e82faeb655
As described in https://github.com/rust-lang/rfcs/pull/1298, the idea here is to make DefIds independent of changes to the content of other items. They are also *mostly* independent from ordering, so e.g. reordering two functions will change the defids, but it will not change the paths that they expand into (but this is not the case for some things, such as impls). This is a major refactoring, so I did it in slices. The final commit is in some sense The Big One where most of the work is done. The earlier commits just pave the way by gradually refactoring accesses to the `node` field. This is a [breaking-change] for plugin authors. The things you need to do to migrate your code are as follows: 1. For local def-ids, rather than do `def_id.node`, call `tcx.map.as_local_node_id(def_id)`. 2. To construct a local def-id, call `tcx.map.local_def_id(node_id)`. 3. Note that you cannot make def-ids for any node, but only for "definitions" -- which include all items, as well as a number of other things, but not e.g. arbitrary expressions. 4. You can get the path to a def-id by calling `tcx.def_path(def_id)`. One thing that is NOT part of this PR, but which I plan do in a follow-up, is converting uses of the existing `with_path` API to use `def_path`, which is basically the same. r? @eddyb (or @nrc) |
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man | ||
mk | ||
src | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.mailmap | ||
.travis.yml | ||
AUTHORS.txt | ||
COMPILER_TESTS.md | ||
configure | ||
CONTRIBUTING.md | ||
COPYRIGHT | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
Makefile.in | ||
README.md | ||
RELEASES.md |
The Rust Programming Language
Rust is a fast systems programming language that guarantees memory safety and offers painless concurrency (no data races). It does not employ a garbage collector and has minimal runtime overhead.
This repo contains the code for the compiler (rustc
), as well
as standard libraries, tools and documentation for Rust.
Quick Start
Read "Installing Rust" from The Book.
Building from Source
-
Make sure you have installed the dependencies:
g++
4.7 orclang++
3.xpython
2.6 or later (but not 3.x)- GNU
make
3.81 or later curl
git
-
Clone the source with
git
:$ git clone https://github.com/rust-lang/rust.git $ cd rust
-
Build and install:
$ ./configure $ make && make install
Note: You may need to use
sudo make install
if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a--prefix
argument toconfigure
. Various other options are also supported – pass--help
for more information on them.When complete,
make install
will place several programs into/usr/local/bin
:rustc
, the Rust compiler, andrustdoc
, the API-documentation tool. This install does not include Cargo, Rust's package manager, which you may also want to build.
Building on Windows
MSYS2 can be used to easily build Rust on Windows:
-
Grab the latest MSYS2 installer and go through the installer.
-
From the MSYS2 terminal, install the
mingw64
toolchain and other required tools.# Update package mirrors (may be needed if you have a fresh install of MSYS2) $ pacman -Sy pacman-mirrors # Choose one based on platform: $ pacman -S mingw-w64-i686-toolchain $ pacman -S mingw-w64-x86_64-toolchain $ pacman -S base-devel
-
Run
mingw32_shell.bat
ormingw64_shell.bat
from wherever you installed MSYS2 (i.e.C:\msys
), depending on whether you want 32-bit or 64-bit Rust. -
Navigate to Rust's source code, configure and build it:
$ ./configure $ make && make install
Building Documentation
If you’d like to build the documentation, it’s almost the same:
./configure
$ make docs
Building the documentation requires building the compiler, so the above details will apply. Once you have the compiler built, you can
$ make docs NO_REBUILD=1
To make sure you don’t re-build the compiler because you made a change to some documentation.
The generated documentation will appear in a top-level doc
directory,
created by the make
rule.
Notes
Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.
Snapshot binaries are currently built and tested on several platforms:
Platform \ Architecture | x86 | x86_64 |
---|---|---|
Windows (7, 8, Server 2008 R2) | ✓ | ✓ |
Linux (2.6.18 or later) | ✓ | ✓ |
OSX (10.7 Lion or later) | ✓ | ✓ |
You may find that other platforms work, but these are our officially supported build environments that are most likely to work.
Rust currently needs about 1.5 GiB of RAM to build without swapping; if it hits swap, it will take a very long time to build.
There is more advice about hacking on Rust in CONTRIBUTING.md.
Getting Help
The Rust community congregates in a few places:
- Stack Overflow - Direct questions about using the language.
- users.rust-lang.org - General discussion and broader questions.
- /r/rust - News and general discussion.
Contributing
To contribute to Rust, please see CONTRIBUTING.
Rust has an IRC culture and most real-time collaboration happens in a variety of channels on Mozilla's IRC network, irc.mozilla.org. The most popular channel is #rust, a venue for general discussion about Rust, and a good place to ask for help.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.