d11936251a
Drive trans from the output of the translation item collector This PR changes the way how translation works above the item level. Instead of walking the HIR and calling `trans_item()` on everything encountered (while instantiating monomorphizations on-demand), we now just process the list of translation items generated by the `trans::collector`. Using the collector has the benefit of being able to know the exact set of monomorphizations and symbols before actually running translation, something that is crucial for incremental compilation (but also has [other benefits](https://github.com/rust-lang/rust/pull/33602)). The collector has existed for quite a while now, but so far it's output was only used for running some auto-tests. With this PR it becomes the only source of truth about what gets translated. One modification we had to make, compared to the initial approach, is that closures are not represented as their own `TransItems`. Doing so, while still supporting non-MIR-based translation, would have been prohibitively complex, and not worth the trouble since legacy-trans will disappear sooner or later. Once there is solely MIR-trans, it would be a good idea to make closures `TransItems` again. This PR removes the most obvious functions and tables that are not needed anymore, but there's definitely still more cleanup possible later on (e.g. `monomorphize::monomorphic_fn()` does very little at this point). Since there are already more than 10 commits in here, doing this in a separate PR seems to be a better idea. These changes definitely warrant a crater run. Thanks @Aatch, for taking on one of the more tedious tasks during the dev-sprint! Thanks @eddyb, for doing some nice refactorings to symbol name generation and making sure these landed so I could use them! cc @rust-lang/compiler cc @rust-lang/tools |
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RELEASES.md |
The Rust Programming Language
This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Quick Start
Read "Installing Rust" from The Book.
Building from Source
-
Make sure you have installed the dependencies:
g++
4.7 or later orclang++
3.xpython
2.7 (but not 3.x)- GNU
make
3.81 or later cmake
2.8.8 or latercurl
git
-
Clone the source with
git
:$ git clone https://github.com/rust-lang/rust.git $ cd rust
-
Build and install:
$ ./configure $ make && make install
Note: You may need to use
sudo make install
if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a--prefix
argument toconfigure
. Various other options are also supported – pass--help
for more information on them.When complete,
make install
will place several programs into/usr/local/bin
:rustc
, the Rust compiler, andrustdoc
, the API-documentation tool. This install does not include Cargo, Rust's package manager, which you may also want to build.
Building on Windows
There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by Visual Studio, and the GNU ABI used by the GCC toolchain. Which version of Rust you need depends largely on what C/C++ libraries you want to interoperate with: for interop with software produced by Visual Studio use the MSVC build of Rust; for interop with GNU software built using the MinGW/MSYS2 toolchain use the GNU build.
MinGW
MSYS2 can be used to easily build Rust on Windows:
-
Grab the latest MSYS2 installer and go through the installer.
-
Run
mingw32_shell.bat
ormingw64_shell.bat
from wherever you installed MSYS2 (i.e.C:\msys64
), depending on whether you want 32-bit or 64-bit Rust. (As of the latest version of MSYS2 you have to runmsys2_shell.cmd -mingw32
ormsys2_shell.cmd -mingw64
from the command line instead) -
From this terminal, install the required tools:
# Update package mirrors (may be needed if you have a fresh install of MSYS2) $ pacman -Sy pacman-mirrors # Install build tools needed for Rust. If you're building a 32-bit compiler, # then replace "x86_64" below with "i686". If you've already got git, python, # or CMake installed and in PATH you can remove them from this list. Note # that it is important that the `python2` and `cmake` packages **not** used. # The build has historically been known to fail with these packages. $ pacman -S git \ make \ diffutils \ mingw-w64-x86_64-python2 \ mingw-w64-x86_64-cmake \ mingw-w64-x86_64-gcc
-
Navigate to Rust's source code (or clone it), then configure and build it:
$ ./configure $ make && make install
MSVC
MSVC builds of Rust additionally require an installation of Visual Studio 2013
(or later) so rustc
can use its linker. Make sure to check the “C++ tools”
option. In addition, cmake
needs to be installed to build LLVM.
With these dependencies installed, the build takes two steps:
$ ./configure
$ make && make install
MSVC with rustbuild
For those who don't want the hassle of MSYS or MinGW, you can invoke rustbuild directly. All you need are Python 2, CMake, and Git in your PATH (make sure you do not use the ones from MSYS!). You'll also need Visual Studio 2013 or newer with the C++ tools. Then all you need to do is invoke the appropriate vcvars bat file and kick off rustbuild.
CALL "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\vcvars64.bat"
python .\src\bootstrap\bootstrap.py
Building Documentation
If you’d like to build the documentation, it’s almost the same:
$ ./configure
$ make docs
Building the documentation requires building the compiler, so the above details will apply. Once you have the compiler built, you can
$ make docs NO_REBUILD=1
To make sure you don’t re-build the compiler because you made a change to some documentation.
The generated documentation will appear in a top-level doc
directory,
created by the make
rule.
Notes
Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.
Snapshot binaries are currently built and tested on several platforms:
Platform \ Architecture | x86 | x86_64 |
---|---|---|
Windows (7, 8, Server 2008 R2) | ✓ | ✓ |
Linux (2.6.18 or later) | ✓ | ✓ |
OSX (10.7 Lion or later) | ✓ | ✓ |
You may find that other platforms work, but these are our officially supported build environments that are most likely to work.
Rust currently needs between 600MiB and 1.5GiB to build, depending on platform. If it hits swap, it will take a very long time to build.
There is more advice about hacking on Rust in CONTRIBUTING.md.
Getting Help
The Rust community congregates in a few places:
- Stack Overflow - Direct questions about using the language.
- users.rust-lang.org - General discussion and broader questions.
- /r/rust - News and general discussion.
Contributing
To contribute to Rust, please see CONTRIBUTING.
Rust has an IRC culture and most real-time collaboration happens in a variety of channels on Mozilla's IRC network, irc.mozilla.org. The most popular channel is #rust, a venue for general discussion about Rust. And a good place to ask for help would be #rust-beginners.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.