53 lines
1.6 KiB
Rust
53 lines
1.6 KiB
Rust
#![feature(plugin, custom_attribute)]
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#![warn(excessive_precision)]
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#![allow(print_literal)]
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fn main() {
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// TODO add prefix tests
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// Consts
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const GOOD32_SUF: f32 = 0.123_456_f32;
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const GOOD32: f32 = 0.123_456;
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const GOOD32_SM: f32 = 0.000_000_000_1;
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const GOOD64: f64 = 0.123_456_789_012;
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const GOOD64_SM: f32 = 0.000_000_000_000_000_1;
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const BAD32_1: f32 = 0.123_456_789_f32;
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const BAD32_2: f32 = 0.123_456_789;
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const BAD32_3: f32 = 0.100_000_000_000_1;
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const BAD64_1: f64 = 0.123_456_789_012_345_67f64;
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const BAD64_2: f64 = 0.123_456_789_012_345_67;
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const BAD64_3: f64 = 0.100_000_000_000_000_000_1;
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// Literal
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println!("{}", 8.888_888_888_888_888_888_888);
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// TODO add inferred type tests for f32
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// TODO add tests cases exactly on the edge
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// Locals
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let good32: f32 = 0.123_456_f32;
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let good32_2: f32 = 0.123_456;
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let good64: f64 = 0.123_456_789_012f64;
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let good64: f64 = 0.123_456_789_012;
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let good64_2 = 0.123_456_789_012;
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let bad32_1: f32 = 1.123_456_789_f32;
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let bad32_2: f32 = 1.123_456_789;
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let bad64_1: f64 = 0.123_456_789_012_345_67f64;
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let bad64_2: f64 = 0.123_456_789_012_345_67;
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let bad64_3 = 0.123_456_789_012_345_67;
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// TODO Vectors / nested vectors
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let vec32: Vec<f32> = vec![0.123_456_789];
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let vec64: Vec<f64> = vec![0.123_456_789_123_456_789];
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// Exponential float notation
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let good_e32: f32 = 1e-10;
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let bad_e32: f32 = 1.123_456_788_888e-10;
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let good_bige32: f32 = 1E-10;
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let bad_bige32: f32 = 1.123_456_788_888E-10;
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}
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