bors d08f1c3dff Auto merge of #13382 - lowr:fix/reorder-dyn-bounds-on-render, r=lowr
fix: reorder dyn bounds on render

Fixes #13368

#13192 changed the order of dyn bounds, violating the [contract](3a69435af7/crates/hir-ty/src/display.rs (L896-L901)) with `write_bounds_like_dyn_trait()` on render. The projection bounds are expected to come right after the trait bound they are accompanied with.

Although the reordering procedure can be made a bit more efficient, I opted for relying only on the [invariants](3a69435af7/crates/hir-ty/src/lower.rs (L995-L998)) currently documented in `lower_dyn_trait()`. It's not the hottest path and dyn bounds tend to be short so I believe it shouldn't hurt performance noticeably.
2022-10-11 11:44:32 +00:00
2022-10-08 15:35:07 +01:00
2022-05-17 18:12:49 +01:00
2022-10-08 15:35:07 +01:00
2022-08-01 13:47:09 +02:00

rust-analyzer logo

rust-analyzer is a modular compiler frontend for the Rust language. It is a part of a larger rls-2.0 effort to create excellent IDE support for Rust.

Quick Start

https://rust-analyzer.github.io/manual.html#installation

Documentation

If you want to contribute to rust-analyzer or are just curious about how things work under the hood, check the ./docs/dev folder.

If you want to use rust-analyzer's language server with your editor of choice, check the manual folder. It also contains some tips & tricks to help you be more productive when using rust-analyzer.

Security and Privacy

See the corresponding sections of the manual.

Communication

For usage and troubleshooting requests, please use "IDEs and Editors" category of the Rust forum:

https://users.rust-lang.org/c/ide/14

For questions about development and implementation, join rust-analyzer working group on Zulip:

https://rust-lang.zulipchat.com/#narrow/stream/185405-t-compiler.2Frust-analyzer

License

rust-analyzer is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0).

See LICENSE-APACHE and LICENSE-MIT for details.

Description
No description provided
Readme 1.4 GiB
Languages
Rust 96.2%
RenderScript 0.7%
JavaScript 0.6%
Shell 0.6%
Fluent 0.4%
Other 1.3%