rust/src/lib/_vec.rs
2010-11-09 15:38:42 -08:00

171 lines
3.6 KiB
Rust

import vbuf = rustrt.vbuf;
import std.option;
type operator2[T,U,V] = fn(&T, &U) -> V;
native "rust" mod rustrt {
type vbuf;
fn vec_buf[T](vec[T] v, uint offset) -> vbuf;
fn vec_len[T](vec[T] v) -> uint;
/**
* Sometimes we modify the vec internal data via vec_buf and need to
* update the vec's fill length accordingly.
*/
fn vec_len_set[T](vec[T] v, uint n);
/**
* The T in vec_alloc[T, U] is the type of the vec to allocate. The
* U is the type of an element in the vec. So to allocate a vec[U] we
* want to invoke this as vec_alloc[vec[U], U].
*/
fn vec_alloc[T, U](uint n_elts) -> vec[U];
fn refcount[T](vec[T] v) -> uint;
fn vec_print_debug_info[T](vec[T] v);
}
fn alloc[T](uint n_elts) -> vec[T] {
ret rustrt.vec_alloc[vec[T], T](n_elts);
}
fn refcount[T](vec[T] v) -> uint {
auto r = rustrt.refcount[T](v);
if (r == dbg.const_refcount) {
ret r;
} else {
// -1 because calling this function incremented the refcount.
ret r - 1u;
}
}
type init_op[T] = fn(uint i) -> T;
fn init_fn[T](&init_op[T] op, uint n_elts) -> vec[T] {
let vec[T] v = alloc[T](n_elts);
let uint i = 0u;
while (i < n_elts) {
v += vec(op(i));
i += 1u;
}
ret v;
}
fn init_elt[T](&T t, uint n_elts) -> vec[T] {
/**
* FIXME (issue #81): should be:
*
* fn elt_op[T](&T x, uint i) -> T { ret x; }
* let init_op[T] inner = bind elt_op[T](t, _);
* ret init_fn[T](inner, n_elts);
*/
let vec[T] v = alloc[T](n_elts);
let uint i = n_elts;
while (i > 0u) {
i -= 1u;
v += vec(t);
}
ret v;
}
fn buf[T](vec[T] v) -> vbuf {
ret rustrt.vec_buf[T](v, 0u);
}
fn len[T](vec[T] v) -> uint {
ret rustrt.vec_len[T](v);
}
fn len_set[T](vec[T] v, uint n) {
rustrt.vec_len_set[T](v, n);
}
fn buf_off[T](vec[T] v, uint offset) -> vbuf {
check (offset < len[T](v));
ret rustrt.vec_buf[T](v, offset);
}
fn print_debug_info[T](vec[T] v) {
rustrt.vec_print_debug_info[T](v);
}
// Returns elements from [start..end) from v.
fn slice[T](vec[T] v, uint start, uint end) -> vec[T] {
check (start <= end);
check (end <= len[T](v));
auto result = alloc[T](end - start);
let uint i = start;
while (i < end) {
result += vec(v.(i));
i += 1u;
}
ret result;
}
fn shift[T](vec[T] v) -> vec[T] {
check(len[T](v) > 0u);
ret slice[T](v, 1u, len[T](v));
}
fn pop[T](vec[T] v) -> vec[T] {
check(len[T](v) > 0u);
ret slice[T](v, 0u, len[T](v) - 1u);
}
fn push[T](vec[T] v, &T t) -> vec[T] {
v += t;
ret v;
}
fn unshift[T](vec[T] v, &T t) -> vec[T] {
auto res = alloc[T](len[T](v) + 1u);
res += t;
for (T t_ in v) {
res += t_;
}
ret res;
}
fn grow[T](&mutable vec[T] v, int n, &T initval) {
let int i = n;
while (i > 0) {
i -= 1;
v += vec(initval);
}
}
fn map[T, U](&option.operator[T,U] f, &vec[T] v) -> vec[U] {
let vec[U] u = alloc[U](len[T](v));
for (T ve in v) {
u += vec(f(ve));
}
ret u;
}
fn map2[T,U,V](&operator2[T,U,V] f, &vec[T] v0, &vec[U] v1) -> vec[V] {
auto v0_len = len[T](v0);
if (v0_len != len[U](v1)) {
fail;
}
let vec[V] u = alloc[V](v0_len);
auto i = 0u;
while (i < v0_len) {
u += f(v0.(i), v1.(i));
i += 1u;
}
ret u;
}
// Local Variables:
// mode: rust;
// fill-column: 78;
// indent-tabs-mode: nil
// c-basic-offset: 4
// buffer-file-coding-system: utf-8-unix
// compile-command: "make -k -C .. 2>&1 | sed -e 's/\\/x\\//x:\\//g'";
// End: