f4201ef2cb
Fixes issue #5416
150 lines
5.1 KiB
Rust
150 lines
5.1 KiB
Rust
// rustfmt-wrap_comments: true
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// rustfmt-format_code_in_doc_comments: true
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// rustfmt-max_width: 50
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//! This is an itemized markdown list (see also
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//! issue #3224):
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//! * Outer
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//! * Outer
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//! * Inner
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//! * Inner with lots of text so that it could
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//! be reformatted something something
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//! something lots of text so that it could be
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//! reformatted something something something
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//!
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//! This example shows how to configure fern to
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//! output really nicely colored logs
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//! - when the log level is error, the whole line
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//! is red
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//! - when the log level is warn, the whole line
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//! is yellow
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//! - when the log level is info, the level name
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//! is green and the rest of the line is white
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//! - when the log level is debug, the whole line
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//! is white
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//! - when the log level is trace, the whole line
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//! is gray ("bright black")
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//!
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//! This is a numbered markdown list (see also
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//! issue #5416):
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//! 1. Long long long long long long long long
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//! long long long long long long long long
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//! long line
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//! 2. Another very long long long long long long
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//! long long long long long long long long
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//! long line
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//! 3. Nested list
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//! 1. Long long long long long long long long
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//! long long long long long long long long
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//! line
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//! 2. Another very long long long long long
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//! long long long long long long long long
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//! long line
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//! 4. Last item
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//!
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//! Using the ')' instead of '.' character after
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//! the number:
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//! 1) Long long long long long long long long
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//! long long long long long long long long
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//! long line
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//! 2) Another very long long long long long long
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//! long long long long long long long long
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//! long line
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//!
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//! Deep list that mixes various bullet and number
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//! formats:
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//! 1. First level with a long long long long long
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//! long long long long long long long long
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//! long long long long line
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//! 2. First level with another very long long
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//! long long long long long long long long
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//! long long long long long line
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//! * Second level with a long long long long
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//! long long long long long long long long
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//! long long long long line
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//! * Second level with another very long long
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//! long long long long long long long long
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//! long long long long line
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//! 1) Third level with a long long long
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//! long long long long long long long
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//! long long long long long long line
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//! 2) Third level with another very long
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//! long long long long long long long
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//! long long long long long long line
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//! - Forth level with a long long
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//! long long long long long long
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//! long long long long long long
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//! long long line
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//! - Forth level with another very
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//! long long long long long long
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//! long long long long long long
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//! long long line
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//! 3) One more item at the third level
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//! 4) Last item of the third level
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//! * Last item of second level
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//! 3. Last item of first level
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// This example shows how to configure fern to
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// output really nicely colored logs
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// - when the log level is error, the whole line
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// is red
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// - when the log level is warn, the whole line
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// is yellow
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// - when the log level is info, the level
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// name is green and the rest of the line is
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// white
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// - when the log level is debug, the whole line
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// is white
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// - when the log level is trace, the whole line
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// is gray ("bright black")
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/// All the parameters ***except for
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/// `from_theater`*** should be inserted as sent
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/// by the remote theater, i.e., as passed to
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/// [`Theater::send`] on the remote actor:
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/// * `from` is the sending (remote) [`ActorId`],
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/// as reported by the remote theater by
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/// theater-specific means
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/// * `to` is the receiving (local) [`ActorId`],
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/// as requested by the remote theater
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/// * `tag` is a tag that identifies the message
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/// type
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/// * `msg` is the (serialized) message
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/// All the parameters ***except for
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/// `from_theater`*** should be inserted as sent
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/// by the remote theater, i.e., as passed to
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/// [`Theater::send`] on the remote actor
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fn func1() {}
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/// All the parameters ***except for
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/// `from_theater`*** should be inserted as sent
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/// by the remote theater, i.e., as passed to
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/// [`Theater::send`] on the remote actor:
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/// * `from` is the sending (remote) [`ActorId`],
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/// as reported by the remote theater by
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/// theater-specific means
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/// * `to` is the receiving (local) [`ActorId`],
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/// as requested by the remote theater
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/// * `tag` is a tag that identifies the message
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/// type
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/// * `msg` is the (serialized) message
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/// ```
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/// let x = 42;
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/// ```
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fn func2() {}
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/// Look:
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///
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/// ```
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/// let x = 42;
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/// ```
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/// * `from` is the sending (remote) [`ActorId`],
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/// as reported by the remote theater by
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/// theater-specific means
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/// * `to` is the receiving (local) [`ActorId`],
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/// as requested by the remote theater
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/// * `tag` is a tag that identifies the message
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/// type
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/// * `msg` is the (serialized) message
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fn func3() {}
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