3e030b38ef
This saves a few blocks and matches the common `unpack!` paradigm.
101 lines
1.9 KiB
Rust
101 lines
1.9 KiB
Rust
// MIR for `shortcut_second_or` after SimplifyCfg-initial
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fn shortcut_second_or() -> () {
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let mut _0: ();
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let mut _1: ((i32, i32), i32);
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let mut _2: (i32, i32);
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let _3: (i32, i32);
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let _4: i32;
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scope 1 {
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debug x => _3;
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debug y => _4;
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}
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bb0: {
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StorageLive(_1);
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StorageLive(_2);
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_2 = (const 0_i32, const 0_i32);
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_1 = (move _2, const 0_i32);
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StorageDead(_2);
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PlaceMention(_1);
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switchInt(((_1.0: (i32, i32)).0: i32)) -> [0: bb2, otherwise: bb1];
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}
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bb1: {
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switchInt(((_1.0: (i32, i32)).1: i32)) -> [1: bb4, otherwise: bb3];
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}
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bb2: {
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switchInt((_1.1: i32)) -> [2: bb5, 3: bb6, otherwise: bb3];
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}
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bb3: {
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_0 = const ();
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goto -> bb14;
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}
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bb4: {
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switchInt((_1.1: i32)) -> [2: bb7, 3: bb8, otherwise: bb3];
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}
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bb5: {
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falseEdge -> [real: bb10, imaginary: bb6];
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}
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bb6: {
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falseEdge -> [real: bb11, imaginary: bb1];
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}
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bb7: {
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falseEdge -> [real: bb12, imaginary: bb8];
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}
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bb8: {
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falseEdge -> [real: bb13, imaginary: bb3];
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}
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bb9: {
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_0 = const ();
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StorageDead(_4);
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StorageDead(_3);
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goto -> bb14;
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}
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bb10: {
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StorageLive(_3);
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_3 = (_1.0: (i32, i32));
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StorageLive(_4);
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_4 = (_1.1: i32);
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goto -> bb9;
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}
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bb11: {
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StorageLive(_3);
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_3 = (_1.0: (i32, i32));
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StorageLive(_4);
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_4 = (_1.1: i32);
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goto -> bb9;
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}
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bb12: {
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StorageLive(_3);
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_3 = (_1.0: (i32, i32));
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StorageLive(_4);
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_4 = (_1.1: i32);
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goto -> bb9;
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}
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bb13: {
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StorageLive(_3);
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_3 = (_1.0: (i32, i32));
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StorageLive(_4);
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_4 = (_1.1: i32);
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goto -> bb9;
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}
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bb14: {
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StorageDead(_1);
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return;
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}
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}
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