The general idea of hyperlinking between crates is that it should require as little configuration as possible, if any at all. In this vein, there are two separate ways to generate hyperlinks between crates: 1. When you're generating documentation for a crate 'foo' into folder 'doc', then if foo's external crate dependencies already have documented in the folder 'doc', then hyperlinks will be generated. This will work because all documentation is in the same folder, allowing links to work seamlessly both on the web and on the local filesystem browser. The rationale for this use case is a package with multiple libraries/crates that all want to link to one another, and you don't want to have to deal with going to the web. In theory this could be extended to have a RUST_PATH-style searching situtation, but I'm not sure that it would work seamlessly on the web as it does on the local filesystem, so I'm not attempting to explore this case in this pull request. I believe to fully realize this potential rustdoc would have to be acting as a server instead of a static site generator. 2. One of foo's external dependencies has a #[doc(html_root_url = "...")] attribute. This means that all hyperlinks to the dependency will be rooted at this url. This use case encompasses all packages using libstd/libextra. These two crates now have this attribute encoded (currently at the /doc/master url) and will be read by anything which has a dependency on libstd/libextra. This should also work for arbitrary crates in the wild that have online documentation. I don't like how the version is hard-wired into the url, but I think that this may be a case-by-case thing which doesn't end up being too bad in the long run. Closes #9539
The Rust Programming Language
This is a compiler for Rust, including standard libraries, tools and documentation.
Quick Start
Windows
Note: Windows users should read the detailed getting started notes on the wiki. Even when using the binary installer the Windows build requires a MinGW installation, the precise details of which are not discussed here.
Linux / OS X
-
Install the prerequisites (if not already installed)
- g++ 4.4 or clang++ 3.x
- python 2.6 or later (but not 3.x)
- perl 5.0 or later
- gnu make 3.81 or later
- curl
-
Download and build Rust You can either download a tarball or build directly from the repo.
To build from the tarball do:
$ curl -O http://static.rust-lang.org/dist/rust-0.8.tar.gz $ tar -xzf rust-0.8.tar.gz $ cd rust-0.8
Or to build from the repo do:
$ git clone https://github.com/mozilla/rust.git $ cd rust
Now that you have Rust's source code, you can configure and build it:
$ ./configure $ make && make install
You may need to use
sudo make install
if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a--prefix
argument toconfigure
. Various other options are also supported, pass--help
for more information on them.When complete,
make install
will place several programs into/usr/local/bin
:rustc
, the Rust compiler;rustdoc
, the API-documentation tool, andrustpkg
, the Rust package manager and build system. -
Read the tutorial.
-
Enjoy!
Notes
Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.
Snapshot binaries are currently built and tested on several platforms:
- Windows (7, Server 2008 R2), x86 only
- Linux (various distributions), x86 and x86-64
- OSX 10.6 ("Snow Leopard") or greater, x86 and x86-64
You may find that other platforms work, but these are our "tier 1" supported build environments that are most likely to work.
Rust currently needs about 1.8G of RAM to build without swapping; if it hits swap, it will take a very long time to build.
There is lots more documentation in the wiki.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.