86 lines
2.5 KiB
Rust
86 lines
2.5 KiB
Rust
// Need a fix for LLDB first...
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//@ ignore-lldb
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// FIXME: LLVM generates invalid debug info for variables requiring
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// dynamic stack realignment, which is the case on s390x for vector
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// types with non-vector ABI.
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//@ ignore-s390x
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//@ compile-flags:-g
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// gdb-command:run
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// gdb-command:print vi8x16
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// gdb-check:$1 = simd::i8x16 (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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// gdb-command:print vi16x8
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// gdb-check:$2 = simd::i16x8 (16, 17, 18, 19, 20, 21, 22, 23)
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// gdb-command:print vi32x4
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// gdb-check:$3 = simd::i32x4 (24, 25, 26, 27)
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// gdb-command:print vi64x2
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// gdb-check:$4 = simd::i64x2 (28, 29)
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// gdb-command:print vu8x16
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// gdb-check:$5 = simd::u8x16 (30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45)
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// gdb-command:print vu16x8
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// gdb-check:$6 = simd::u16x8 (46, 47, 48, 49, 50, 51, 52, 53)
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// gdb-command:print vu32x4
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// gdb-check:$7 = simd::u32x4 (54, 55, 56, 57)
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// gdb-command:print vu64x2
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// gdb-check:$8 = simd::u64x2 (58, 59)
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// gdb-command:print vf32x4
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// gdb-check:$9 = simd::f32x4 (60.5, 61.5, 62.5, 63.5)
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// gdb-command:print vf64x2
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// gdb-check:$10 = simd::f64x2 (64.5, 65.5)
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// gdb-command:continue
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#![allow(unused_variables)]
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#![feature(omit_gdb_pretty_printer_section)]
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#![omit_gdb_pretty_printer_section]
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#![feature(repr_simd)]
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#[repr(simd)]
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struct i8x16(i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8);
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#[repr(simd)]
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struct i16x8(i16, i16, i16, i16, i16, i16, i16, i16);
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#[repr(simd)]
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struct i32x4(i32, i32, i32, i32);
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#[repr(simd)]
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struct i64x2(i64, i64);
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#[repr(simd)]
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struct u8x16(u8, u8, u8, u8, u8, u8, u8, u8, u8, u8, u8, u8, u8, u8, u8, u8);
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#[repr(simd)]
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struct u16x8(u16, u16, u16, u16, u16, u16, u16, u16);
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#[repr(simd)]
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struct u32x4(u32, u32, u32, u32);
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#[repr(simd)]
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struct u64x2(u64, u64);
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#[repr(simd)]
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struct f32x4(f32, f32, f32, f32);
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#[repr(simd)]
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struct f64x2(f64, f64);
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fn main() {
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let vi8x16 = i8x16(0, 1, 2, 3, 4, 5, 6, 7,
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8, 9, 10, 11, 12, 13, 14, 15);
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let vi16x8 = i16x8(16, 17, 18, 19, 20, 21, 22, 23);
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let vi32x4 = i32x4(24, 25, 26, 27);
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let vi64x2 = i64x2(28, 29);
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let vu8x16 = u8x16(30, 31, 32, 33, 34, 35, 36, 37,
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38, 39, 40, 41, 42, 43, 44, 45);
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let vu16x8 = u16x8(46, 47, 48, 49, 50, 51, 52, 53);
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let vu32x4 = u32x4(54, 55, 56, 57);
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let vu64x2 = u64x2(58, 59);
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let vf32x4 = f32x4(60.5f32, 61.5f32, 62.5f32, 63.5f32);
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let vf64x2 = f64x2(64.5f64, 65.5f64);
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zzz(); // #break
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}
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#[inline(never)]
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fn zzz() { () }
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