1410d56040
Enable TrapUnreachable in LLVM. This patch enables LLVM's TrapUnreachable flag, which tells it to translate `unreachable` instructions into hardware trap instructions, rather than allowing control flow to "fall through" into whatever code happens to follow it in memory. This follows up on https://github.com/rust-lang/rust/issues/28728#issuecomment-332581533. For example, for @zackw's testcase [here](https://github.com/rust-lang/rust/issues/42009#issue-228745924), the output function contains a `ud2` instead of no code, so it won't "fall through" into whatever happens to be next in memory. (I'm also working on the problem of LLVM optimizing away infinite loops, but the patch here is useful independently.) I tested this patch on a few different codebases, and the code size increase ranged from 0.0% to 0.1%. |
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.editorconfig | ||
ArchiveWrapper.cpp | ||
llvm-rebuild-trigger | ||
PassWrapper.cpp | ||
README | ||
rustllvm.h | ||
RustWrapper.cpp |
This directory currently contains some LLVM support code. This will generally be sent upstream to LLVM in time; for now it lives here. NOTE: the LLVM C++ ABI is subject to between-version breakage and must *never* be exposed to Rust. To allow for easy auditing of that, all Rust-exposed types must be typedef-ed as "LLVMXyz", or "LLVMRustXyz" if they were defined here. Functions that return a failure status and leave the error in the LLVM last error should return an LLVMRustResult rather than an int or anything to avoid confusion. When translating enums, add a single `Other` variant as the first one to allow for new variants to be added. It should abort when used as an input. All other types must not be typedef-ed as such.