338 lines
13 KiB
Rust
338 lines
13 KiB
Rust
//! Windows SEH
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//!
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//! On Windows (currently only on MSVC), the default exception handling
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//! mechanism is Structured Exception Handling (SEH). This is quite different
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//! than Dwarf-based exception handling (e.g., what other unix platforms use) in
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//! terms of compiler internals, so LLVM is required to have a good deal of
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//! extra support for SEH.
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//!
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//! In a nutshell, what happens here is:
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//!
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//! 1. The `panic` function calls the standard Windows function
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//! `_CxxThrowException` to throw a C++-like exception, triggering the
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//! unwinding process.
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//! 2. All landing pads generated by the compiler use the personality function
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//! `__CxxFrameHandler3`, a function in the CRT, and the unwinding code in
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//! Windows will use this personality function to execute all cleanup code on
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//! the stack.
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//! 3. All compiler-generated calls to `invoke` have a landing pad set as a
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//! `cleanuppad` LLVM instruction, which indicates the start of the cleanup
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//! routine. The personality (in step 2, defined in the CRT) is responsible
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//! for running the cleanup routines.
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//! 4. Eventually the "catch" code in the `try` intrinsic (generated by the
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//! compiler) is executed and indicates that control should come back to
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//! Rust. This is done via a `catchswitch` plus a `catchpad` instruction in
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//! LLVM IR terms, finally returning normal control to the program with a
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//! `catchret` instruction.
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//!
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//! Some specific differences from the gcc-based exception handling are:
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//!
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//! * Rust has no custom personality function, it is instead *always*
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//! `__CxxFrameHandler3`. Additionally, no extra filtering is performed, so we
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//! end up catching any C++ exceptions that happen to look like the kind we're
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//! throwing. Note that throwing an exception into Rust is undefined behavior
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//! anyway, so this should be fine.
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//! * We've got some data to transmit across the unwinding boundary,
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//! specifically a `Box<dyn Any + Send>`. Like with Dwarf exceptions
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//! these two pointers are stored as a payload in the exception itself. On
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//! MSVC, however, there's no need for an extra heap allocation because the
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//! call stack is preserved while filter functions are being executed. This
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//! means that the pointers are passed directly to `_CxxThrowException` which
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//! are then recovered in the filter function to be written to the stack frame
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//! of the `try` intrinsic.
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//!
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//! [win64]: https://docs.microsoft.com/en-us/cpp/build/exception-handling-x64
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//! [llvm]: http://llvm.org/docs/ExceptionHandling.html#background-on-windows-exceptions
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#![allow(nonstandard_style)]
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use alloc::boxed::Box;
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use core::any::Any;
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use core::mem::{self, ManuallyDrop};
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use libc::{c_int, c_uint, c_void};
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struct Exception {
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// This needs to be an Option because we catch the exception by reference
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// and its destructor is executed by the C++ runtime. When we take the Box
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// out of the exception, we need to leave the exception in a valid state
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// for its destructor to run without double-dropping the Box.
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data: Option<Box<dyn Any + Send>>,
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}
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// First up, a whole bunch of type definitions. There's a few platform-specific
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// oddities here, and a lot that's just blatantly copied from LLVM. The purpose
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// of all this is to implement the `panic` function below through a call to
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// `_CxxThrowException`.
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//
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// This function takes two arguments. The first is a pointer to the data we're
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// passing in, which in this case is our trait object. Pretty easy to find! The
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// next, however, is more complicated. This is a pointer to a `_ThrowInfo`
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// structure, and it generally is just intended to just describe the exception
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// being thrown.
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//
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// Currently the definition of this type [1] is a little hairy, and the main
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// oddity (and difference from the online article) is that on 32-bit the
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// pointers are pointers but on 64-bit the pointers are expressed as 32-bit
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// offsets from the `__ImageBase` symbol. The `ptr_t` and `ptr!` macro in the
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// modules below are used to express this.
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//
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// The maze of type definitions also closely follows what LLVM emits for this
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// sort of operation. For example, if you compile this C++ code on MSVC and emit
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// the LLVM IR:
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//
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// #include <stdint.h>
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//
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// struct rust_panic {
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// rust_panic(const rust_panic&);
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// ~rust_panic();
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//
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// uint64_t x[2];
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// };
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//
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// void foo() {
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// rust_panic a = {0, 1};
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// throw a;
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// }
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//
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// That's essentially what we're trying to emulate. Most of the constant values
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// below were just copied from LLVM,
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//
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// In any case, these structures are all constructed in a similar manner, and
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// it's just somewhat verbose for us.
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//
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// [1]: http://www.geoffchappell.com/studies/msvc/language/predefined/
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#[cfg(target_arch = "x86")]
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#[macro_use]
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mod imp {
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pub type ptr_t = *mut u8;
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macro_rules! ptr {
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(0) => {
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core::ptr::null_mut()
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};
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($e:expr) => {
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$e as *mut u8
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};
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}
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}
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#[cfg(not(target_arch = "x86"))]
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#[macro_use]
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mod imp {
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pub type ptr_t = u32;
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extern "C" {
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pub static __ImageBase: u8;
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}
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macro_rules! ptr {
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(0) => (0);
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($e:expr) => {
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(($e as usize) - (&imp::__ImageBase as *const _ as usize)) as u32
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}
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}
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}
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#[repr(C)]
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pub struct _ThrowInfo {
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pub attributes: c_uint,
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pub pmfnUnwind: imp::ptr_t,
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pub pForwardCompat: imp::ptr_t,
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pub pCatchableTypeArray: imp::ptr_t,
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}
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#[repr(C)]
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pub struct _CatchableTypeArray {
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pub nCatchableTypes: c_int,
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pub arrayOfCatchableTypes: [imp::ptr_t; 1],
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}
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#[repr(C)]
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pub struct _CatchableType {
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pub properties: c_uint,
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pub pType: imp::ptr_t,
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pub thisDisplacement: _PMD,
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pub sizeOrOffset: c_int,
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pub copyFunction: imp::ptr_t,
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}
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#[repr(C)]
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pub struct _PMD {
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pub mdisp: c_int,
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pub pdisp: c_int,
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pub vdisp: c_int,
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}
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#[repr(C)]
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pub struct _TypeDescriptor {
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pub pVFTable: *const u8,
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pub spare: *mut u8,
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pub name: [u8; 11],
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}
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// Note that we intentionally ignore name mangling rules here: we don't want C++
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// to be able to catch Rust panics by simply declaring a `struct rust_panic`.
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//
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// When modifying, make sure that the type name string exactly matches
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// the one used in `compiler/rustc_codegen_llvm/src/intrinsic.rs`.
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const TYPE_NAME: [u8; 11] = *b"rust_panic\0";
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static mut THROW_INFO: _ThrowInfo = _ThrowInfo {
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attributes: 0,
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pmfnUnwind: ptr!(0),
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pForwardCompat: ptr!(0),
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pCatchableTypeArray: ptr!(0),
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};
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static mut CATCHABLE_TYPE_ARRAY: _CatchableTypeArray =
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_CatchableTypeArray { nCatchableTypes: 1, arrayOfCatchableTypes: [ptr!(0)] };
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static mut CATCHABLE_TYPE: _CatchableType = _CatchableType {
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properties: 0,
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pType: ptr!(0),
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thisDisplacement: _PMD { mdisp: 0, pdisp: -1, vdisp: 0 },
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sizeOrOffset: mem::size_of::<Exception>() as c_int,
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copyFunction: ptr!(0),
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};
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extern "C" {
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// The leading `\x01` byte here is actually a magical signal to LLVM to
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// *not* apply any other mangling like prefixing with a `_` character.
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//
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// This symbol is the vtable used by C++'s `std::type_info`. Objects of type
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// `std::type_info`, type descriptors, have a pointer to this table. Type
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// descriptors are referenced by the C++ EH structures defined above and
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// that we construct below.
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#[link_name = "\x01??_7type_info@@6B@"]
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static TYPE_INFO_VTABLE: *const u8;
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}
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// This type descriptor is only used when throwing an exception. The catch part
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// is handled by the try intrinsic, which generates its own TypeDescriptor.
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//
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// This is fine since the MSVC runtime uses string comparison on the type name
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// to match TypeDescriptors rather than pointer equality.
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static mut TYPE_DESCRIPTOR: _TypeDescriptor = _TypeDescriptor {
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pVFTable: unsafe { &TYPE_INFO_VTABLE } as *const _ as *const _,
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spare: core::ptr::null_mut(),
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name: TYPE_NAME,
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};
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// Destructor used if the C++ code decides to capture the exception and drop it
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// without propagating it. The catch part of the try intrinsic will set the
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// first word of the exception object to 0 so that it is skipped by the
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// destructor.
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//
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// Note that x86 Windows uses the "thiscall" calling convention for C++ member
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// functions instead of the default "C" calling convention.
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//
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// The exception_copy function is a bit special here: it is invoked by the MSVC
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// runtime under a try/catch block and the panic that we generate here will be
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// used as the result of the exception copy. This is used by the C++ runtime to
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// support capturing exceptions with std::exception_ptr, which we can't support
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// because Box<dyn Any> isn't clonable.
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macro_rules! define_cleanup {
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($abi:tt) => {
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unsafe extern $abi fn exception_cleanup(e: *mut Exception) {
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if let Exception { data: Some(b) } = e.read() {
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drop(b);
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super::__rust_drop_panic();
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}
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}
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#[unwind(allowed)]
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unsafe extern $abi fn exception_copy(_dest: *mut Exception,
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_src: *mut Exception)
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-> *mut Exception {
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panic!("Rust panics cannot be copied");
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}
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}
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}
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cfg_if::cfg_if! {
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if #[cfg(target_arch = "x86")] {
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define_cleanup!("thiscall");
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} else {
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define_cleanup!("C");
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}
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}
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pub unsafe fn panic(data: Box<dyn Any + Send>) -> u32 {
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use core::intrinsics::atomic_store;
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// _CxxThrowException executes entirely on this stack frame, so there's no
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// need to otherwise transfer `data` to the heap. We just pass a stack
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// pointer to this function.
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//
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// The ManuallyDrop is needed here since we don't want Exception to be
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// dropped when unwinding. Instead it will be dropped by exception_cleanup
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// which is invoked by the C++ runtime.
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let mut exception = ManuallyDrop::new(Exception { data: Some(data) });
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let throw_ptr = &mut exception as *mut _ as *mut _;
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// This... may seems surprising, and justifiably so. On 32-bit MSVC the
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// pointers between these structure are just that, pointers. On 64-bit MSVC,
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// however, the pointers between structures are rather expressed as 32-bit
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// offsets from `__ImageBase`.
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//
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// Consequently, on 32-bit MSVC we can declare all these pointers in the
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// `static`s above. On 64-bit MSVC, we would have to express subtraction of
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// pointers in statics, which Rust does not currently allow, so we can't
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// actually do that.
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//
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// The next best thing, then is to fill in these structures at runtime
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// (panicking is already the "slow path" anyway). So here we reinterpret all
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// of these pointer fields as 32-bit integers and then store the
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// relevant value into it (atomically, as concurrent panics may be
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// happening). Technically the runtime will probably do a nonatomic read of
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// these fields, but in theory they never read the *wrong* value so it
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// shouldn't be too bad...
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//
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// In any case, we basically need to do something like this until we can
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// express more operations in statics (and we may never be able to).
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atomic_store(&mut THROW_INFO.pmfnUnwind as *mut _ as *mut u32, ptr!(exception_cleanup) as u32);
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atomic_store(
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&mut THROW_INFO.pCatchableTypeArray as *mut _ as *mut u32,
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ptr!(&CATCHABLE_TYPE_ARRAY as *const _) as u32,
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);
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atomic_store(
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&mut CATCHABLE_TYPE_ARRAY.arrayOfCatchableTypes[0] as *mut _ as *mut u32,
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ptr!(&CATCHABLE_TYPE as *const _) as u32,
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);
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atomic_store(
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&mut CATCHABLE_TYPE.pType as *mut _ as *mut u32,
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ptr!(&TYPE_DESCRIPTOR as *const _) as u32,
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);
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atomic_store(
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&mut CATCHABLE_TYPE.copyFunction as *mut _ as *mut u32,
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ptr!(exception_copy) as u32,
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);
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extern "system" {
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#[unwind(allowed)]
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fn _CxxThrowException(pExceptionObject: *mut c_void, pThrowInfo: *mut u8) -> !;
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}
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_CxxThrowException(throw_ptr, &mut THROW_INFO as *mut _ as *mut _);
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}
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pub unsafe fn cleanup(payload: *mut u8) -> Box<dyn Any + Send> {
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// A NULL payload here means that we got here from the catch (...) of
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// __rust_try. This happens when a non-Rust foreign exception is caught.
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if payload.is_null() {
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super::__rust_foreign_exception();
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} else {
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let exception = &mut *(payload as *mut Exception);
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exception.data.take().unwrap()
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}
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}
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// This is required by the compiler to exist (e.g., it's a lang item), but
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// it's never actually called by the compiler because __C_specific_handler
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// or _except_handler3 is the personality function that is always used.
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// Hence this is just an aborting stub.
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#[lang = "eh_personality"]
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#[cfg(not(test))]
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fn rust_eh_personality() {
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core::intrinsics::abort()
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}
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