep-graph construction to be on the main thread. (Maybe as a separate PR.) Regarding performance: adding this tracking does add some overhead, approximately 2% in my measurements (I was comparing the build times for rustdoc). Interestingly, enabling or disabling tracking doesn't seem to do very much. I want to poke at this some more and gather a bit more data -- in some tests I've seen that 2% go away, but on others it comes back. It's not entirely clear to me if that 2% is truly due to constructing the dep-graph at all. The next big step after this is write some code to dump the dep-graph to disk and reload it. r? @michaelwoerister
The Rust Programming Language
This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Quick Start
Read "Installing Rust" from The Book.
Building from Source
-
Make sure you have installed the dependencies:
g++
4.7 orclang++
3.xpython
2.6 or later (but not 3.x)- GNU
make
3.81 or later curl
git
-
Clone the source with
git
:$ git clone https://github.com/rust-lang/rust.git $ cd rust
-
Build and install:
$ ./configure $ make && make install
Note: You may need to use
sudo make install
if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a--prefix
argument toconfigure
. Various other options are also supported – pass--help
for more information on them.When complete,
make install
will place several programs into/usr/local/bin
:rustc
, the Rust compiler, andrustdoc
, the API-documentation tool. This install does not include Cargo, Rust's package manager, which you may also want to build.
Building on Windows
MSYS2 can be used to easily build Rust on Windows:
-
Grab the latest MSYS2 installer and go through the installer.
-
From the MSYS2 terminal, install the
mingw64
toolchain and other required tools.# Update package mirrors (may be needed if you have a fresh install of MSYS2) $ pacman -Sy pacman-mirrors # Choose one based on platform: # *** see the note below *** $ pacman -S mingw-w64-i686-toolchain $ pacman -S mingw-w64-x86_64-toolchain # Make git available in MSYS2 (if not already available on path) $ pacman -S git $ pacman -S base-devel
-
Run
mingw32_shell.bat
ormingw64_shell.bat
from wherever you installed MSYS2 (i.e.C:\msys
), depending on whether you want 32-bit or 64-bit Rust. -
Navigate to Rust's source code, configure and build it:
$ ./configure $ make && make install
Note: gcc versions >= 5 currently have issues building LLVM on Windows resulting in a segmentation fault when building Rust. In order to avoid this it may be necessary to obtain an earlier version of gcc such as 4.9.x.
Msys'spacman
will install the latest version, so for the time being it is recommended to skip gcc toolchain installation step above and use Mingw-Builds project's installer instead. Be sure to add gccbin
directory to the path before runningconfigure
.
For more information on this see issue #28260.
Building Documentation
If you’d like to build the documentation, it’s almost the same:
./configure
$ make docs
Building the documentation requires building the compiler, so the above details will apply. Once you have the compiler built, you can
$ make docs NO_REBUILD=1
To make sure you don’t re-build the compiler because you made a change to some documentation.
The generated documentation will appear in a top-level doc
directory,
created by the make
rule.
Notes
Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.
Snapshot binaries are currently built and tested on several platforms:
Platform \ Architecture | x86 | x86_64 |
---|---|---|
Windows (7, 8, Server 2008 R2) | ✓ | ✓ |
Linux (2.6.18 or later) | ✓ | ✓ |
OSX (10.7 Lion or later) | ✓ | ✓ |
You may find that other platforms work, but these are our officially supported build environments that are most likely to work.
Rust currently needs between 600MiB and 1.5GiB to build, depending on platform. If it hits swap, it will take a very long time to build.
There is more advice about hacking on Rust in CONTRIBUTING.md.
Getting Help
The Rust community congregates in a few places:
- Stack Overflow - Direct questions about using the language.
- users.rust-lang.org - General discussion and broader questions.
- /r/rust - News and general discussion.
Contributing
To contribute to Rust, please see CONTRIBUTING.
Rust has an IRC culture and most real-time collaboration happens in a variety of channels on Mozilla's IRC network, irc.mozilla.org. The most popular channel is #rust, a venue for general discussion about Rust, and a good place to ask for help.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.